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Author Topic: Let's Play! Jagged Alliance 2 - dead  (Read 11019 times)

Golgath

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #15 on: July 02, 2009, 01:35:44 pm »

Room for any more?  I've wasted months of my life on JA2, so I could slap something together if it strikes my fancy. 

Also, are you using 1.13?


EDIT: I'd assume so, since you're nabbing six IMPs.  I don't remember that being possible without it.
« Last Edit: July 02, 2009, 01:37:16 pm by Golgath »
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Il Palazzo

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #16 on: July 02, 2009, 02:16:04 pm »

Sorry, Golgath, but I've just finished creating all the mercs I needed.

To add some flavour to the team, I've altered some of your choices(namely: Three expert sniper chars?! Is there no imagination left on the internets? Oldman has now a sniper/camouflage skills, while Goose is a sniper/electronics specialist). There were also some problems with attributes, so there are minor changes there as well(i.e. there was ~5 points less to allocate or something like that).

Just so you know, I've enabled Expert difficulty - you are heroes after all, aren't you?

Will post an update tommorow, if I can.
Take care people. Think of all those grateful peasant girls you're going to liberate.
« Last Edit: July 02, 2009, 02:20:10 pm by Il Palazzo »
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TheNewerMartianEmperor

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #17 on: July 02, 2009, 02:18:16 pm »

Oldman has now a sniper/camouflage skills,

Just call me "The End"  ;D
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One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

Taniec

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #18 on: July 02, 2009, 05:11:53 pm »

If I knew three snipers would have been made I would have suggested myself to be an Auto Weapons Expert then. Too late I suppose but who cares! I'll kill people either way.
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EuchreJack

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #19 on: July 02, 2009, 08:21:09 pm »

Sorry, Golgath, but I've just finished creating all the mercs I needed.

To add some flavour to the team, I've altered some of your choices(namely: Three expert sniper chars?! Is there no imagination left on the internets? Oldman has now a sniper/camouflage skills, while Goose is a sniper/electronics specialist). There were also some problems with attributes, so there are minor changes there as well(i.e. there was ~5 points less to allocate or something like that).

Just so you know, I've enabled Expert difficulty - you are heroes after all, aren't you?

Will post an update tommorow, if I can.
Take care people. Think of all those grateful peasant girls you're going to liberate.

I'm curious how you modified my character.

Also, just how grateful we talking here? ;)

Wild Goose

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #20 on: July 03, 2009, 09:44:06 am »

Cool.
I think the reason so many of us picked sniper is because the enemy tends to blow our heads off before we can get close.  It's irritating, how the enemy constantly and consistently hits my mercs with pistols, while we seem to be outside of submachinegun and rifle range.

Knife and martial arts and melee and such never seemed very survivable, same with short-range weapons.

Are we going to Drassen first, so we can shop at Bobby Ray's?
What kinda equipment should we ask for?  What's our starting weapons budget?

I remember having fun using a Mosin-Nagant; it's really slow, but powerful, and it's just fun to kill people with a century-old rifle.  Same idea for the Garand and such.
Of course, if I actually wanted to survive, I usually used a M21 EBR.
I seem to remember preferring a silenced Stetchkin APS for my sidearm, and a wirecutter knife.
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

Il Palazzo

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #21 on: July 03, 2009, 01:30:11 pm »

I'm so going to do an update now. Really. I just have to redo all the characters, 'cause I've messed up the portraits.

Wild Goose, I should think we'll head for Drassen, yes. However, after paying for I.M.P. services, we'll be left with only 12k$. I don't really like the "selling to locals" feature, so until we'll get a mine under control, we'll be relying on salvage only.
Other than that, I'm enabling the "Excellent" weapon choice at Bobby Ray's, so you can have pretty much everything apart from mortars and anti-materiel rifles, right from the start.

edit: nope, sorry. Need to get some sleep. Right now, I can barely form a coherent thought, or type properly.
« Last Edit: July 03, 2009, 02:35:36 pm by Il Palazzo »
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Il Palazzo

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #22 on: July 03, 2009, 11:52:03 pm »

Ok, the Team is ready. You can have a look at your ugly faces and even uglier stats:
Spoiler: team (click to show/hide)

And as for the story...

Prologue - Prague
  ...it begins where each and every heroic tale has to begin - in a small but busy tavern, somewhere in the city of Prague.
John Smith was enjoying his meal, consisting mostly of fine czech beer, when he was approached by a ragged person, who promptly introduced himself as Enrico Chivaldori, the Presidente of a small country called Arulco.
-"Oh, famous and brave adventurer, would you kindly free my country of the evil bandit menace?" said he.
-"Evil? Menace? Tell me more!" Exclaimed John in drunken stupor.
-"Yes, indeed. My country is ravaged by hordes of bloodthirsty villians. They take our rice, rape our women and kill those who try to resist. My countrymen cower in fear, our children are sick, our brahmin are dying. You must find GECK!"
-"Do I really?"John wasn't sure where was this conversation leading.
-"Actually, no. You just have to kill all the bandits. We'll send some clueless idiot to find it."
-"Ah, good. Are there many of them bandits out there?"
-"Just about few hundred, maybe a tousand of hardened military men, plus a dozen of tanks. They also seem to have at least one helicopter."
-"Hmmm." John quickly did some math in his head, coming to a conclusion that he might not have enough ammo in his rifle to kill all those bastards."I might not be able to kill all those bastards alone. I think we'll have to look around and recruit some badass fellas."
-"Good, let's go then!" Enrico didn't want to waste any more time, apparently.
-"Just a second my old boy, you forgot about one thing: I'm a mercenary, I don't work for free."
-"Oh, that... I can offer you a bowl of rice, maybe?"
"Rice?" thought John while gnawing on a fat-dripping rosted steak, "I could use some rice."
-"Enrico, I think we have a deal."
 
