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Author Topic: An FAQ and Start up guide for Adventurers  (Read 18375 times)

piecewise

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Re: An FAQ and Start up guide for Adventurers
« Reply #15 on: May 27, 2009, 03:06:12 pm »

Umm... I have some very specific questions about the entities, and NOBODY will answer my specific questions because the general questions have been asked like a million times.

Which pisses me off.

questions like what?

zchris13

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Re: An FAQ and Start up guide for Adventurers
« Reply #16 on: May 27, 2009, 03:18:52 pm »

I forget. It was a whi POW I REMEMBERED.

How do I get an actual civilization working?
I'll ask somewhere. Eventually.
« Last Edit: May 27, 2009, 03:36:56 pm by zchris13 »
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Roundabout Lout

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Re: An FAQ and Start up guide for Adventurers
« Reply #17 on: May 27, 2009, 03:31:51 pm »

Heh, I only suggest adding that modding tidbit because it is commonly asked, in a new thread each time.
I think I handled it now  ;D

Haha, nice work  ;)
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piecewise

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Re: An FAQ and Start up guide for Adventurers
« Reply #18 on: May 27, 2009, 03:45:58 pm »

I forget. It was a whi POW I REMEMBERED.

How do I get an actual civilization working?
I'm not perfectly sure, but here's what I understand

First you need to actually have the creature you want to civ.That creature needs the [INTELLIGENT] and [CANOPENDOORS] tags as well. After you have that creature you can basically put it into the base profile for civilizations.  Such as

