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How does 40d16 compare to 40d?

Higher speed, no problems
Higher speed, problems
Same speed, no problems
Same speed, problems
Lower speed, no problems
Lower speed, problems

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Author Topic: FotF: Dwarf Fortress 40d16  (Read 275981 times)

Baughn

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Re: FotF: Dwarf Fortress 40d16
« Reply #930 on: January 27, 2010, 04:12:51 am »

It's a linux executable. The .exe ending is just to confuse you.
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cbpye

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Re: FotF: Dwarf Fortress 40d16
« Reply #931 on: January 27, 2010, 05:50:46 am »

So, what's the likelihood that d17 will be easier to troubleshoot, should the user have any difficulty getting it to start?

I finally managed to get all the 32-bit libraries DF needs (at least, I think I did) and I'm getting some rather cryptic stuff when attempting to run the game (in the spoiler for those that give a damn).

Spoiler (click to show/hide)
« Last Edit: January 27, 2010, 05:52:50 am by cbpye »
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Baughn

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Re: FotF: Dwarf Fortress 40d16
« Reply #932 on: January 27, 2010, 08:17:23 am »

Not great. 40d# are basically beta releases, and not really meant to be perfectly user-friendly.

A segfault, even.. not much I can do about that. Distributing binary software on linux is a near-impossible black art, and not one I've ever studied.

However, with the 2D mode, there is a much greater chance that there will be no problems in the first place.

===

Additionally, for those of you apparently champing at the bit, the 40d17 now in the git repository is playable. In adventure mode and dwarf mode both, though adventure mode still has a /slight/ input problem (sometimes loses keys if you press them too fast) that you probably won't notice except I just told you about it, so you will.

It also has a 2D mode, which means it should work for those of you with problems running opengl. Though you probably aren't reading this thread, or aren't on linux. Still, thought I'd mention it.
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cbpye

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Re: FotF: Dwarf Fortress 40d16
« Reply #933 on: January 31, 2010, 03:50:04 am »

After re-installing my nvidia drivers, which resulted in finally getting Diablo II and Master of Orion II to work without issue, I gave df a go again.  The "Run in full screen?" window appeared!  Then the game crashed immediately. :(  I'm so close I can taste it.

Spoiler (click to show/hide)

UPDATE -- after mucking about with init.txt, it appears to be working just fine.  Based on the mention of some GTK-stuff in the error output, I'm guessing it has to do with me setting WINDOWED:YES.

LET THERE BE DWARVES
« Last Edit: January 31, 2010, 03:57:58 am by cbpye »
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shadow_slicer

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Re: FotF: Dwarf Fortress 40d16
« Reply #934 on: January 31, 2010, 08:48:51 pm »

@cbpye:
That looks like a problem I ran into earlier where the sound thread was crashing the program. Did you compile the graphics library yourself?

I ran into a problem after compiling the graphics lib on my 64 bit system. Apparently the header file for the library (libsndfile?) used to open ogg files gives a different size structure if you compile it on a 32 bit machine than if you compile it with -m32 on a 64 bit machine. This causes the elements in the structure to be shifted by 32 bits, causing DF to think there are a lot of channels in the audio ("Unexpected number of channels: 2097248") instead of a lot of frames or whatever, and eventually causes a segfault. I "fixed" this on my copy by changing the header file for that sound library so that the element in the structure causing the problem would be the same size (uint64_t?). I'm not at that PC at the moment, so I may not have everything exactly right.
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Footkerchief

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Re: FotF: Dwarf Fortress 40d16
« Reply #935 on: February 01, 2010, 01:34:45 pm »

Baughn -- have y'all explored any options for making the PRINT_MODE option more user-friendly or at least visible to people who are getting graphics crashes?  Maybe there could be a startup prompt like the windowed/fullscreen one?
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Baughn

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Re: FotF: Dwarf Fortress 40d16
« Reply #936 on: February 01, 2010, 02:24:13 pm »

Funny you should ask. :P

I'm adding a startup prompt to select between 2D and Standard, with the other optimizations as options for the more enthusiastic. Those two should cover 99% of the audience.
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Footkerchief

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Re: FotF: Dwarf Fortress 40d16
« Reply #937 on: February 01, 2010, 02:36:58 pm »

Oh awesome, that should help a lot.
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SirPenguin

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Re: FotF: Dwarf Fortress 40d16
« Reply #938 on: February 01, 2010, 03:21:58 pm »

Baughn, do you think we'll be getting d17 fairly soon?
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Baughn

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Re: FotF: Dwarf Fortress 40d16
« Reply #939 on: February 01, 2010, 05:28:02 pm »

I'll finish my part of the job early tomorrow; after that, it's up to Toady, but I think he's mostly done on his side as well.
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Baughn

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Re: FotF: Dwarf Fortress 40d16
« Reply #940 on: February 02, 2010, 02:13:47 pm »

Right, all done. Over to Toady.
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HideousBeing

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Re: FotF: Dwarf Fortress 40d16
« Reply #941 on: February 02, 2010, 05:26:49 pm »

It also has a 2D mode, which means it should work for those of you with problems running opengl. Though you probably aren't reading this thread, or aren't on linux. Still, thought I'd mention it.

Thought I might as well mention... I am reading this thread... and on linux...  ;D THANKS!
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dnabios

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Re: FotF: Dwarf Fortress 40d16
« Reply #942 on: February 02, 2010, 09:30:34 pm »

Right, all done. Over to Toady.

Thanks Baughn, appreciate your hard work!
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SirPenguin

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Re: FotF: Dwarf Fortress 40d16
« Reply #943 on: February 02, 2010, 10:20:41 pm »

Right, all done. Over to Toady.

Thanks Baughn, appreciate your hard work!

Ditto. Glad to see Toady was willing to work with someone on this, which makes you something of a special case
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yarr

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Re: FotF: Dwarf Fortress 40d16
« Reply #944 on: February 03, 2010, 02:34:31 am »

yep, you're quite the celebrity :D
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