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Author Topic: graphics query...  (Read 2006 times)

Fault

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graphics query...
« on: August 01, 2009, 04:31:16 pm »

I am wondering if there is a way to format the game to use graphics sets with 800 x 600 resolution, with tiles that are 10 by 12 pixels instead of 16 x 16.

I just like the look of 12 x 10 better...

Taritus

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Re: graphics query...
« Reply #1 on: August 01, 2009, 05:06:08 pm »

Nope, or not at least at that resolution.  80%12=8, so...
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Fault

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Re: graphics query...
« Reply #2 on: August 01, 2009, 06:26:37 pm »

oh well I'LL TRY ANYWAY!

corvvs

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Re: graphics query...
« Reply #3 on: August 01, 2009, 06:37:26 pm »

Yes there is - if you set BLACK_SPACE: YES then you can have mismatched tile/resolutions without distorting the graphics. Whatever space is left over becomes a black border.
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Fault

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Re: graphics query...
« Reply #4 on: August 02, 2009, 03:19:57 pm »

hmm. I tried graphics with a 10x12 tileset, and the creature images ended up horribly mangled and off-colour. I'm wondering if the game will support graphics sets in which the tiles are not square...

corvvs

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Re: graphics query...
« Reply #5 on: August 02, 2009, 06:46:41 pm »

did you set BLACK_SPACE: YES or GRAPHICS_BLACK_SPACE: YES (depending on whether you're using graphics mode or ascii mode)?

and are your tiles in color? If so, I think that interacts oddly with the auto-coloration for sprites (I don't use graphics, so I can't say how for sure, but this is what I've read).
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Fault

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Re: graphics query...
« Reply #6 on: August 02, 2009, 09:51:13 pm »

I used greyscale for the default dwarf and set it to ADD_COLOR. the ones which were colored had the AS_IS token. I used magenta for the backgrounds, like you're supposed to.

I'll post pics of the graphics set and the in-game results later... but here are the current graphics settings I have.

Code: [Select]


[CREATURE_GRAPHICS:DWARF]
[DEFAULT:DWARVES:0:0:ADD_COLOR:DEFAULT]
[MINER:DWARVES:0:0:AS_IS:DEFAULT]
[WOODWORKER:DWARVES:1:0:AS_IS:DEFAULT]
[CARPENTER:DWARVES:2:0:AS_IS:DEFAULT]
[BOWYER:DWARVES:3:0:AS_IS:DEFAULT]
[WOODCUTTER:DWARVES:4:0:AS_IS:DEFAULT]
[STONEWORKER:DWARVES:5:0:AS_IS:DEFAULT]
[MASON:DWARVES:6:0:AS_IS:DEFAULT]
[ENGRAVER:DWARVES:7:0:AS_IS:DEFAULT]
[RANGER:DWARVES:8:0:AS_IS:DEFAULT]
[ANIMAL_CARETAKER:DWARVES:0:1:AS_IS:DEFAULT]
[ANIMAL_TRAINER:DWARVES:1:1:AS_IS:DEFAULT]
[HUNTER:DWARVES:2:1:AS_IS:DEFAULT]
[TRAPPER:DWARVES:3:1:AS_IS:DEFAULT]
[ANIMAL_DISSECTOR:DWARVES:4:1:AS_IS:DEFAULT]
[METALSMITH:DWARVES:5:1:AS_IS:DEFAULT]
[WEAPONSMITH:DWARVES:6:1:AS_IS:DEFAULT]
[FURNACE_OPERATOR:DWARVES:7:1:AS_IS:DEFAULT]
[ARMORER:DWARVES:8:1:AS_IS:DEFAULT]
[BLACKSMITH:DWARVES:0:2:AS_IS:DEFAULT]
[METALCRAFTER:DWARVES:1:2:AS_IS:DEFAULT]
[JEWELER:DWARVES:2:2:AS_IS:DEFAULT]
[GEM_CUTTER:DWARVES:3:2:AS_IS:DEFAULT]
[GEM_SETTER:DWARVES:4:2:AS_IS:DEFAULT]
[CRAFTSMAN:DWARVES:5:2:AS_IS:DEFAULT]
[WOODCRAFTER:DWARVES:6:2:AS_IS:DEFAULT]
[STONECRAFTER:DWARVES:7:2:AS_IS:DEFAULT]
[LEATHERWORKER:DWARVES:8:2:AS_IS:DEFAULT]
[BONE_CARVER:DWARVES:0:3:AS_IS:DEFAULT]
[WEAVER:DWARVES:1:3:AS_IS:DEFAULT]
[CLOTHIER:DWARVES:2:3:AS_IS:DEFAULT]
[GLASSMAKER:DWARVES:3:3:AS_IS:DEFAULT]
[STRAND_EXTRACTOR:DWARVES:4:3:AS_IS:DEFAULT]
[KING:DWARVES:5:3:AS_IS:DEFAULT]
[KING_CONSORT:DWARVES:6:3:AS_IS:DEFAULT]
[FISHERY_WORKER:DWARVES:7:3:AS_IS:DEFAULT]
[FISHERMAN:DWARVES:8:3:AS_IS:DEFAULT]
[FISH_DISSECTOR:DWARVES:0:4:AS_IS:DEFAULT]
[FISH_CLEANER:DWARVES:1:4:AS_IS:DEFAULT] [code/]

forsaken1111

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Re: graphics query...
« Reply #7 on: August 02, 2009, 11:02:24 pm »

hmm. I tried graphics with a 10x12 tileset, and the creature images ended up horribly mangled and off-colour. I'm wondering if the game will support graphics sets in which the tiles are not square...

The default tile set is not square...
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Fault

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Re: graphics query...
« Reply #8 on: August 03, 2009, 03:42:45 am »

uh, yeah, the default tileset used in graphics mode is called CURSES_SQUARE_16x16.
I reeeally think that means its square.

forsaken1111

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Re: graphics query...
« Reply #9 on: August 03, 2009, 03:54:57 am »

uh, yeah, the default tileset used in graphics mode is called CURSES_SQUARE_16x16.
I reeeally think that means its square.

No, the default settings are:

Spoiler (click to show/hide)

And they are not squares.
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Fault

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Re: graphics query...
« Reply #10 on: August 03, 2009, 01:22:04 pm »

yeah, that's the default settings for default mode (as opposed to graphics mode)


Usually when  you turn on graphics it works with the 16x16 tileset, but I'm trying to get it to work with the 800x600 tileset.the results have been less than satisfactory...

forsaken1111

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Re: graphics query...
« Reply #11 on: August 03, 2009, 10:47:35 pm »

yeah, that's the default settings for default mode (as opposed to graphics mode)


Usually when  you turn on graphics it works with the 16x16 tileset, but I'm trying to get it to work with the 800x600 tileset.the results have been less than satisfactory...



Ahh, I see. Sorry, I must have misunderstood.
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Fault

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Re: graphics query...
« Reply #12 on: August 04, 2009, 12:49:21 am »

anyway, is there a way to remedy this problem?

The result I'm going for is that it should look exactly like fullscreen on default mode, but with slight alterations (like colour and beard design) for specific dwarf job tiles.

Does anyone hae any idea why the dwarves are showing up as rainbow-coloured pixel blobs?

Deon

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Re: graphics query...
« Reply #13 on: August 04, 2009, 04:54:03 am »

Is bmp 24 bit? Is the X:Y aspect defined correctly? You can give a link to your files and I'll look into it.
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Eagle0600

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Re: graphics query...
« Reply #14 on: August 04, 2009, 05:09:25 am »

Looks like the same problem as I had. And yeah, it has to be 24-bit deep.
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