[ENTITY:(insert here)]
   [CIV_CONTROLLABLE]
   [CREATURE:(insert here)]
   [trANSLATION:(insert here)]
   [DIGGER:ITEM_WEAPON_PICK]
   [WEAPON:ITEM_WEAPON_WHIP]
   [WEAPON:ITEM_WEAPON_AXE_BATTLE]
   [WEAPON:ITEM_WEAPON_HAMMER_WAR]
   [WEAPON:ITEM_WEAPON_SWORD_SHORT]
   [WEAPON:ITEM_WEAPON_SPEAR]
   [WEAPON:ITEM_WEAPON_MACE]
   [WEAPON:ITEM_WEAPON_CROSSBOW]
      [AMMO:ITEM_AMMO_BOLTS]
   [WEAPON:ITEM_WEAPON_BOW]
      [AMMO:ITEM_AMMO_ARROWS]
   [WEAPON:ITEM_WEAPON_PIKE]
   [WEAPON:ITEM_WEAPON_HALBERD]
   [WEAPON:ITEM_WEAPON_SWORD_2H]
   [WEAPON:ITEM_WEAPON_SWORD_LONG]
   [WEAPON:ITEM_WEAPON_MAUL]
   [WEAPON:ITEM_WEAPON_AXE_GREAT]
   [WEAPON:ITEM_WEAPON_FLAIL]
   [WEAPON:ITEM_WEAPON_MORNINGSTAR]
   [WEAPON:ITEM_WEAPON_SCIMITAR]
   [ARMOR:ITEM_ARMOR_PLATEMAIL:COMMON]
   [ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
   [ARMOR:ITEM_ARMOR_LEATHER:COMMON]
   [ARMOR:ITEM_ARMOR_COAT:COMMON]
   [ARMOR:ITEM_ARMOR_SHIRT:COMMON]
   [ARMOR:ITEM_ARMOR_CLOAK:COMMON]
   [ARMOR:ITEM_ARMOR_TUNIC:COMMON]
   [ARMOR:ITEM_ARMOR_TOGA:UNCOMMON]
   [ARMOR:ITEM_ARMOR_CAPE:COMMON]
   [ARMOR:ITEM_ARMOR_VEST:COMMON]
   [ARMOR:ITEM_ARMOR_DRESS:COMMON]
   [ARMOR:ITEM_ARMOR_ROBE:COMMON]
   [HELM:ITEM_HELM_HELM:COMMON]
   [HELM:ITEM_HELM_CAP:COMMON]
   [HELM:ITEM_HELM_HOOD:COMMON]
   [HELM:ITEM_HELM_TURBAN:UNCOMMON]
   [HELM:ITEM_HELM_MASK:RARE]
   [HELM:ITEM_HELM_VEIL_HEAD:UNCOMMON]
   [HELM:ITEM_HELM_VEIL_FACE:RARE]
   [HELM:ITEM_HELM_SCARF_HEAD:UNCOMMON]
   [GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
   [GLOVES:ITEM_GLOVES_GLOVES:COMMON]
   [GLOVES:ITEM_GLOVES_MITTENS:COMMON]
   [SHOES:ITEM_SHOES_SHOES:COMMON]
   [SHOES:ITEM_SHOES_BOOTS:COMMON]
   [SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
   [SHOES:ITEM_SHOES_SANDAL:COMMON]
   [SHOES:ITEM_SHOES_CHAUSSE:UNCOMMON]
   [SHOES:ITEM_SHOES_SOCKS:COMMON]
   [PANTS:ITEM_PANTS_PANTS:COMMON]
   [PANTS:ITEM_PANTS_GREAVES:COMMON]
   [PANTS:ITEM_PANTS_LEGGINGS:COMMON]
   [PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
   [PANTS:ITEM_PANTS_THONG:UNCOMMON]
   [PANTS:ITEM_PANTS_SKIRT:COMMON]
   [PANTS:ITEM_PANTS_SKIRT_SHORT:COMMON]
   [PANTS:ITEM_PANTS_SKIRT_LONG:COMMON]
   [PANTS:ITEM_PANTS_BRAIES:UNCOMMON]
   [SHIELD:ITEM_SHIELD_SHIELD]
   [SHIELD:ITEM_SHIELD_BUCKLER]
   [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
   [trAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
   [trAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
   [trAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
   [trAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
   [trAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
   [TOY:ITEM_TOY_PUZZLEBOX]
   [TOY:ITEM_TOY_BOAT]
   [TOY:ITEM_TOY_HAMMER]
   [TOY:ITEM_TOY_AXE]
   [TOY:ITEM_TOY_MINIFORGE]
   [INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
   [INSTRUMENT:ITEM_INSTRUMENT_TRUMPET]
   [INSTRUMENT:ITEM_INSTRUMENT_HARP]
   [INSTRUMENT:ITEM_INSTRUMENT_DRUM]
   [INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
   [CLOTHING]
   [SUBTERRANEAN_CLOTHING]
   [CURRENCY_BY_YEAR]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:5]
   [CURRENCY:GOLD:15]
   [SELECT_SYMBOL:WAR:NAME_WAR]
   [SUBSELECT_SYMBOL:WAR:VIOLENT]
   [SELECT_SYMBOL:BATTLE:NAME_BATTLE]
   [SUBSELECT_SYMBOL:BATTLE:VIOLENT]
   [SELECT_SYMBOL:SIEGE:NAME_SIEGE]
   [SUBSELECT_SYMBOL:SIEGE:VIOLENT]
   [SELECT_SYMBOL:ROAD:NAME_ROAD]
   [SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
   [SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
   [SELECT_SYMBOL:WALL:NAME_WALL]
   [SELECT_SYMBOL:REMAINING:ARTIFICE]
   [SELECT_SYMBOL:REMAINING:EARTH]
   [CULL_SYMBOL:ALL:DOMESTIC]
   [CULL_SYMBOL:ALL:SUBORDINATE]
   [CULL_SYMBOL:ALL:EVIL]
   [CULL_SYMBOL:ALL:UNTOWARD]
   [CULL_SYMBOL:ALL:FLOWERY]
   [CULL_SYMBOL:ALL:NEGATIVE]
   [CULL_SYMBOL:ALL:UGLY]
   [CULL_SYMBOL:ALL:NEGATOR]
   [METAL_PREF]
   [GEM_PREF]
   [STONE_PREF]
   [INDOOR_FARMING]
   [USE_CAVE_ANIMALS]
   [USE_ANIMAL_PRODUCTS]
   [COMMON_DOMESTIC_PACK]
