I guess that is realistical enough because once you hit the ribs, they brake and puncture the lungs... so i guess toady is covered here.
Additional or completion questions:
1) Experience is gained once you kill a creature? i thought it is gained by hit, so as you said with the dragon it is possible to get a level to swordsmanship just by one hit in it?
2) Where do i find these temples? they seem like an abundant source of gear, and what does the icon look like?
3) I've see this red icon on the map that looks like a fortress, i think it's acctually a peek, but what does it do ? once i reach it it just informs me i reached the peek... Any EXP gained ?! (why place a special icon for it if it does nothing?)
4) If i hunt only in fast travel mode, and just expecting to get attacked by random encounters is that a bad way of making a leveling living?, is it more rewordfull to walk without fast travel?
5) i once forced jumped myself into the water with novince swiming ability, ok all is ok, got out, then jumped again... suddenly -drowning!- why ? and what should i do when i drown? exept keeping drowning?
6) How do i know what object is better than another? ok maybe from the material...(can you post please from weakest to strongest metal?) but how do i know a scimitar is better than a long sword or whatever?
7) I've had once a human character holding a two-handed sword and a shield, is it bugged?
Diff beetween bows and crossbows?
9)When do i know i am ready to fight a demon or a dragon ? and besides from that what other creatures can be dangerous in adventure mode (as dangerous as a demon or dragon)
10) When i generate a world can i make it's year stop and year 1? what is the most recomended year for fightings and quests?
11) Reference to question 10 - if i do manage to get legendary skill for swordsman does my icon change to something cooler or special ? (like from a normal dwarf to a elite dwarf with that cool helmet?)
12) If it's not too much of a pain can you post from lowest to biggest order of skills? (none-dambling-novice-etc..)
13) Can you die in adventure mode as a human because of old age?
14) I am guessing DF is in beta right now? will there be more stuff to do in adventure mode in the future? or maybe focusing on other objectives than killing?
Again i am sorry for the pile of homework i gave you Piecewise! ... first decent cool guy i met on a Forum (well i don't do too many forums, once was on Mount and Blade, and then i got banned for a very dumb reason, also most of the veteran guys there are very inflamable.)
1. the actual mechanics of the exp system are a little fuzzy right now. I know that I went from dabbling to normal pike skill by killing a single dragon. I'm not sure if it's by hit or only if you kill it. It could be that you get it per hit but also get more when you kill a creature with a chosen weapon. Check your status screen (z) between blows and after killing a creature to know if it goes up by hit or by kill and if there's a difference in the amount it goes up.
2.Temples are part of human cities, though a temple will only appear in rather old and developed cities. Generally there will be no temples within the first few hundred years. Shops are, to me, generally easier to loot. Everything is in one place and you can usually just sneak in, steal and sneak out before anyone wakes up. The people of the town will never talk to you again though.
3.Red icons (I believe, it varies from tileset to tileset) are volcanoes. The magma may not be visible from the surface. As per getting to the peak, I do not believe there's any exp related to it, just the game giving you a congratulatory message.
4. Fast travel helps you get around faster, much faster. If you're just killing time wandering around on foot is fine. If you're trying to level its better to fast travel. As per making a living, I assume you mean making money. Its hard to make money in a legal way, since it mostly involves murdering the hell out of people. If you want to make money you'll have to scavenge stuff you find or just steal it.
5. You have to alt move into the water (hold alt +the direction you want to go) Make sure you select that you want to go in the water, not the ground under the water. If you fall and start drowning there really is nothing you can do to save yourself. You can (Ctrl+ALt+Delete) to close the game and load a recent save but thats about it.
6.Everything you need to know is on this page (
http://dwarf.lendemaindeveille.com/index.php/Weapon). It has a table of damage for weapons, the effects of material and the quality modifiers. The equation is (base damage) x (material) x (quality)
SO for a Masterfully made steel longsword the equation would be
(120)x(1.33)x(2)= about 320 points in damage.
