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Author Topic: Dwarf Therapist (LATEST 0.5.7 7/13/10 see first post)  (Read 624796 times)

DFAddict

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Re: Dwarf Therapist (LATEST 0.5.4 6/10/10 see first post)
« Reply #1260 on: June 19, 2010, 03:26:54 pm »

Where do I get the graphics version? What's Pheobus?
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Kallanz

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Re: Dwarf Therapist (LATEST 0.5.4 6/10/10 see first post)
« Reply #1261 on: June 19, 2010, 03:29:17 pm »

Where do I get the graphics version? What's Pheobus?
It's the SDL version, and Phobus is a graphic mod. I can confirm his values work without phobus....
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DFAddict

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Re: Dwarf Therapist (LATEST 0.5.4 6/10/10 see first post)
« Reply #1262 on: June 19, 2010, 03:36:28 pm »

Where do I download the SDL version? The one Toady posts is the legacy?
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smjjames

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Re: Dwarf Therapist (LATEST 0.5.4 6/10/10 see first post)
« Reply #1263 on: June 19, 2010, 03:37:47 pm »

It says which one is which next to the downloads on http://www.bay12games.com/dwarves/
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Malicus

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Re: Dwarf Therapist (LATEST 0.5.4 6/10/10 see first post)
« Reply #1264 on: June 19, 2010, 06:42:48 pm »

He'll post both here when he's finished uploading the new version, which fixes a crash bug and a not-quite-as-critical embark bug.  He previously did not post the SDL version there (and only on a forum post) because it was more broken than the legacy version, but that should be mostly better now.

...who will be the first to get the offsets?  Will it be a race?  Or will anybody care?
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chmod

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Re: Dwarf Therapist (LATEST 0.5.4 6/10/10 see first post)
« Reply #1265 on: June 19, 2010, 06:49:11 pm »

...who will be the first to get the offsets?  Will it be a race?  Or will anybody care?
Last post on page 84
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smjjames

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Re: Dwarf Therapist (LATEST 0.5.4 6/10/10 see first post)
« Reply #1266 on: June 19, 2010, 06:49:52 pm »

...who will be the first to get the offsets?  Will it be a race?  Or will anybody care?
Last post on page 84

He's talking about .08, heh.
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Malicus

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Re: Dwarf Therapist (LATEST 0.5.4 6/10/10 see first post)
« Reply #1267 on: June 19, 2010, 08:24:46 pm »

And here is the .ini for 31.08, Windows, SDL (graphics) version:

Code: [Select]
[info]
checksum                = 0x4c1d69fe
version_name            = v0.31.08 (graphics)

[addresses]
translation_vector      = 0x016c63dc
language_vector         = 0x016c63ac
creature_vector         = 0x0168171c
dwarf_race_index        = 0x014acef4

[offsets]
word_table              = 0x0058

[dwarf_offsets]
first_name              = 0x0000
nick_name               = 0x001C
last_name               = 0x0038
custom_profession       = 0x006c
profession              = 0x0088
race                    = 0x008C
flags1                  = 0x00F8
flags2                  = 0x00FC
sex                     = 0x0110
id                      = 0x0114
recheck_equipment       = 0x021C
birth_year              = 0x0298
current_job             = 0x0390
physical_attrs          = 0x0464
states                  = 0x0684
souls                   = 0x0748
likes                   = 0x0758
labors                  = 0x0774
happiness               = 0x0834

[soul_details]
skills                  = 0x01FC
traits                  = 0x0224

[job_details]
id                      = 0x0008
on_break_flag           = 0x0011

[position_offsets]
token                   = 0x0000
flags                   = 0x0020
general_name_singular   = 0x00E8
general_name_plural     = 0x0104
male_name_singular      = 0x0158
male_name_plural        = 0x0174
female_name_singluar    = 0x0120
female_name_plural      = 0x013C
# 2 bytes each...
custom_color_red        = 0x037E
custom_color_green      = 0x0380
custom_color_red        = 0x0382

[valid_flags_1]
size                    = 1
1/name                  = "Not from around these parts"
1/value                 = 0x80000000

[invalid_flags_1]
size                    = 7
1/name                  = "a zombie"
1/value                 = 0x00001000
2/name                  = "a skeleton"
2/value                 = 0x00002000
3/name                  = "a merchant or diplomat"
3/value                 = 0x00000040
4/name                  = "outpost liason"
4/value                 = 0x00000800
5/name                  = "an invader or hostile"
5/value                 = 0x00020000
6/name                  = "an invader or hostile"
6/value                 = 0x00080000
7/name                  = "an invader or hostile"
7/value                 = 0x000C0000

[invalid_flags_2]
size=2
1/name                  = "dead, Jim."
1/value                 = 0x00000080
2/name                  = "from the Underworld. SPOOKY!"
2/value                 = 0x00040000

And for the legacy version:
Code: [Select]
[info]
checksum                = 0x4c1d60a0
version_name            = v0.31.08 (legacy)