   [COMMON_DOMESTIC_PULL]
   [COMMON_DOMESTIC_MOUNT]
   [COMMON_DOMESTIC_PET]
   [USE_MISC_PROCESSED_WOOD_PRODUCTS]
   [EQUIPMENT_IMPROVEMENTS]
   [ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]
   [ART_IMAGE_ELEMENT_MODIFIER:TREE:64]
   [ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
   [ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
   [ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
   [ADVENTURE_TIER:3]
   [FRIENDLY_COLOR:1:0:1]
   [DEFAULT_SITE_TYPE:CAVE_DETAILED]
   [liKES_SITE:CAVE_DETAILED]
   [TOLERATES_SITE:CITY]
   [TOLERATES_SITE:TREE_CITY]
   [TOLERATES_SITE:CAVE_DETAILED]
   [LEADER_TYPE:KING]
   [SITE_LEADER_TYPE:STANDARD]
   [START_BIOME:MOUNTAIN]
   [BIOME_SUPPORT:ANY_FOREST:1]
   [BIOME_SUPPORT:MOUNTAIN:3]
   [BIOME_SUPPORT:ANY_GRASSLAND:1]
   [BIOME_SUPPORT:ANY_SAVANNA:1]
   [BIOME_SUPPORT:ANY_SHRUBLAND:1]
   [BIOME_SUPPORT:ANY_RIVER:1]
   [DIPLOMAT]
   [DIPLOMAT_BODYGUARDS]
   [MERCHANT_BODYGUARDS]
   [ACTIVE_SEASON:AUTUMN]
   [SIEGER]
   [MAX_STARTING_CIV_NUMBER:100]
   [START_GROUP_NUMBER:10]
   [MAX_POP_NUMBER:10000]
   [MAX_SITE_POP_NUMBER:120]
   [RELIGION:PANTHEON]
   [RELIGION_SPHERE:FORTRESSES]
   [RELIGION_SPHERE:JEWELS]
   [RELIGION_SPHERE:METALS]
   [RELIGION_SPHERE:MINERALS]
   [RELIGION_SPHERE:MOUNTAINS]
   [RELIGION_SPHERE:WEALTH]
   [MAYOR]
   [WANDERER]
   [BEAST_HUNTER]
   [SCOUT]
   [PERMITTED_JOB:MINER]
   [PERMITTED_JOB:CARPENTER]
   [PERMITTED_JOB:BOWYER]
   [PERMITTED_JOB:WOODCUTTER]
   [PERMITTED_JOB:ENGRAVER]
   [PERMITTED_JOB:MASON]
   [PERMITTED_JOB:ANIMAL_CARETAKER]
   [PERMITTED_JOB:ANIMAL_TRAINER]
   [PERMITTED_JOB:HUNTER]
   [PERMITTED_JOB:TRAPPER]
   [PERMITTED_JOB:ANIMAL_DISSECTOR]
   [PERMITTED_JOB:FURNACE_OPERATOR]
   [PERMITTED_JOB:WEAPONSMITH]
   [PERMITTED_JOB:ARMORER]
   [PERMITTED_JOB:BLACKSMITH]
   [PERMITTED_JOB:METALCRAFTER]
   [PERMITTED_JOB:GEM_CUTTER]
   [PERMITTED_JOB:GEM_SETTER]
   [PERMITTED_JOB:WOODCRAFTER]
   [PERMITTED_JOB:STONECRAFTER]
   [PERMITTED_JOB:LEATHERWORKER]
   [PERMITTED_JOB:BONE_CARVER]
   [PERMITTED_JOB:WEAVER]
   [PERMITTED_JOB:CLOTHIER]
   [PERMITTED_JOB:GLASSMAKER]
   [PERMITTED_JOB:STRAND_EXTRACTOR]
   [PERMITTED_JOB:FISHERMAN]
   [PERMITTED_JOB:FISH_DISSECTOR]
   [PERMITTED_JOB:FISH_CLEANER]
   [PERMITTED_JOB:CHEESE_MAKER]
   [PERMITTED_JOB:MILKER]
   [PERMITTED_JOB:COOK]
   [PERMITTED_JOB:THRESHER]
   [PERMITTED_JOB:MILLER]
   [PERMITTED_JOB:BUTCHER]
   [PERMITTED_JOB:TANNER]
   [PERMITTED_JOB:DYER]
   [PERMITTED_JOB:PLANTER]
   [PERMITTED_JOB:HERBALIST]
   [PERMITTED_JOB:BREWER]
   [PERMITTED_JOB:SOAP_MAKER]
   [PERMITTED_JOB:POTASH_MAKER]
   [PERMITTED_JOB:LYE_MAKER]
   [PERMITTED_JOB:WOOD_BURNER]
   [PERMITTED_JOB:MECHANIC]
   [PERMITTED_JOB:SIEGE_ENGINEER]
   [PERMITTED_JOB:SIEGE_OPERATOR]
   [PERMITTED_JOB:PUMP_OPERATOR]
   [PERMITTED_JOB:CLERK]
   [PERMITTED_JOB:ADMINISTRATOR]
   [PERMITTED_JOB:TRADER]
   [PERMITTED_JOB:ARCHITECT]
   [WORLD_CONSTRUCTION:TUNNEL]
   [WORLD_CONSTRUCTION:BRIDGE]
   [WORLD_CONSTRUCTION:ROAD]
   [ETHIC:KILL_ENTITY_MEMBER:PUNISH_CAPITAL]
   [ETHIC:KILL_NEUTRAL:ONLY_IF_SANCTIONED]
   [ETHIC:KILL_ENEMY:ACCEPTABLE]
   [ETHIC:KILL_ANIMAL:ACCEPTABLE]
   [ETHIC:KILL_PLANT:ACCEPTABLE]
   [ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
   [ETHIC:TORTURE_FOR_INFORMATION:UNTHINKABLE]
   [ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
   [ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
   [ETHIC:TREASON:PUNISH_CAPITAL]
   [ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
   [ETHIC:LYING:PERSONAL_MATTER]
   [ETHIC:VANDALISM:PUNISH_SERIOUS]
   [ETHIC:TRESPASSING:PUNISH_SERIOUS]
   [ETHIC:THEFT:PUNISH_SERIOUS]
   [ETHIC:ASSAULT:PUNISH_SERIOUS]
   [ETHIC:SLAVERY:PUNISH_CAPITAL]
   [ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
   [ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
   [ETHIC:MAKE_TROPHY_SAME_RACE:APPALLING]
   [ETHIC:MAKE_TROPHY_SAPIENT:SHUN]
   [ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
   [WILL_ACCEPT_TRIBUTE]


