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Author Topic: Let's Play! Jagged Alliance 2 - dead  (Read 11016 times)

Il Palazzo

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Let's Play! Jagged Alliance 2 - dead
« on: July 02, 2009, 03:23:11 am »

Yes, you've all seen it coming, LP of JA2 is here, finally.

I'm going to use somebody else's idea, and make myself (hopefully) finish this game by starting a LP.
Now, while the basic idea of hiring mercs on short term contracts is great and all, I've decided that it's not heroic enough, so instead I'm going to create six I.M.P. characters who will singlehandedly free Arulco of the bandit menace(despite having twelve hands in total).
I wanted to have seven such heroes, as depicted in the two famous movies, but unfortunately, the game doesn't allow more than six. Oh well.

In the meantime, I'm going to need You, bay12 forumgoers, to lend our heroes your personalities. Come on now, I need six people, send me your CVs.
[that's done]

The Team:
« Last Edit: July 10, 2009, 11:17:26 am by Il Palazzo »
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Aqizzar

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #1 on: July 02, 2009, 03:41:30 am »

Oh son of a bitch, math.  Making character...

Are the personalities and attitudes one each?
« Last Edit: July 02, 2009, 03:43:58 am by Aqizzar »
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Taniec

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #2 on: July 02, 2009, 03:43:35 am »

 ;D

Name: Taniec

Nick: Tan

Sex: Male

Personality: Normal

Attitude: Friendly

Attributes -
Health: 85
Dexterity: 85
Agility: 85
Strength: 85
Wisdom: 85
Leadership: 35
Marksmanship: 85
Mechanical: 0
Medical: 0
Explosives: 0
(This should be good if my math is right. Since nothing can start over 85 I maxed out what should be important for a sniper character)

Skills: Expert in Sniper

Mugshot: #6

 ;D
« Last Edit: July 02, 2009, 04:18:02 am by Taniec »
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Aqizzar

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #3 on: July 02, 2009, 03:54:02 am »

Fuck, the guide says you should min/max everything and dump all your points into wisdom and agility.  Fuck it.

Name: Aqizzar
Nickname: Aq
Male you bastard.
Personality: Forgetful
Attitude: Big Shot
Mugshot: 8

I'll let you pick whatever exact numbers you want for stats-
 Health ++
 Dexterity +
 Agility -
 Strenght +
 Wisdom ++
 Leadership -
 Marksmanship normal
 Mechanical -
 Medical --
 Explosives normal

skills: heavy weapons and night operations
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

IndonesiaWarMinister

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #4 on: July 02, 2009, 04:40:34 am »

Hehehehe...

Remilia Scarlet
TheNight
Female

Psycho
Loner

Attributes: Pick it out for me, maxing agi and dex and anything that's good for a hit-and run tactics, I think.

expert: Night Operation
skilled: Stealth
skilled: Knifing.

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TheNewerMartianEmperor

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #5 on: July 02, 2009, 04:52:57 am »

James Antediluvian.
Oldman
Male

Forgetful
Pessimist.

Attributes: Pick it out for me, give me stuff that's good for a long-range specialist.

Expert: Sniper.
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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

Wild Goose

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #6 on: July 02, 2009, 07:36:18 am »

Man, I have yet to beat this game myself...XD
By the way, what about the female pics?  Or are there no girls on the internet?

 NAME: John Smith
 max 29 char.
 
 NICK: Goose
 max 8 char.

 SEX: Male
 male/female, obviously

 PERSONALITIES:

 Fear of Insects
 FRIENDLY

 ATTRIBUTES
 
 Health 61
 Dexterity 61
 Agility 61
 Strength 60
 Wisdom 85
 Leadership 61
 Marksmanship 85
 Mechanical 61
 Medical 35
 Explosives 40

 SKILLS
 Expert Sniper
 MUGSHOTS
 #4
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

RPB

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #7 on: July 02, 2009, 08:38:21 am »

But the merc personalities are the best part of the game. :-[ At least hire someone cool to make seven. I nominate Barry, for groovy++.
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Aqizzar

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #8 on: July 02, 2009, 08:41:22 am »

Or it can just be six.  Instead of referencing Samurai Cowboys, we'll be "The Dirty Half Dozen".
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

TheNewerMartianEmperor

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #9 on: July 02, 2009, 08:44:15 am »

We'll show them enemies what-for we will. But first I got's ta take me nap. I'm not as spry as you youngsters are.
Logged
Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

RPB

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #10 on: July 02, 2009, 08:45:13 am »

But they will be six soulless automatons instead of colorful ethnic stereotypes! Besides, JA2 just isn't the same without someone to inform you when things are groovy. :-[
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TheNewerMartianEmperor

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #11 on: July 02, 2009, 08:52:18 am »

You hippie youngsters and yer hippy words and ideas, like "groovy" and "Autotomato". Why back in my day, we was lucky if we had 8 bits to our frame we was!
Logged
Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

IndonesiaWarMinister

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #12 on: July 02, 2009, 08:55:36 am »

Auto-tomato?

Moving vampire tomato?

Want!
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TheNewerMartianEmperor

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #13 on: July 02, 2009, 08:57:55 am »

Eh? Whazzat about tomatos? Wait just a sec... oh no, them killer tomaters are invading! Someone alert that thar secratarny of agrandmaculture!
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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

EuchreJack

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Re: Let's Play! Jagged Alliance 2 - the Six Samurai/Magnificient Six
« Reply #14 on: July 02, 2009, 12:53:26 pm »

Name: Jack Euchre

Nickname: Ful-Auto

Sex: Male

Personality: PSYCHO

Attitudes: AGGRESSIVE

Attributes:
 Health +20, thus 75
 Dexterity +20, thus 75
 Agility +20, thus 75
 Strenght +10, thus 65
 Wisdom +10, thus 65
 Leadership -20, thus 35
 Marksmanship +20, thus 75
 Mechanical -20, thus 35
 Medical -20, thus 35
 Explosives +20, thus 75

(Yay, seems I'm the Explosives guy!)

Skills:
Auto Weapons
Heavy Weapons

Give me a number 7 mug! (Unless somebody already took it, then whatever)
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