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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 259 260 [261] 262 263 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 809537 times)

Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3900 on: August 21, 2009, 02:59:22 pm »

people seem to like zombie mode, by the way.

we should work on improving it.

tp12

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3901 on: August 21, 2009, 03:25:36 pm »

Right, server... its back for those interested. (It wont be long till I have to go sleep though, so don't get too happy.)
edit:
Oh, that thing I added, Its that huge gas storage thing we discussed to make the life of an engineer less boring. Its not quite done yet, but it works.
« Last Edit: August 21, 2009, 03:30:09 pm by tp12 »
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3902 on: August 21, 2009, 04:08:11 pm »

Considering the host of one of the other major servers likes playing on ours now, I think thats a good sign.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3903 on: August 21, 2009, 05:20:23 pm »

yes, yes it is.

After that little incident, android seems pretty cool.

i'd still rather we didn't merge, however.

oh, and some guy was attempting to recruit for other servers.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3904 on: August 21, 2009, 06:04:41 pm »

My keyboard hijacked GRUB to make me restart my computer. Nothing was lost, but do you know how to disable the standby button?

Regardless, lighting on a scale never before seen in SS13!

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Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3905 on: August 21, 2009, 06:42:49 pm »

looks pretty sweet Qwerty, are windows not working the same way as SS13?

Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3906 on: August 21, 2009, 07:18:12 pm »

What game is that qwerty?
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3907 on: August 21, 2009, 07:23:00 pm »

It's my own personal remake.

Also, what do you mean about the windows?

I just haven't added the single direction ones yet.
And still have to add airflow.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3908 on: August 21, 2009, 08:31:55 pm »

Is someone going to host the server any time soon?
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

tp12

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3909 on: August 22, 2009, 04:16:39 am »

Sleepy time is over. I'll host when somebody requests it.
*wanders off for coffee*
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Dwarfaholic

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3910 on: August 22, 2009, 08:13:18 am »

Sleepy time is over. I'll host when somebody requests it.
*wanders off for coffee*

I request it.
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Mono124

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3911 on: August 22, 2009, 09:42:11 am »

The server fucked up?

EDIT: NVM i couldn't join.

EDIT: I can't join again... wtf
« Last Edit: August 22, 2009, 10:05:37 am by Mono124 »
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Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3912 on: August 22, 2009, 10:37:18 am »

http://www.mediafire.com/?sharekey=904588eb7a43d14495af63b7d44918aa3d12ccf6cb79c83f

Not the official BS12, it's my remake. Still VERY far from completion, but once I realised that using view() to find active lighting near a turf was being blocked by the darkness itself(so temporarily boosted the turf's luminosity), things are looking good. Next, power drain from lighting, changing directional stuff from subclasses to instances, and getting around to finally working on air stuff again.
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cib

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3913 on: August 22, 2009, 11:22:42 am »

It's good to know you're working on ya remake again. Go qwerty! =D
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Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #3914 on: August 22, 2009, 11:59:54 am »

Nice qwerty, is the game in a playable state?

we could test it for you if it is.

failing that, we need the server!
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