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How does 40d16 compare to 40d?

Higher speed, no problems
Higher speed, problems
Same speed, no problems
Same speed, problems
Lower speed, no problems
Lower speed, problems

Pages: 1 ... 62 63 [64]

Author Topic: FotF: Dwarf Fortress 40d16  (Read 275968 times)

Lord Snow

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Re: FotF: Dwarf Fortress 40d16
« Reply #945 on: February 03, 2010, 06:45:56 am »

i cant get this to accept some non-standard tilesets.

Works perfectly fine using the three curses, but will not accept herrbdog 16x16 original and modified and bisasam 16x16 found in the tileset repository.

Tried tricking it by renaming the sets to no avail. Renamed others work, of course.

Herrbdogs 12x12 (144) is working; i dont have more custom sets to test with.

I was hoping to find help here, but the first few pages discuss the tileset features rather than looking for a way to fix them. Guess i'm a bit isolated with this problem  ???


bleh, problem related to corrupt png files.
Game's running just fine :)
« Last Edit: February 03, 2010, 06:55:14 am by Lord Snow »
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LordHelmchen

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Re: FotF: Dwarf Fortress 40d16
« Reply #946 on: February 03, 2010, 01:07:49 pm »

I'm missing a shared library: libboost_regex.so.1.41.0
After checking some ldd output, it showed to be a dependency of df_linux/libs/libgraphics.so
As libgraphics.so is part of the df_linux distribution, and boost not among the dependencies asked for in the readme, I humbly ask for it to be included.

alternatively, I'd have to file a bug and ask for it in one of gentoo's emul-linux-x86-* ebuilds, though that would take longer and I'd have to find out which one it belongs into :-)
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Baughn

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Re: FotF: Dwarf Fortress 40d16
« Reply #947 on: February 03, 2010, 02:13:43 pm »

It will be part of the 40d17 tarball, which should be out in a day or two.

Meanwhile, the fact that you see that as a dependency means that you're using 40d16-head, which is currently out of sync with the released 40d16 and so shouldn't be used.

Alternately, you're using the git repository. In which case, have fun with 40d17 once you get it to compile, but you could also just wait until the official release.
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C++ makes baby Cthulhu weep. Why settle for the lesser horror?

LordHelmchen

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Re: FotF: Dwarf Fortress 40d16
« Reply #948 on: February 03, 2010, 02:30:17 pm »

Meanwhile, the fact that you see that as a dependency means that you're using 40d16-head, which is currently out of sync with the released 40d16 and so shouldn't be used.
right, I was. Thanks a lot, overwriting the head-libs with the original d16 ones solved it.
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MrWiggles

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Re: FotF: Dwarf Fortress 40d16
« Reply #949 on: February 09, 2010, 11:37:30 pm »

What does the OP mean by running the DF Script for the linux and mac port, in this mac in particular.
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Baughn

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Re: FotF: Dwarf Fortress 40d16
« Reply #950 on: February 10, 2010, 07:51:01 am »

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C++ makes baby Cthulhu weep. Why settle for the lesser horror?
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