Basically, what I would do is build of the dwarf race, since it can already civ, and just add whatever you like to the templates. Looking at the Orc mod's files is also a good way to learn

zchris13

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Re: An FAQ and Start up guide for Adventurers
« Reply #19 on: May 27, 2009, 03:54:50 pm »

Nice way to not be in the modding section. I wasn't actually asking, I didn't want you to tell me.  And I know all of that.  I want to figure out how it happens, on my own.
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piecewise

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Re: An FAQ and Start up guide for Adventurers
« Reply #20 on: May 27, 2009, 04:18:55 pm »

Nice way to not be in the modding section. I wasn't actually asking, I didn't want you to tell me.  And I know all of that.  I want to figure out how it happens, on my own.

zchris13

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Re: An FAQ and Start up guide for Adventurers
« Reply #21 on: May 27, 2009, 04:33:45 pm »

Although it wasn't any fault of yours.  Great explanation by the way.
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debvon

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Re: An FAQ and Start up guide for Adventurers
« Reply #22 on: June 02, 2009, 11:07:40 pm »

Oh wow this is a great starter guide for the clueless, but I'm still lost. Nothing a few weeks of trial and error can't solve, I suppose.. but can you point me in the direction of an adventure guide that covers all the bases? Such as picking up items, the intricacies of trading, how to handle yourself in combat, etc?
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piecewise

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Re: An FAQ and Start up guide for Adventurers
« Reply #23 on: June 03, 2009, 12:43:58 pm »

Oh wow this is a great starter guide for the clueless, but I'm still lost. Nothing a few weeks of trial and error can't solve, I suppose.. but can you point me in the direction of an adventure guide that covers all the bases? Such as picking up items, the intricacies of trading, how to handle yourself in combat, etc?
Heres one
http://dwarf.lendemaindeveille.com/index.php/Adventurer_mode
And another useful one
http://dwarf.lendemaindeveille.com/index.php/Controls

As per anything else specifically, Just ask and I'll try an answer.

