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Author Topic: A couple of my ideas regarding magic...  (Read 6074 times)

Bricks

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Re: A couple of my ideas regarding magic...
« Reply #60 on: August 24, 2009, 03:07:08 pm »

Worship-based magic in a fort seems like controlling the gods to me.
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Winterbrass

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Re: A couple of my ideas regarding magic...
« Reply #61 on: August 24, 2009, 04:28:36 pm »

Worship-based magic in a fort seems like controlling the gods to me.

I think you have cause-and-effect a bit backwards.
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Neonivek

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Re: A couple of my ideas regarding magic...
« Reply #62 on: August 24, 2009, 04:32:47 pm »

Well as I said on this topic, with "Worship based magic" what your actually doing is asking the god to do something or the god taking initiative itself.

That is as far as your control over the matter should be unless the god specifically bestows an ability upon you or one of his followers, which should be highly uncommon.
« Last Edit: August 24, 2009, 04:36:19 pm by Neonivek »
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Rowanas

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Re: A couple of my ideas regarding magic...
« Reply #63 on: August 24, 2009, 08:28:18 pm »

I see it as the gods rewarding you for paying them attention. You set up the shrines an hope something good happens. Direct bestowing shouldn't happen unless we're talking EPIC worship (causing all injured dwarves to be permanently watered), or war sphere battle gods (making all hits a crit no matter the damage). These things wouldn't be noticeable unless you go searching for them, but both of those examples could make the difference between a fortress falling and a fortress surviving to experience greater funtm
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Bricks

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Re: A couple of my ideas regarding magic...
« Reply #64 on: August 24, 2009, 08:57:06 pm »

Worship-based magic in a fort seems like controlling the gods to me.

I think you have cause-and-effect a bit backwards.

Power, Y, of affect granted by god is proportional to X, the number of worshipers.  Show me the independent variable.
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Winterbrass

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Re: A couple of my ideas regarding magic...
« Reply #65 on: August 24, 2009, 09:17:01 pm »

Worship-based magic in a fort seems like controlling the gods to me.

I think you have cause-and-effect a bit backwards.

Power, Y, of affect granted by god is proportional to X, the number of worshipers.  Show me the independent variable.
The 'fuck you' boolean 'Z', indicating whether the god is going to grant you the effect based on the 'naggy little bitch' variable 'A', which is utterly dependent on how much you've bothered the god recently.
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Rowanas

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Re: A couple of my ideas regarding magic...
« Reply #66 on: August 24, 2009, 09:33:26 pm »

And good luck getting what you want from a god, even if you knew what the god could do. Most gods control 2 or three spheres, and by mixing these spheres over which the god has dominion would mean that no two blessings will ever be the same, even if you got a god of all the same spheres with the same amount of worship.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.
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