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Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 508 509 [510] 511 512 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 822299 times)

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7635 on: February 26, 2010, 04:36:09 am »

Hmmm... Cajoles and I (alright, mostly I), blew up 4 2.3K bombs at chemical filled parts of the station. GOD LAG!
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Cajoes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7636 on: February 26, 2010, 04:39:53 am »


God damn it, Francis- I mean Quinnr!
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7637 on: February 26, 2010, 04:41:59 am »

It wasn't even 3k! :D
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Cajoes

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7638 on: February 26, 2010, 04:48:47 am »

2.6k x 4 = 10.4k!

Also: I DEMAND A DINING ROOM! LEGENDARY! WITH ENGRAVED GREEN GLASS STATUES!

And more metal types!

And stone mechanisms!

And LEVERS!

[/stark raving madness]

Well some levers would be nice...
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Quote from: Roman Proverb
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Googolplexed

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7639 on: February 26, 2010, 05:16:43 am »

And the server has been restarted

I'm going to have to add in the bomb cut-off timer.
Also, I noticed that most of the time wasn't spent on calculating the bomb, it was on recalculating the power grid
« Last Edit: February 26, 2010, 05:20:29 am by Googolplexed »
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qwertyuiopas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7640 on: February 26, 2010, 07:59:25 am »

Yes, since I put in a change that would sleep(1) after 40 links were calculated, so I assume that would slow it down. It was, long ago, able to turn the engine-flood crash into periodic and unbelievable lag with two or three players on at once. Then, I assume, the atmospherics change probably fixed it entirely.

So, in this case, the powernet bits would take longer, but do little work over a long time.

To fix that, find wherever it starts a powernet recalculation, and where it makes sense, spawn() first.
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Eh?
Eh!

vagel7

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7641 on: February 26, 2010, 08:25:05 am »

How big can a bomb be without the server crashing?
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7642 on: February 26, 2010, 10:55:08 am »

That was 4 2.3ks.

1 3k should be alright, maybe even 2...
or not.

I'm not really all that sure. I'd test it, but then the server would have to be reset again :D and again: :D
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Cthulhu

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7643 on: February 26, 2010, 12:28:36 pm »

I'm only just now getting the hang of the mixing room, because I hate spending ten minutes standing around waiting for a bomb to heat up.  I doubt I'll go over 800 or so.

Also, does anyone know what the various mixtures do?  I'm guessing an oxygen-rich bomb will burn more, what will N20 do?
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quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7644 on: February 26, 2010, 12:33:01 pm »

You can make a pure N20 bomb without heating it, and it'll release gas.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

vagel7

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7645 on: February 26, 2010, 01:02:36 pm »

I'm only just now getting the hang of the mixing room, because I hate spending ten minutes standing around waiting for a bomb to heat up.  I doubt I'll go over 800 or so.

Also, does anyone know what the various mixtures do?  I'm guessing an oxygen-rich bomb will burn more, what will N20 do?

Well oxygen will make it burn more and you should also have 1/3 of the plasma bomb mixture oxygen so it would also work in areas with little or no oxygen.

You can also make N2O and CO2 bombs without heating them,CO2 will knock your character out but not kill him, i don't know what N2O does.
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

quinnr

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7646 on: February 26, 2010, 01:09:55 pm »

Enough of any gas can suffocate you I believe. Most gases other than plasma+oxygen are knockout gases I think.

Making a bomb is useful if you don't have internals, or don't want to look suspicous.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

vagel7

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7647 on: February 26, 2010, 01:22:16 pm »

Enough of any gas can suffocate you I believe. Most gases other than plasma+oxygen are knockout gases I think.

Making a bomb is useful if you don't have internals, or don't want to look suspicous.

BTW i sent you a PM check it out and give me feedback.

EDIT:sent you the wrong one,here is the right one

http://www.cubeupload.com/img/45fc00normaldoorversion2.png
« Last Edit: February 26, 2010, 01:25:08 pm by vagel7 »
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

beorn080

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7648 on: February 26, 2010, 02:24:09 pm »

If you weld the bomb to explode, non plasma bombs don't do anything

If you don't weld the bomb, they release the gas. Also, the sparker goes off, setting off ambient plasma too. Personally, I think firebombs are much nicer then regular bombs, since the damage lasts much longer and is more dangerous.
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Rakonas

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Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7649 on: February 26, 2010, 02:29:21 pm »

You can make a pure N20 bomb without heating it, and it'll release gas.

You can also make an N20-thrower
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