Lord_Frodo

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Re: An FAQ and Start up guide for Adventurers
« Reply #24 on: June 03, 2009, 12:49:55 pm »

*snip*
 Food can be acquired from stores or from killing animals and is eaten in the same way.
*snip*

wait a minute last time I checked all you could do with animals you killed was lick them.
how is it that you acquire food from them?
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piecewise

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Re: An FAQ and Start up guide for Adventurers
« Reply #25 on: June 03, 2009, 12:53:59 pm »

*snip*
 Food can be acquired from stores or from killing animals and is eaten in the same way.
*snip*

wait a minute last time I checked all you could do with animals you killed was lick them.
how is it that you acquire food from them?
If you're really hungry you can eat the animal corpses, just like if you're really thirsty you can drink vomit.

debvon

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Re: An FAQ and Start up guide for Adventurers
« Reply #26 on: June 03, 2009, 01:32:00 pm »

Thanks a ton piecewise.. you are one helpful person
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piecewise

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Re: An FAQ and Start up guide for Adventurers
« Reply #27 on: June 03, 2009, 05:47:57 pm »

Thanks a ton piecewise.. you are one helpful person
I try

debvon

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Re: An FAQ and Start up guide for Adventurers
« Reply #28 on: June 04, 2009, 06:59:09 am »

I do have a few specific questions that I hope won't be a bother to answer.

Firstly, when I'm walking around in any given area be it wilderness or town (not 'T'raveling mind you, just wandering) I never spot any monsters. Once I got lucky(?) and found some camels, but they ran away from me  :'(  Is that normal to not see anything? I mean I'll get random attacks when I'm traveling but I can walk for soo long without seeing a single living monster otherwise.

Secondly, if I'm looking for caves to beef up my stats, should I search around mountain bases? I've never been able to find any other than quest monster caves (which kicked my behind). Is the stat training supposed to come from random wolf pack/animal attacks? And will I get my arse kicked in a monster cave if my character is fairly new?

Lastly do other races aside from humans have quest givers? I spent some time wandering the halls of a dwarven society but couldn't find jack, and the puny elves don't even seem to have buildings.
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Zollarr

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Re: An FAQ and Start up guide for Adventurers
« Reply #29 on: June 04, 2009, 07:31:59 am »

I do have a few specific questions that I hope won't be a bother to answer.

Firstly, when I'm walking around in any given area be it wilderness or town (not 'T'raveling mind you, just wandering) I never spot any monsters. Once I got lucky(?) and found some camels, but they ran away from me  :'(  Is that normal to not see anything? I mean I'll get random attacks when I'm traveling but I can walk for soo long without seeing a single living monster otherwise.

Secondly, if I'm looking for caves to beef up my stats, should I search around mountain bases? I've never been able to find any other than quest monster caves (which kicked my behind). Is the stat training supposed to come from random wolf pack/animal attacks? And will I get my arse kicked in a monster cave if my character is fairly new?

Lastly do other races aside from humans have quest givers? I spent some time wandering the halls of a dwarven society but couldn't find jack, and the puny elves don't even seem to have buildings.

1.Its usually normal to not see many animals when your traveling, but you will see a few sometimes.Oceans and rivers usually are more abundant than the land.

2.Caves are sorta randomly spawned, so they aren't always by mountainbases.I believe there is something in the init files that lets you see all of the caves on 'T'ravel.But yea, your stat training should come from ambushes,random attacks on animals, and killing civs...oh and cave monsters aren't too bad, its just the semi and full megabeast that can ruin you.

3.Yes, all races have quest givers.Even goblins.For the Elves it is usually druids who are flashing blue, while dwarves are weaponmasters and King/Queens.Goblin weaponmasters and demons give quests too(assuming you haven't tried to kill them yet).
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