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Author Topic: RPLP- Battleships Forever ͽMutinyͼ -- Twi wants you to do it again  (Read 67630 times)

Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Waiting on Zorgn...
« Reply #435 on: October 04, 2009, 02:05:32 am »



I'm too tired and lazy to write funny dialogue right now, it probably wouldn't turn out right anyway. Zchris recalls that the incoming vessel is a prototype flagship that can launch as many as a dozen TIE fighters, in addition to having formidable weapons of its own, and a pair of nanorepair doohickeys.

Whaddaya gonna do about it?
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CJ1145

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Alamo!
« Reply #436 on: October 04, 2009, 08:44:50 am »

Suddenly, a bright lightbulb shines in my skull.

"I've got it! We attach armor plating to Wil's escape pod, and launch it at the enemy's bridge! The pod will crash through and destroy all their control systems, effectively disabling the ship!
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RAM

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Alamo!
« Reply #437 on: October 04, 2009, 09:14:55 am »

Where is our fearless leader?

If enemy attacks then
 Wait until it engages leviathan
 attack
else
 make hit and run attacks from extreme range

If Fighters close then
 withdraw to leviathan and bombard from best range

If significant enemy fire incoming then
 rotate shield to enemy and protect allies
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zchris13

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Alamo!
« Reply #438 on: October 04, 2009, 09:50:59 am »

Suddenly, a bright lightbulb shines in my skull.

"I've got it! We attach armor plating to Wil's escape pod, and launch it at the enemy's bridge! The pod will crash through and destroy all their control systems, effectively disabling the ship!
Doing it A-Wing style?
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RAM

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Two new players!
« Reply #439 on: October 04, 2009, 11:30:42 am »

"Shut up or I'll... I'll put Wil Wheaton on your repair duty!"
ewwww, still, nothing I can't handle, so long as you don't resurrect Adric...
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RAM

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Alamo!
« Reply #440 on: October 08, 2009, 04:52:42 am »

I was wondering if we could do some more research, I had a couple of ideas...
 
Any thoughts?
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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Alamo!
« Reply #441 on: October 10, 2009, 07:35:37 pm »

Maybe, I might have to run some tests on those.

Also, sorry about the lack of updates. I'll be back to it as soon as I wrap up my turn in the succession game I'm doing (see signature). Next week may be busy, so... next weekend and the latest, probably sometime next week.
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RAM

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Alamo!
« Reply #442 on: October 10, 2009, 08:35:04 pm »

Sigh, the bullet speed should probably be either 12 or 120, 3 times one of the fastest weapons is just silly, 12 would work, but be kind of dull, good for screenies though...
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RAM

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Alamo!
« Reply #443 on: October 12, 2009, 08:25:48 pm »

Come on people, post your actions!
I have an awesome new ship that has only a few moments to do awesome stuff before it becomes and awesome fireball!!!
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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Alamo!
« Reply #444 on: October 12, 2009, 08:34:19 pm »

Yes, go ahead and think up a tactic. It's not like your post will be going anywhere.
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SHAD0Wdump

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Alamo!
« Reply #445 on: October 12, 2009, 10:12:24 pm »

That ship looks relatively undefended on the flanks,I was thinking we could send in Ram to soak up most of everything that ship could throw with his aegis,however that ship is packing torpedoes and a repeating artillery,so that would only result in a fast coring,I say we just get nice and close and beat it down on the flanks. Preferably from both sides as it has twin quad deflectors.
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Diakron

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Alamo!
« Reply #446 on: October 12, 2009, 11:51:08 pm »

i ran off to go do some... things ;)

when the game picks up i will request to rejoin :) so don't forget me
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SHAD0Wdump

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Alamo!
« Reply #447 on: October 13, 2009, 01:14:57 am »

Just noticed zchris's ship has a missing link on the turret. At least it does on the front page picture.
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RAM

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Alamo!
« Reply #448 on: October 13, 2009, 04:24:59 am »

That ship looks relatively undefended on the flanks,I was thinking we could send in Ram to soak up most of everything that ship could throw with his aegis,however that ship is packing torpedoes and a repeating artillery,so that would only result in a fast coring,I say we just get nice and close and beat it down on the flanks. Preferably from both sides as it has twin quad deflectors.
That sounds good, It doesn't look especially good at turning, but remember that it can launch a mess of ties, if we rush it we will need to rush it quickly...

And yes, a quick coring sounds unpleasant, that shield is most effective used at an angle so that it only just hides the vulnerable components, but I try not to do that too much on account of it feeling like cheating to shoot through an aegis, I also avoid having internal weapons too, that might explain why my ships keep dying...
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SHAD0Wdump

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Alamo!
« Reply #449 on: October 13, 2009, 05:17:13 am »

but remember that it can launch a mess of ties, if we rush it we will need to rush it quickly...
If only I had one of my cold fusion autoguns... Pinpoint accurate beams with only a split second duration.
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