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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 178 179 [180] 181 182 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 804769 times)

Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2685 on: July 15, 2009, 04:17:45 pm »

Ummmm, server isnt up.

The four people in it disagree with you.
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Trorbes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2686 on: July 15, 2009, 05:05:27 pm »

The new Airlock construction feature is neat, but partially-built airlocks need to be deconstructable.  Otherwise you've got an indestructable wall for only 5 sheets of metal, and it will open up a whole new way to grief.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2687 on: July 15, 2009, 05:14:39 pm »

The new Airlock construction feature is neat, but partially-built airlocks need to be deconstructable.  Otherwise you've got an indestructable wall for only 5 sheets of metal, and it will open up a whole new way to grief.

Crowbar works, I think.
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2688 on: July 15, 2009, 05:48:53 pm »

Crowbar works, and you get all resources back EXCEPT weldfuel.
Fully constructed airlocks on the other hand...

Edit:
World down somehow. Or at least glitched.
Everyone lost control and radio became static, and I tried and failed to reconnect(it gave me a blank interface)
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Eh?
Eh!

Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2689 on: July 15, 2009, 05:50:07 pm »

Well this is annoying, it seems that some sort of bug has caused everyone to stop being able to move and the radio headsets to stop functioning. Reconnecting results in Not being able to connect. Normal chat and OOC work fine and no lag.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2690 on: July 15, 2009, 05:53:32 pm »

Well this is annoying, it seems that some sort of bug has caused everyone to stop being able to move and the radio headsets to stop functioning. Reconnecting results in Not being able to connect. Normal chat and OOC work fine and no lag.
Try now.

EDIT- In a related topic, I think a new random event is in order, or maybe, a modification of the Ion storm. All the radios die!
« Last Edit: July 15, 2009, 05:56:41 pm by Dr. Johbson »
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Broose

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2691 on: July 15, 2009, 06:04:23 pm »

Whoever's coding this now should add a few lines about me being great to the "braindead" text. Also, this is not a suggestion, I am TELLING YOU GUYS TO DO THIS.
I can do that, runs off a text file, so tell me what you want them to say.

"Man, I am very jealous of Broose and the things about him that make him great in most measurable ways."

"If there was a ladder, and every ladder rung meant Broose was pretty great, then he would be pretty great."
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Jakkarra

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2692 on: July 15, 2009, 06:12:26 pm »

Quote from: Dr. Johbson link=topic=35546.msg635249#msg635249
[quote author=Jakkarra link=topic=35546.msg635111#msg635111 date=1246701272
Broose is awesome.

Broose is VERY awesome. Beat that. ;D
[/quote]
Broose is Super-Special awesome.

I HAD to one up him, sorry.

Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2693 on: July 15, 2009, 06:17:47 pm »

Things that need to be done

1. Remove the Cent. Com Reports. This causes Metagaming, and I think it would be more fun without it. Should be easy to do.

2. Make Ion storms, and maybe even plasma storms make radios only emit static.

3. Remove the mixing room outside toxins. We have one already, inside toxins.

4. Connect Toxin's hallway APC to the SMES battery. As it stands no, no power. Quite annoying. Also, maybe make a few more solar panels.
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Broose

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2694 on: July 15, 2009, 06:19:34 pm »

Things that need to be done

1. Remove the Cent. Com Reports. This causes Metagaming, and I think it would be more fun without it. Should be easy to do.

2. Make Ion storms, and maybe even plasma storms make radios only emit static.

3. Remove the mixing room outside toxins. We have one already, inside toxins.

4. Connect Toxin's hallway APC to the SMES battery. As it stands no, no power. Quite annoying. Also, maybe make a few more solar panels.


This gives me an idea. Perhaps I can keep an up to date list on what features must be added in/taken out on the first page? That would keep it from being lost in the sea of posts.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2695 on: July 15, 2009, 06:22:59 pm »

Things that need to be done

1. Remove the Cent. Com Reports. This causes Metagaming, and I think it would be more fun without it. Should be easy to do.

2. Make Ion storms, and maybe even plasma storms make radios only emit static.

3. Remove the mixing room outside toxins. We have one already, inside toxins.

4. Connect Toxin's hallway APC to the SMES battery. As it stands no, no power. Quite annoying. Also, maybe make a few more solar panels.


This gives me an idea. Perhaps I can keep an up to date list on what features must be added in/taken out on the first page? That would keep it from being lost in the sea of posts.

That would be great. We have lost many ideas because of that.
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Broose

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2696 on: July 15, 2009, 06:30:06 pm »

Things that need to be done

1. Remove the Cent. Com Reports. This causes Metagaming, and I think it would be more fun without it. Should be easy to do.

2. Make Ion storms, and maybe even plasma storms make radios only emit static.

3. Remove the mixing room outside toxins. We have one already, inside toxins.

4. Connect Toxin's hallway APC to the SMES battery. As it stands no, no power. Quite annoying. Also, maybe make a few more solar panels.


This gives me an idea. Perhaps I can keep an up to date list on what features must be added in/taken out on the first page? That would keep it from being lost in the sea of posts.

That would be great. We have lost many ideas because of that.

It is done. I will pay attention and add/remove things from the list when necessary.
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beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2697 on: July 15, 2009, 06:36:54 pm »

A traitor device that causes static while on within say a 10 square radius when on would be nice too. Those damn radio's are the bane of a non medic traitor trying to choke someone.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Broose

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2698 on: July 15, 2009, 06:40:46 pm »

A traitor device that causes static while on within say a 10 square radius when on would be nice too. Those damn radio's are the bane of a non medic traitor trying to choke someone.

That's a good idea, but I'd prefer to have Johbson's approval on things to be added to the list. Unless he doesn't care, of course.
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Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #2699 on: July 15, 2009, 06:42:03 pm »

A traitor device that causes static while on within say a 10 square radius when on would be nice too. Those damn radio's are the bane of a non medic traitor trying to choke someone.

That's a good idea, but I'd prefer to have Johbson's approval on things to be added to the list. Unless he doesn't care, of course.

Use your own judgment, plus I love the idea.  ;D
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