[addresses]
translation_vector      = 0x017b2024
language_vector         = 0x017b1ff4
creature_vector         = 0x0176d364
dwarf_race_index        = 0x0157218c

[offsets]
word_table              = 0x0058

[dwarf_offsets]
first_name              = 0x0000
nick_name               = 0x001C
last_name               = 0x0038
custom_profession       = 0x006c
profession              = 0x0088
race                    = 0x008C
flags1                  = 0x00F8
flags2                  = 0x00FC
sex                     = 0x0110
id                      = 0x0114
recheck_equipment       = 0x021C
birth_year              = 0x0298
current_job             = 0x0390
physical_attrs          = 0x0464
states                  = 0x0684
souls                   = 0x0748
likes                   = 0x0758
labors                  = 0x0774
happiness               = 0x0834

[soul_details]
skills                  = 0x01FC
traits                  = 0x0224

[job_details]
id                      = 0x0008
on_break_flag           = 0x0011

[position_offsets]
token                   = 0x0000
flags                   = 0x0020
general_name_singular   = 0x00E8
general_name_plural     = 0x0104
male_name_singular      = 0x0158
male_name_plural        = 0x0174
female_name_singluar    = 0x0120
female_name_plural      = 0x013C
# 2 bytes each...
custom_color_red        = 0x037E
custom_color_green      = 0x0380
custom_color_red        = 0x0382

[valid_flags_1]
size                    = 1
1/name                  = "Not from around these parts"
1/value                 = 0x80000000

[invalid_flags_1]
size                    = 7
1/name                  = "a zombie"
1/value                 = 0x00001000
2/name                  = "a skeleton"
2/value                 = 0x00002000
3/name                  = "a merchant or diplomat"
3/value                 = 0x00000040
4/name                  = "outpost liason"
4/value                 = 0x00000800
5/name                  = "an invader or hostile"
5/value                 = 0x00020000
6/name                  = "an invader or hostile"
6/value                 = 0x00080000
7/name                  = "an invader or hostile"
7/value                 = 0x000C0000

[invalid_flags_2]
size=2
1/name                  = "dead, Jim."
1/value                 = 0x00000080
2/name                  = "from the Underworld. SPOOKY!"
2/value                 = 0x00040000
« Last Edit: June 19, 2010, 08:42:40 pm by Malicus »
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Jimmy

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Re: Dwarf Therapist (LATEST 0.5.4 6/10/10 see first post)
« Reply #1268 on: June 19, 2010, 10:12:45 pm »

Wow you guys rock.
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narc

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Re: Dwarf Therapist (LATEST 0.5.4 6/10/10 see first post)
« Reply #1269 on: June 20, 2010, 02:43:18 am »

And here is the .ini for 31.08[...]
Nice one! I'd only just found out 0.31.08 was out, went to do the scan myself, found the new vectors for SDL being 0x1000 further than they used to be in .06, then came here and found your post. :) So, I can confirm your findings, for the SDL version at least. ;)
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Huin

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Re: Dwarf Therapist (LATEST 0.5.4 6/10/10 see first post)
« Reply #1270 on: June 20, 2010, 03:12:42 am »

I think I've found the memory locations for DF 0.31.08 for Linux:

(note that you should only need to update the info and addresses sections from older linux config versions)

Spoiler (click to show/hide)
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Esti

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Re: Dwarf Therapist (LATEST 0.5.4 6/10/10 see first post)
« Reply #1271 on: June 20, 2010, 03:41:06 am »

apparently, the sdl version doesn't work properly.

the migrant wave thingy got pretty much f***ed up.

i presume it indicates every single dwarf as a seperate migrant wave.

and sometimes there are dwarfs that are not read by the therapist.

any solutions?
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SirBruce

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Re: Dwarf Therapist (LATEST 0.5.4 6/10/10 see first post)
« Reply #1272 on: June 20, 2010, 05:13:41 am »

apparently, the sdl version doesn't work properly.

the migrant wave thingy got pretty much f***ed up.

i presume it indicates every single dwarf as a seperate migrant wave.

and sometimes there are dwarfs that are not read by the therapist.

any solutions?

Works fine for me.  Are you sorting by migration wave in the dropdown box?

Are you using the .ini for Windows SDL posted above for 31.08?

Edit: I had to cut-and-paste it into word first and then into notepad otherwise the line breaks get corrupted
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Meanmelter

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Re: Dwarf Therapist (LATEST 0.5.4 6/10/10 see first post)
« Reply #1273 on: June 20, 2010, 06:42:02 am »

And here is the .ini for 31.08, Windows, SDL (graphics) version:
Thanks man! ;D

You deserve a cookie.
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Snook

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Re: Dwarf Therapist (LATEST 0.5.4 6/10/10 see first post)
« Reply #1274 on: June 20, 2010, 11:01:44 am »

I'm gonna keep messing around with it, but I'll ask here too: Where do those numbers etc go? I need my Therapist. :(
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