Quickfort 2.04 is released -- DF 0.34.10 compatible!
The main new feature is compatibility with DF 0.34.10, and minecart track support. Some new aliases have been created which will greatly simplify the process of putting together tracks in blueprints; see the
the section about minecart tracks in the user manual for details.
This release also fixes a number of issues reported in this thread. VenomIreland's problem with some community blueprints not working is fixed; the problem turned out to be that these blueprints didn't have a first line like "#dig". If Quickfort doesn't find such a first line it will now just assume that #dig is desired. Robik's discovery of the "cent symbol" problem should also be fixed for good.
Lastly, the performance of qfconvert has been greatly improved. The conversion process is now 10-20x faster, maybe more; this is the "Thinking..." phase seen after you hit Alt+D in Quickfort on Windows. Especially if you use large blueprints, you'll see an obvious speed increase. This change actually accounts for the majority of work done this release, and brought with it a number of bug fixes, optimizations, and generally cleaner Python code.
I have also tested material-selection in this version and it continues to work flawlessly for me. I have been unable to reproduce Pletske's problem.
Starting with this release, I have migrated the Quickfort source code repository and issue tracker over to Github. The old Google Code project will be deleted soon, after I migrate all the issues in its tracker over to Github. Please use the new Github issue tracker for any new issues going forward.
Download Quickfort 2.04Online user manualIssue trackerWhat's New in v2.04 (2012 May 29):- Added support and aliases for mine tracks; see related section in README
- Verified compatibility with DF 0.34.10
- Conversion process is now 10-20x faster (the 'thinking' phase)
- Eliminated issues with 'cent' character being used in QFAHK code (Robik)
- Support aliases with expansion syntax, e.g. `trackNS(2x10)`
- Assume #dig for blueprints with no #phase top line (VenomIreland)
- Numerous other bug fixes and cleanup
Have fun, and as always, let me know of any problems!