Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 25 26 [27] 28 29 ... 32

Author Topic: Boss Rush RtD - MSPA Intermission. (T27/Psyche)  (Read 70178 times)

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
Re: Boss Rush RtD. Turn 24 - Earth in a pot
« Reply #390 on: December 03, 2009, 11:40:50 am »

Behold! I have settled on a schedule plan.

Twice weekly. Tuesday/Friday.

(Tell me if I messed up Thursday/Tuesday again...)
Logged
Girls are currently preparing signature, please wait warmly until it is ready.

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Boss Rush RtD. Turn 24 - Earth in a pot
« Reply #391 on: December 03, 2009, 05:37:31 pm »

What? Did you forget the days of the week AGAIN?
Logged
this sigtext was furiously out-of-date and has been jettisoned

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
Re: Boss Rush RtD. Turn 25 - Anticlimax?
« Reply #392 on: December 04, 2009, 01:21:05 pm »

zchris13 - Entangle Massive Object.

(2+1) You stick your thumb in the ground. A single vine entangles the skelephant's right tusk.

tehstefan - Shoot them again! Naows!

(3) You nearly hit them.

Jack_Bread - USE MAH KNIVES AS NEEDLES AND FIX UP HER CLOTHING COMBATTATLY.

(2) You leap forward! The medic leaps back!

Eagle - Heal up the soldiers with the power of Banjo. Then advance down the path, cautious of any more ambushes/artillery strikes.

ROW ROW FIGHT THE POWAH


(5) You call upon the power of Banjo to heal your grunts. Some minor wounds disappear. You then try to order your soldiers, but Nobby doesn't move. Pssh.
So you leave your personal guard behind and advance with the cannon fodder.
A helpful sign points out civilization is just a turn's travel away.

Dies-Horribly - Hey! That's my card! But do it anyway. In the left slot. But examine it first, and Urist McArgleBargle.

And lather face with tasty cream.


(6) With a dramatic gesture, you EXAMINIFY the card. The text reads:
"Semisuicidal autonomous lasercraft. Will lock on to a foe and barrage them with FoS's, Votes and Homing Lasers until it dies. Then, it will try to lock on to another target, which usually takes a while."
Attached is a list of successful and unsuccessful usages. You don't even bother. You just place the card on the field.
UristMcArglebargle's description consists of a simple sentence: "Did You Just Eat Cthulhu?"
You see no need to place it down, and instead draw your obligatory cards.

(6) Lightning Grid
(2) Folding Chair

(5) You then courageously wipe the cream off Gutsman's ass, lather your face with it and pull out your trusty shaving knife, to be used for... AWESOME SHAVING!

Barkeep - HOMING LASEEEER

(1) The cane sizzles and dies down. Barkeep is not amused.

Medic - Go for the BOMB ARROWS!

(1) It falls about ten feet short.
If you strap explosives to an arrow, it will be heavier. Duh.

Squad Grunts - Follow sarge.

(4) They follow.

Squad Guards - Guard sarge.

(2) They try to get Nobby to follow instead, without success.

Squad Nobby - Scribble! SCRIBBLE!

(1) He finds his notebook - and then accidentially triggers the flamethrower. It is incinerated!


??? - num 5

A helpful notice tells you that ??? has summoned a sub-sub-CO, Hyperactive Boxing Kitten.

Dog - UNLEASH.

(2) The dog does not see a tree, therefore, no dice.

Rabid Moles - Decide on faceclawing.

(6) They charge you, one taking the other piggyback. The 'rider' holds a big stick. The sight is too terrifying.

You have a deja-vu of the worst sort.

Steampunk Skelephant - TUSKES

(2) The one vine is strong enough to keep the skelephant in place.

Suddenly, a FREAKIN' LASER vaporizes the skelephant. It came from that other monolith.

Statuses

The Game.

Spoiler (click to show/hide)

Zchris13
Spoiler (click to show/hide)

Jack_Bread
Spoiler (click to show/hide)

'Scarface' tehstefan
Spoiler (click to show/hide)

Eagle
Spoiler (click to show/hide)

Dies-Horribly
Spoiler (click to show/hide)

Medic
Spoiler (click to show/hide)

Barkeep
Spoiler (click to show/hide)

Dog
Spoiler (click to show/hide)

Mima
Spoiler (click to show/hide)

Army of Eight

Grunt Squad

Spoiler (click to show/hide)

Guard Squad

Spoiler (click to show/hide)

Nobby Squad
Spoiler (click to show/hide)

In No-Formation

AMBUSHERS
Can Knight 1, 2

Running for the hills, and calling in reinforcements.

