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Author Topic: Gelatinous Cube  (Read 3244 times)

Rose

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Re: Gelatinous Cube
« Reply #30 on: August 02, 2009, 09:12:18 am »

what do you mean not butcherable?

how do the dwarves get jello then?
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Deon

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Re: Gelatinous Cube
« Reply #31 on: August 02, 2009, 09:22:41 am »

I thought that NOT_BUTCHERABLE goes into errorlog. My bad. Anyway it's not working, because now we have those fancy ethic tokens which determine can a creature be butchered or not.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Grimlocke

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Re: Gelatinous Cube
« Reply #32 on: August 02, 2009, 09:32:44 am »

Must make gelatinous cube tallow soap...

Butchering the thing and getting only a glob of fat would make sense wouldnt it?
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

ousire

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Re: Gelatinous Cube
« Reply #33 on: August 02, 2009, 01:30:42 pm »

Must make gelatinous cube tallow soap...

Butchering the thing and getting only a glob of fat would make sense wouldnt it?

it'd make more sence to get a glob of jello. dwarven jello.
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Sizik

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Re: Gelatinous Cube
« Reply #34 on: August 02, 2009, 04:50:07 pm »

They should be [TILE:177][COLOR:2:3:1], sort of a greenish blue square, instead of a purple square with a black #.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Gaz-1

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Re: Gelatinous Cube
« Reply #35 on: August 03, 2009, 04:00:18 am »

Cool, that's a great idea.

Here's me being eaten by a cube.
Spoiler (click to show/hide)
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