Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 71 72 [73] 74 75 ... 124

Author Topic: Dwarf Therapist (LATEST 0.5.7 7/13/10 see first post)  (Read 624738 times)

Shades

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.1 4/24/10 see first post)
« Reply #1080 on: April 30, 2010, 05:29:00 pm »

But it's missing beer and beards.  I know it's not "canon" that dwarfettes should be scruffy, but I would think an axe-demi-maiden should grow one...

I quibble only because I'm jealous of the artists ability where I have none... ;)

Scruffy isn't part of it, DF dwarves can't grow beards.

Spoiler: raws snippet (click to show/hide)

Beer of course is essential.
Logged
Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Ledi

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.1 4/24/10 see first post)
« Reply #1081 on: May 01, 2010, 08:22:11 am »

Can we view non-dwarf creatures somehow in this version?

I am trying to experiment with cattle breeding, but the game has some issues with the way animals are described: it merely gives you the highlights, ignoring important descriptions. It will say something like "She is incredibly skinny, but gigantic overall." Another says "She is very muscular and just gigantic overall."

However, the much faster (and thus possibly much stronger) cow is the skinny one. I nearly slaughtered her! I can't really tell from the silly descriptors. Certainly when restricted from viewing and examining cattle for the kind of judgments we could make in person, we should be given the information to make the same judgments.

I've been wondering this as well, also asked in the modding forum whether it would be possible to do - view their stats, and mark the undesirables for butchering from the program. Through DT would be much easier than downloading and running another program when I decided it was meat time.
Logged
So Ledi's been training the cats into an army of disposable warbeasts?  Why did no-one think of this sooner?!
Hellcannon seemed to be constantly on the verge of death and Levergedon before my turn helped, but ultimately what killed it was Ledi's cat army.

buckets

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.1 4/24/10 see first post)
« Reply #1082 on: May 01, 2010, 08:48:12 am »

Along those lines, I've been wondering about how nice it would be to have rooms listed.

Imagine all the info right infont of you, how many bedrooms you have, the quality, who's assigned to what, workshops, dinning halls... Glorious!
Logged

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.1 4/24/10 see first post)
« Reply #1083 on: May 01, 2010, 08:49:27 am »

This isn't a bug report, particularly since it's 0.4.1, but I just thought it was funny.

I'm training some dwarves to kill the Avatar of Armok, using macros to run a sealed fortress.  As in, the fortress is completely automated, and this time I'm positive it'd run forever.  The macros use the job management system, and my job manager has *constantly* had jobs to manage for about 25 years.  So I double-clicked him in Dwarf Therapist.  All his social skills are level 20, of course, with close to 30K experience each. 

His Organizer level, however, is "-87" and the progress bar is doing a "please wait" animation (:

This doesn't bother me in the slightest, the Therapist shows me his three stats which are all I really care about (60, 67, and 81).  It's so awesome to have that information available, thank you.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

nekoexmachina

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.1 4/24/10 see first post)
« Reply #1084 on: May 01, 2010, 03:51:03 pm »

Kind of, bugreport.
Wine & df .3:
after new migration waves, 'read dwarves' just updates the old ones, without adding new.
Logged
Whenever i read the "doesn't care about anything anymore" line, i instantly imagine a dwarf, sitting alone on a swing set. Just slowly rocking back and forth, somberly staring at the ground, and stopping every once in a while to sigh.
It's mildly depressing.

Malicus

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.1 4/24/10 see first post)
« Reply #1085 on: May 01, 2010, 04:21:45 pm »

Kind of, bugreport.
Wine & df .3:
after new migration waves, 'read dwarves' just updates the old ones, without adding new.

Already reported and fixed for the next version: http://code.google.com/p/dwarftherapist/issues/detail?id=218
Logged

Kazang

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.1 4/24/10 see first post)
« Reply #1086 on: May 10, 2010, 09:12:24 am »

Just a small suggestion.

The vertical profession names can be difficult and tedious to read at a glance and would be better if positioned something like this:
Spoiler (click to show/hide)

Forgive the quick and messy editing but it should get the idea across.  If presented as a diagonal rather than vertical the profession/labour names are much easier to read and it improves usability massively, in my opinion at least.
If it is not a difficult to change to include it would be worth doing.


