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Poll

Should we stop this round and start a new one?

Yes
- 14 (60.9%)
No
- 8 (34.8%)
Other (explain)
- 1 (4.3%)

Total Members Voted: 23


Pages: 1 ... 45 46 [47]

Author Topic: Paranormal Mafia - Round 7 - Game is ended  (Read 64572 times)

Mr.Person

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Re: Paranormal Mafia - Round 7 - Game is ended
« Reply #690 on: August 08, 2009, 04:21:20 pm »

I also don't like the idea of paranoid/naive varients of all the detective roles. It's not only more complicated, but both paranoid/naive varients exist only to give false information, and are worse than townies. Plus, they could trigger war vets or sentry guns, getting themselves killed, making themselves even more anti-town.
That would be the point - a negative role.  I don't see why there's something inherently bad about having roles worse than townies.

As long as they get the right weights, it works out.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

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Rysith

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Re: Paranormal Mafia - Round 7 - Game is ended
« Reply #691 on: August 08, 2009, 05:46:12 pm »

I also don't like the idea of paranoid/naive varients of all the detective roles. It's not only more complicated, but both paranoid/naive varients exist only to give false information, and are worse than townies. Plus, they could trigger war vets or sentry guns, getting themselves killed, making themselves even more anti-town.
That would be the point - a negative role.  I don't see why there's something inherently bad about having roles worse than townies.

So roles "worse" than townies seems fine, though I think I share josh's objection to false information. I'd rather that a failure generate incomplete or no information than false information, and that no "investigative" role always generate no information (an always-scared agent, for example). The swapped-role townies (goth, kook) seem fine, though, and might be turned into attributes like mind shield rather than roles in and of themselves (so you could have a kook telepath, or a goth war veteran). They might even be able to show up in games without their corresponding scum group, as well.
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Alexhans

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Re: Paranormal Mafia - Round 7 - Game is ended
« Reply #692 on: August 08, 2009, 05:49:15 pm »

I also don't like the idea of paranoid/naive varients of all the detective roles. It's not only more complicated, but both paranoid/naive varients exist only to give false information, and are worse than townies. Plus, they could trigger war vets or sentry guns, getting themselves killed, making themselves even more anti-town.
Good point.

I'll think about it....  Meanwhile... remember my 5 questions before adding any role (or keeping any role)
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Leafsnail

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Re: Paranormal Mafia - Round 7 - Game is ended
« Reply #693 on: August 08, 2009, 05:51:00 pm »

Quote
I'll think about it....  Meanwhile... remember my 5 questions before adding any role (or keeping any role)
I'm not sure if the burden should always go that way.  I mean, if you did that, you'd probably just have a blank or almost blank list of roles.

Quote
The swapped-role townies (goth, kook) seem fine, though, and might be turned into attributes like mind shield rather than roles in and of themselves (so you could have a kook telepath, or a goth war veteran). They might even be able to show up in games without their corresponding scum group, as well.
Perhaps someone who appears to be an alien when investigated is also an option?
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Org

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Re: Paranormal Mafia - Round 7 - Game is ended
« Reply #694 on: August 08, 2009, 05:51:28 pm »

GG
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Mr.Person

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Re: Paranormal Mafia - Round 7 - Game is ended
« Reply #695 on: August 08, 2009, 06:07:58 pm »

Goth doppleganger makes me giggle. It's anti-town, but not by much.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Leafsnail

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Re: Paranormal Mafia - Round 7 - Game is ended
« Reply #696 on: August 08, 2009, 06:50:39 pm »

Goth doppleganger makes me giggle. It's anti-town, but not by much.
You'd think there was something very seriously wrong with a Goth doppelganger, wouldn't you?

Also, perhaps the visible role alien could be something like a Crackpot.  I know not all aliens are bad, but it would certainly muddy the waters a bit if the cop found out that this person was an alien when he wasn't.
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Kashyyk

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Re: Paranormal Mafia - Round 7 - Game is ended
« Reply #697 on: August 10, 2009, 12:46:58 pm »

What I find even more amusing is a Kook Doppelganger.
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Mephansteras

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Re: Paranormal Mafia - Round 7 - Game is ended
« Reply #698 on: August 10, 2009, 01:02:27 pm »

Hmmm...I suppose there could be Kook Cultists and Goth Doppelgangers, but you can't have Goth Cultists or Kook Doppelgangers (since their abilities are at odds with their actual race).
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Kashyyk

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Re: Paranormal Mafia - Round 7 - Game is ended
« Reply #699 on: August 10, 2009, 01:33:14 pm »

Why not? I need the lulz!
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Mephansteras

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Re: Paranormal Mafia - Round 7 - Game is ended
« Reply #700 on: August 10, 2009, 02:08:35 pm »

Yeah, but it's a waste of a slot for the Dopps/Cult.

In any case, new round sign-ups have started.
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Rysith

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Re: Paranormal Mafia - Round 7 - Game is ended
« Reply #701 on: August 11, 2009, 09:48:17 am »

Yeah, but it's a waste of a slot for the Dopps/Cult.

That's why I was thinking that it could be more like mind shield, so that a kook wouldn't only be a kook, but could have a "real" power role as well. Though goth cultists and kook doppelgangers still wouldn't make sense, since the kook/goth wouldn't change anything.
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Frelock

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Re: Paranormal Mafia - Round 7 - Game is ended
« Reply #702 on: August 11, 2009, 03:03:16 pm »

On the contrary, if it's a dopp-only game, and there's a goth dopp, the agent will see him as cult, and appropriately say "WTF?"  Then they talk, and the dopp says he's a goth.  The dopp's real race is therefore hidden.
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Leafsnail

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Re: Paranormal Mafia - Round 7 - Game is ended
« Reply #703 on: August 11, 2009, 03:43:56 pm »

On the contrary, if it's a dopp-only game, and there's a goth dopp, the agent will see him as cult, and appropriately say "WTF?"  Then they talk, and the dopp says he's a goth.  The dopp's real race is therefore hidden.
So he'd act basically like a Dopp leader?
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Mephansteras

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Re: Paranormal Mafia - Round 7 - Game is ended
« Reply #704 on: August 11, 2009, 03:54:21 pm »

The only real problem is that the Goth and Kook's role can only be confirmed by a Disciple of Truth or an Alien Scanner. They both show up as 'No Role' to the detective. A Telepath will still see the correct goal, of course, unless they have a mind shield.

For now, Goth and Kook are Human only roles, although I might change that at some point.
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