Rabid Mole 1, 3

Piggyback CHAAARGE!

Steampunk Skelephant

Laser'd.
Logged
Girls are currently preparing signature, please wait warmly until it is ready.

Vlynndar

  • Bay Watcher
  • To the skies! All of them!
    • View Profile
Re: Boss Rush RtD. Turn 25 - Anticlimax?
« Reply #393 on: December 04, 2009, 02:51:51 pm »

Okay, examine the get out of jail free card and the laser grid card.
No idea if I should play anything. Suggestions?

Also I fear those rotating laser cannons. Or was is the HomingToonyTunnelLaserCraft3000?

Oh wait, also fix the walkie talkie.

Man I seem to want to do a lot...
Logged
For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
Re: Boss Rush RtD. Turn 25 - Anticlimax?
« Reply #394 on: December 04, 2009, 03:05:38 pm »

That was the laser cannons. The ToonyTunnelCraft (usually) doesn't target your own units.

Don't worry about turn size.
Logged
Girls are currently preparing signature, please wait warmly until it is ready.

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Boss Rush RtD. Turn 25 - Anticlimax?
« Reply #395 on: December 04, 2009, 04:09:54 pm »

AHH Who's side am I on in this battle?
Logged
this sigtext was furiously out-of-date and has been jettisoned

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
Re: Boss Rush RtD. Turn 25 - Anticlimax?
« Reply #396 on: December 04, 2009, 04:24:25 pm »

You're theoretically a minion of Vlynndar's enemy.

Practically, you're free to do what the heck pleases you.
Logged
Girls are currently preparing signature, please wait warmly until it is ready.

tehstefan

  • Bay Watcher
  • R.I.P Bro. You were too good for this place
    • View Profile
Re: Boss Rush RtD. Turn 25 - Anticlimax?
« Reply #397 on: December 04, 2009, 04:26:38 pm »

Hehe. I'm going to totally die but hey.

Use swordchucks, on these creatures!
Logged
I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Boss Rush RtD. Turn 25 - Anticlimax?
« Reply #398 on: December 04, 2009, 04:27:57 pm »

I want a report on all enemies in my LoS.  Or at least a list.
Logged
this sigtext was furiously out-of-date and has been jettisoned

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
Re: Boss Rush RtD. Turn 25 - Anticlimax?
« Reply #399 on: December 04, 2009, 04:32:09 pm »

I want a report on all enemies in my LoS.  Or at least a list.

Vaporized skelephant. Some dead redshirts. In the far distance, some steampunk braineaters that just mill around. An eerie presence somewhere in the east. Far behind you, a few redshirts, possibly led by the sub- or sub-sub-CO.
Logged
Girls are currently preparing signature, please wait warmly until it is ready.

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Boss Rush RtD. Turn 25 - Anticlimax?
« Reply #400 on: December 04, 2009, 04:40:54 pm »

Who's the sub sub CO subordinate to?
Logged
this sigtext was furiously out-of-date and has been jettisoned

Vlynndar

  • Bay Watcher
  • To the skies! All of them!
    • View Profile
Re: Boss Rush RtD. Turn 25 - Anticlimax?
« Reply #401 on: December 04, 2009, 04:59:25 pm »

Man, we've got to get the walkie-talkie working.

By the way, good avatar.
Logged
For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Boss Rush RtD. Turn 25 - Anticlimax?
« Reply #402 on: December 04, 2009, 04:59:57 pm »

I get myself mixed up with ToonyMan because of it.  I need to change.
Logged
this sigtext was furiously out-of-date and has been jettisoned

Jack_Bread

  • Bay Watcher
  • 100% FRESH ♥HIPPO♥
    • View Profile
Re: Boss Rush RtD. Turn 25 - Anticlimax?
« Reply #403 on: December 04, 2009, 05:22:28 pm »

Wait for the bomb to go off, then try again.

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Boss Rush RtD. Turn 25 - Anticlimax?
« Reply #404 on: December 04, 2009, 05:27:48 pm »

I get myself mixed up with ToonyMan because of it.  I need to change.

I hear John's Dad is a little bit of a badass.
Logged
Pages: 1 ... 25 26 [27] 28 29 ... 32