7.Nah, Humans are big enough to do that. Dwarves are not. I don't think elves can either but I'd not sure.
8.Let's look at the raw data for that
[ITEM_WEAPON:ITEM_WEAPON_BOW]
[NAME:bow:bows]
[DAMAGE:40:BLUDGEON]
[WEIGHT:30]
[SKILL:SWORD]
[RANGED:BOW:ARROW]
[TWO_HANDED:0]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:3]
[ITEM_WEAPON:ITEM_WEAPON_CROSSBOW]
[NAME:crossbow:crossbows]
[DAMAGE:70:BLUDGEON]
[WEIGHT:40]
[SKILL:HAMMER]
[RANGED:CROSSBOW:BOLT]
[TWO_HANDED:0]
[MINIMUM_SIZE:5]
[MATERIAL_SIZE:3]
The differences, as you can see are thus.
Crossbow does more damage when hitting someone with the crossbow itself.
Crossbow weighs a little more
hitting someone with a crossbow counts as a hammer skill while hitting them with a bow counts as sword skill. Both do bludgeon damage though.
Crossbows use bolts and bows use arrows.
Before you ask, bolts and arrows are identical, its the quality and material that make them different.
9.Dragons are actually fairly easy to kill if you know what you're doing. Demons on the other hand are very very dangerous if you're not prepared. Myself, I generally try to have legendary throwing, shield and wrestling skills before I go up against megabeasts. Leveling these 3 skills is easy as well as pretty safe and it can boost your toughness, strength and speed up to their highest levels. Of the various beasts in the world, only a few are truly dangerous to you after you're more then a novice. These are Bronze Colossi, Giant cave spiders, Demons (of any kind), bowmen of any species and occasionally a weaponmaster.
10.you can make world gen stop at year two at the earliest. As per suggested years, It usually breaks down like this.
1-50: Lots of megabeasts and quests, but the civilizations are very new and unformed. No large cities or empires.
51-100:Less megabeasts but slightly more advanced civs
100-300: generally these are the last years when megabeasts will be very common, after this they tend to either be extinct or very few and far between. Civilization will continue to grow from this point on.
11.I believe it may.
12.
Level XP
Dabbling 1
Novice 500
No label 1100
Competent 1800
Skilled 2600
Proficient 3500
Talented 4500
Adept 5600
Expert 6800
Professional 8100
Accomplished 9500
Great 11000
Master 12600
High Master 14300
Grand Master 16100
Legendary 18000
Legendary+1 20000
Legendary+2 22100
Legendary+3 24300
Legendary+4 26600
Legendary+5 29000
(
http://dwarf.lendemaindeveille.com/index.php/Skill)
13.It's never happened to me, but I suppose you could, if you somehow waited for the years to pass. It would take forever though.
14- it's actually alpha. There will be more to do in the future though. Just have to stay patient and wait.
On to your next page
1-Its just wildlife or a rouge citizen usually. Sometimes you can wander into a battle or a war, but those are rare. There is no way to know where the fighting is happening without a cheating program or seeing it yourself.
2-5 I believe
3-What you grab with doesn't matter, unless you're trying to gouge out eyes or steal weapons. You can lock and break joints with any part of your body. As per the menu, I'm not sure But I know toady is always trying to streamline things. Its kind of hard to think of a way it could better done though. We'll just have to wait and see.
4.Do you mean it gets lodged and then you lose hold of it? Or that it just gets lodged? In the first case you have to grab the stuck weapon (use a free hand in the wrestling menu to grab it) and then use (shift+i) to open inventory. At the very bottom of the inventory will be your weapon, in red. Press the button that corresponds to that weapon and you should get the option to "gain possession" of it by pressing (a). Alternatively you can grab it and simply step backward. If you get it or not depends on your strength and wrestling skill.
5. Not unless your character is ambidextrous. Think about actually trying to use a weapon in your bad hand. Also, that would mean you have no shield, which would be bad.
Ok, I think thats it.