Also I'm curious how DT writes changes to memory, does it directly change the values itself or issue commands to dwarfort.exe for it to commit the changes?
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Dwarf Therapist (LATEST 0.5.1 4/24/10 see first post)
« Reply #1087 on: May 11, 2010, 12:02:41 am »

Kazang, if memory serves it used to be like that and a lot of people hated it.
Logged

Petr Ga

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.1 4/24/10 see first post)
« Reply #1088 on: May 11, 2010, 03:07:28 am »

Kazang, if memory serves it used to be like that and a lot of people hated it.

I like it this way:

M
i
n
i
n
g

maybe there could be a poll?
Logged
2: Give RMs a gas syndrome that causes RMs only to breed profusely.

Shades

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.1 4/24/10 see first post)
« Reply #1089 on: May 11, 2010, 03:13:55 am »

How about a little picture of a pickaxe :)

I admit finding a sensible image for each might be hard, but we are DF players, hard is bread and butter to us.
Logged
Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

peterix

  • Bay Watcher
    • View Profile
    • Dethware
Re: Dwarf Therapist (LATEST 0.5.1 4/24/10 see first post)
« Reply #1090 on: May 11, 2010, 03:20:14 am »

maybe there could be a poll?
Maybe there could be a way to switch between different ways to render these labels in the options dialog. That would certainly work too :)

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.1 4/24/10 see first post)
« Reply #1091 on: May 11, 2010, 03:25:40 am »

Well, I don't like it vertically, I like it horizontally. It may be hard to read, but for me it's easier than reading it vertically.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.1 4/24/10 see first post)
« Reply #1092 on: May 16, 2010, 06:23:56 pm »

DF 0.31.04 is out. Just want you to know, will be seeing if DT works correctly with this version.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

kenlon

  • Escaped Lunatic
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.1 4/24/10 see first post)
« Reply #1093 on: May 16, 2010, 07:17:51 pm »

How long until Therapist for linux? (now that .4 is out, don'cha know.)
Logged

Malicus

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.1 4/24/10 see first post)
« Reply #1094 on: May 16, 2010, 08:45:07 pm »

I believe that I've found what v0.31.04.ini should be created with to get DT to work with 31.04:

Code: [Select]
[info]
checksum                = 0x4bf014fa
version_name            = v0.31.04

[addresses]
translation_vector      = 0x016bd3bc
language_vector         = 0x016bd38c
creature_vector         = 0x016786fc
dwarf_race_index        = 0x014a3ed4

[offsets]
word_table              = 0x0058
current_job_id          = 0x0008

[dwarf_offsets]
first_name              = 0x0000
nick_name               = 0x001C
last_name               = 0x0038
custom_profession       = 0x006c
profession              = 0x0088
race                    = 0x008C
position                = 0x0090
flags1                  = 0x00F8
flags2                  = 0x00FC
sex                     = 0x0110
id                      = 0x0114
squad_name              = 0x01D8
squad_leader_id         = 0x0268
birth_year              = 0x0298
money                   = 0x02F8
current_job             = 0x0390
strength                = 0x04f0
agility                 = 0x04f4
toughness               = 0x04f8
labors                  = 0x0774
happiness               = 0x0834
# soul things
souls                   = 0x0748
skills                  = 0x01FC
traits                  = 0x0224

[valid_flags_1]
size                    = 1
1/name                  = "Not from around these parts"
1/value                 = 0x80000000

[invalid_flags_1]
size                    = 7
1/name                  = "a zombie"
1/value                 = 0x00001000
2/name                  = "a skeleton"
2/value                 = 0x00002000
3/name                  = "a merchant or diplomat"
3/value                 = 0x00000040
4/name                  = "outpost liason"
4/value                 = 0x00000800
5/name                  = "an invader or hostile"
5/value                 = 0x00020000
6/name                  = "an invader or hostile"
6/value                 = 0x00080000
7/name                  = "an invader or hostile"
7/value                 = 0x000C0000

[invalid_flags_2]
size=2
1/name                  = "dead, Jim."
1/value                 = 0x00000080
2/name                  = "from the Underworld. SPOOKY!"
2/value                 = 0x00040000
Logged
Pages: 1 ... 71 72 [73] 74 75 ... 124