  Right across the street was a shooting range. John strode in confidently, and announced:
-"Hi, my name is Smith, John Smith. But you can call me Goose. Now, that we've been properly introduced, who wants to go with me on a shooting spree?"
"Me!" "Me!" "I do!" "I'll go" "Me and my wife!", the crowd was rather enthusiastic.
  John and Enrico quickly scouted the few most promising lowlifesadventurers, and headed out. Among them were:
Taniec, aka Tan, a man who spent whole his life mastering the art of shooting people with guns. Unfortunately, that didn't leave much time for learning anything else.
Aqizzar, aka Aq, a man who came to a shooting range with mortar shells in his(spacious)pockets. He also seemed to forget to bring a mortar.
James "Oldman" Antediluvian, an accomplished marksman. He was wearing a woodland camouflage, green face paint and ghillie suit included. He said that it made him less visible, despite every passerby shooting pictures of him on their mobile phones.
Jack "FullAuto" Euchre, a man of many talents, most of which involving blowing things and people up or filling them with lead at highest rpm possible.

  As they were leaving for the airport, they stumbled upon a woman slaughtering a kitten with her rambo knife.
-"Wait", said Taniec, "we might need a token female character to succeed on this mission"
-"Good point" agreed Goose. "Let me handle this".
He hailed the woman, and suggested:
-"I've heard there's a lots of Bloodcats in Arulco."
-"Bloodcats? You mean the ones that McBloodkitten tallow biscuitsTM are made of?
-"The very same."
And so Remillia Scarlett joined the party.
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EuchreJack

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #23 on: July 03, 2009, 11:57:48 pm »

Great Job!  I can't wait to see what the six lowlifes heros accomplish!

zchris13

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #24 on: July 03, 2009, 11:59:12 pm »

EPIC
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Il Palazzo

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #25 on: July 04, 2009, 04:32:05 am »

Damn, was this game this hard? I'm beign owned when defending Omerta. What the heck?
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Wild Goose

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #26 on: July 04, 2009, 09:18:12 am »

Nice beginning.
"Wait, you sent an electronics expert to a third...or is it fourth...world country.

I don't remember Omerta being particularly hard; just a squad of redshirts.  Typically, I make a break for the building down and a little to the left, kill the nearby enemies, and take cover.

What equipment do we have?  The 85 marksmanship gives four people MP5A10s (I think?  Whatever the 10mm submachinegun is), which are kinda nice, but nobody in Arulco uses 10mm ammo.  They usually last you until Drassen or so.
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

TheNewerMartianEmperor

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #27 on: July 04, 2009, 09:22:11 am »

I'm tellin' you little sons've bitches, fire straight damnabit! It don't take much effert, just steady yer hands, pull that thar trigger, and BOOM! Big bad man fall down! What in the hell is so durn difficult about that!?
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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

Wild Goose

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #28 on: July 04, 2009, 09:08:10 pm »

Where are you having problems, anyway?
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

Il Palazzo

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #29 on: July 05, 2009, 10:54:26 am »

Chapter 1 - Omerta
Our heroes arrived in the beautiful village called Omerta. They quickly made themselves at home in the nearest deserted house and begun to discuss various important topics, like what kind of ammo is best for doing headshots, what is eachother's favourite gun, the meaning of life, and what tactics should they use.
Spoiler: Suddenly... (click to show/hide)
Looking around the village, our heroes discovered that they've apparently killed all the populace, apart from a single woman and a kid.
Spoiler (click to show/hide)
The peasant woman led us to the village chief, who explained that the bandids are led by a certain woman. This prompted FullAuto to crack a witty joke:
Spoiler (click to show/hide)
which apparently was enough to charm a local peasant girl.
Spoiler (click to show/hide)

Later that day, as Aqizzar was robbing the dead, he found a nice Suomi SMG which he promptly loaded with hollow point bullets.

Everybody wanted to rest for a bit before going any further. However, as the dawn broke, they found themseves besieged by zombies!
The last one of the zombies lost her nerve and ran for her un-life.
Spoiler: will she escape? (click to show/hide)
Spoiler: unlikely (click to show/hide)

Dead bodies littered the once beautiful village. Soon enough, the stench of rotting flesh would begin to attract flies. The thought of swarms of insects consuming the dead and laying their eggs inside their putrid flesh mad Goose somewhat uneasy, so he insisted on leaving Omerta as soon as possible.
Before leaving, FullAuto reposessed a Tommygun from one of the recently deceased, along with a couple of ammo drums.
Our heroes left the peasant girl to clean up the place and headed towards Drassen.
« Last Edit: July 06, 2009, 12:48:07 am by Il Palazzo »
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