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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 520 521 [522] 523 524 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 810043 times)

Dr. Johbson

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7815 on: March 01, 2010, 08:59:24 pm »

My server is down for now. I have to go.
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eerr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7816 on: March 01, 2010, 09:13:57 pm »

I think it crashes immediately when I flashed someone

said something about rickroll, the bulb burning out and then I got connection failed.
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Rakonas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7817 on: March 01, 2010, 09:41:11 pm »

I think it crashes immediately when I flashed someone

said something about rickroll, the bulb burning out and then I got connection failed.
I believe that I'm the person whom you flashed. I was afk when it happened, but it gave the message that I'd became a revolutionary, followed by the rick roll message, and then nothing else. I don't think it was revolution mode at all, so that's probably the problem.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7818 on: March 01, 2010, 09:42:24 pm »

Where did you get the rickroll flash in question?
The prison shuttle?

Now let me guess what dev I am going to kill...
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7819 on: March 01, 2010, 09:47:33 pm »

A mapper?

Whoever it was that, most likely before BS12 even existed, developed the rev-mode flash and didn't put failguards in against one existing in an alternate mode?
(I sort of like C because after a few segfaults you really get into a habit of checking the return value of malloc(). Even though it "never" happens, making it a habit to be prepared for memory failures means that you can decide if you want to quit or not. Also checking all variables passed to a function, since you never know when a null pointer might sneak in through future sloppy coding. Such checks did not exist here, and so it might have caused a crash.)
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Eh?
Eh!

Micro102

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7820 on: March 01, 2010, 10:32:51 pm »

rick roll.....i think that happens when you flash someone who has already been flashed.
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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7821 on: March 02, 2010, 01:41:44 am »

btw my server is up.
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bluephoenix

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7822 on: March 02, 2010, 03:16:46 am »

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head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7823 on: March 02, 2010, 05:04:01 am »

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vagel7

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7824 on: March 02, 2010, 07:45:48 am »

A mapper?

Whoever it was that, most likely before BS12 even existed, developed the rev-mode flash and didn't put failguards in against one existing in an alternate mode?
(I sort of like C because after a few segfaults you really get into a habit of checking the return value of malloc(). Even though it "never" happens, making it a habit to be prepared for memory failures means that you can decide if you want to quit or not. Also checking all variables passed to a function, since you never know when a null pointer might sneak in through future sloppy coding. Such checks did not exist here, and so it might have caused a crash.)

I got concept art of the gas collector ready,also if i want it to be kind of like 4 genetics machines i make it onto a canvas that is 4 32x32 canvas sizes or make it onto the normal 32x32?
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7825 on: March 02, 2010, 07:49:53 am »

The way I have it set up, it would be made of separate 32x32 blocks that fit seamlessly together.
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Eh?
Eh!

head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7826 on: March 02, 2010, 10:20:54 am »

Changelog:

Added a show zombies / humans left in the admin panel
Added show traitors goal in the admin panel.

about it i think.
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7827 on: March 02, 2010, 11:07:21 am »


Added show traitors goal in the admin panel.

about it i think.

Thank you! :D
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7828 on: March 02, 2010, 11:37:28 am »

I think that might have been the blob.

Also, it appears that blobs are now vulnerable to straight plasma, not even on fire plasma. Blob mode started with 4 players, and we were messing around with it, and I cracked open a few plasma cans with a fire extinguisher. Well, the blob started dying, instead of accelerating.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

head

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7829 on: March 02, 2010, 12:14:47 pm »

I think that might have been the blob.

Also, it appears that blobs are now vulnerable to straight plasma, not even on fire plasma. Blob mode started with 4 players, and we were messing around with it, and I cracked open a few plasma cans with a fire extinguisher. Well, the blob started dying, instead of accelerating.

I'm pretty sure they have always done that.
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