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Author Topic: [EXPLODEONBREAKS] tag  (Read 1546 times)

puke

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[EXPLODEONBREAKS] tag
« on: June 26, 2009, 10:48:33 am »

just this:

We need an [EXPLODEONBREAKS] tag.
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Byakugan01

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Re: [EXPLODEONBREAKS] tag
« Reply #1 on: June 26, 2009, 10:53:49 am »

What for? Isn't that what a high body temp + severonbreaks is for?
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SHAD0Wdump

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Re: [EXPLODEONBREAKS] tag
« Reply #2 on: June 26, 2009, 10:56:09 am »

What for? Isn't that what a high body temp + severonbreaks is for?
But that is immediate spontaneous detonation.

What he is talking about is explosion on injury.


Heh... No more Dwarves laying in their beds for years,with this they'd just explode.
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Jakkarra

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Re: [EXPLODEONBREAKS] tag
« Reply #3 on: June 26, 2009, 12:28:59 pm »

could also be useful if anyone ever wanted to mod in necromorphs, one of those has a 'Splodey surprise.

i say " surprise" but its pretty obvious what explodes
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Sowelu

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Re: [EXPLODEONBREAKS] tag
« Reply #4 on: June 26, 2009, 04:07:15 pm »

BOOMER!!
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puke

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Re: [EXPLODEONBREAKS] tag
« Reply #5 on: June 26, 2009, 04:22:11 pm »

the actual quote came from a discussion about the real life biology of ants and how it would scale up, but it would also allow the creation of such things as D&D style Gas-Spores, and the afore-mentioned exploding zombies.
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Untelligent

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Re: [EXPLODEONBREAKS] tag
« Reply #6 on: June 26, 2009, 04:45:47 pm »

It's already possible to mod things to explode on death and damage anything around them, with a little know-how.

This would streamline it a bit, but it isn't really necessary.
« Last Edit: June 26, 2009, 04:48:50 pm by Untelligent »
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Granite26

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Re: [EXPLODEONBREAKS] tag
« Reply #7 on: June 26, 2009, 04:47:47 pm »

By which you mean something that leaves an exploding item as it's Collosus style corpse.

Seems likely that'll be gone with the next release, though,no?

Untelligent

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Re: [EXPLODEONBREAKS] tag
« Reply #8 on: June 26, 2009, 04:49:09 pm »

Seems likely that'll be gone with the next release, though,no?

How so?
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Ampersand

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Re: [EXPLODEONBREAKS] tag
« Reply #9 on: June 26, 2009, 05:28:54 pm »

Next release you should be able to make their blood something equally nasty. The itemcorpse method should still work anyway, though.
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Untelligent

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Re: [EXPLODEONBREAKS] tag
« Reply #10 on: June 26, 2009, 07:35:21 pm »

Yeah, if anything the materials revamp will make this sort of thing easier, or at least give us more ways of going about it.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Tenth Speed Writer

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Re: [EXPLODEONBREAKS] tag
« Reply #11 on: June 26, 2009, 08:29:44 pm »

I am suddenly tempted to mod dwarves to explode.
Possibly upon neurological damage.

Or, even better, upon losing their left pinky toe.
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Fieari

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Re: [EXPLODEONBREAKS] tag
« Reply #12 on: June 26, 2009, 08:36:15 pm »

[EXPLODEONBREAKS] won't be necessary in the new version, as if you place a liquid inside a solid, and peirce the solid, the liquid inside will burst out.  Use an explosive liquid if you want, or if you just want to model antmen, don't worry, the physics of it are already included.
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Granite26

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Re: [EXPLODEONBREAKS] tag
« Reply #13 on: June 27, 2009, 11:23:16 am »

Seems likely that'll be gone with the next release, though,no?

How so?
not 100% sure, but it feels like corpses will be corpses OF things, so that the 'leave item on death' code to leave a statue will be replaced by a dead collosus body that IS a pile of dead carved rock.  I.E. the drop-on-death was a workaround that'll probably be not needed.

Just my take

lordcooper

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Re: [EXPLODEONBREAKS] tag
« Reply #14 on: June 27, 2009, 12:06:57 pm »

Grenades anybody?
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