Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which update would you like the most?

Randomized Backstories
- 67 (25.9%)
Genetic Additions
- 98 (37.8%)
Mess Hall
- 50 (19.3%)
Revamped Area
- 44 (17%)

Total Members Voted: 257


Pages: 1 ... 489 490 [491] 492 493 ... 950

Author Topic: Space Station 13 *READ RULES ON FIRST POST*  (Read 822993 times)

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7350 on: February 19, 2010, 05:52:20 pm »

It would be nice if there was a place to leave quick notes ot other coders.

Also:
Map bug: Prison station power panels are unconnected. The wire from the array should connect to both the computer and the SMES's terminal, judging by the main station's setup.

On the prision station, a missing cable piece doesn't connect the SMES, and the control computers are on a diffrent circuit entirely.
Logged
Eh?
Eh!

vagel7

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7351 on: February 19, 2010, 05:55:59 pm »

Do we use the prison station or plan to use it in the future?

And could somebody give me the current file of bay12?
Logged
That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

quinnr

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7352 on: February 19, 2010, 06:03:25 pm »

We use it...at least Googol and I do.
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7353 on: February 19, 2010, 06:03:43 pm »

I don't think that the code is redistributed randomly, mostly, AFAIK, to trusted people.

Things might have changed over the long months where I wasn't helping, but I have my past developments as qualification to be helping right now, whereas you probably would have to ba accepted by the community first, though I might be wrong.

As for the pision station, I have seen it used for RP purposes, so it is a good idea to fix it.
Logged
Eh?
Eh!

vagel7

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7354 on: February 19, 2010, 06:10:59 pm »

Is there a server currently on?

I can't seem to connect to the 1337 one.
Logged
That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Mono124

  • Bay Watcher
  • Into the abyss you go!
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7355 on: February 19, 2010, 06:13:13 pm »

The comms bug needs to be fixed NOW! I was stuck in the brig for about 10 minutes because the a.i. locked me down. The janitor attacked me so i stunned and cuffed him, but I  stunned the captain as well on accident. The comms went down right before I could explain, so no body could tell the A.I. why I attacked and why the captain was stunned as well. Also, I am assuming the A.I. was the traitor.... without comms we can't really play a lot of round correct. I couldn't ask for help or anything, and of course, when I try to restart, they just start calling me a butt-hurt captain because I "whine too much about silly things"..... Hello!? THE COMMS ARE DOWN WE CAN'T DO SHIT!
« Last Edit: February 19, 2010, 06:16:13 pm by Mono124 »
Logged
Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

quinnr

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7356 on: February 19, 2010, 06:14:11 pm »

Check the byond hub listings, we set it to public.

Also, they keep the code really secure :D
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Trorbes

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7357 on: February 19, 2010, 06:16:20 pm »

Also maybe you should post the laws so that we can all agree to them?(It would be fair)
I always do that, I don't like to make changes without feedback.

But it'll probably have to wait until tomorrow, since I'll be busy for the rest of the night.
Logged

vagel7

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7358 on: February 19, 2010, 06:16:42 pm »

I'm not gonna steal the code,I can't even code.

Anyway one more sprite animation for the normal door and then the normal door is finished.
Logged
That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Farce

  • Bay Watcher
  • muttermutterbabble
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7359 on: February 19, 2010, 06:19:54 pm »

Whenever I click the link at the BYOND hub I get millions of tabs.  :(

Trorbes

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7360 on: February 19, 2010, 06:23:27 pm »

Wait, vagel, if you don't have the code, how are you making the sprites?  As far as I know you can't import them.
Logged

vagel7

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7361 on: February 19, 2010, 06:24:01 pm »

I like the feature that you can bring down the communications.

I don't have your code,I'm making them as PNG images and you guys will have to take care of the rest,I don't know squat about coding.
Logged
That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Mono124

  • Bay Watcher
  • Into the abyss you go!
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7362 on: February 19, 2010, 06:24:18 pm »

I like the feature that you can bring down the communications.

It isn't a feature, it's a bug.
Logged
Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

quinnr

  • Bay Watcher
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7363 on: February 19, 2010, 06:27:28 pm »

Noooo it's a feature.  ;)

Random particles in the air disturb the -blah blah blah-...

see, it's a feature!
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Mono124

  • Bay Watcher
  • Into the abyss you go!
    • View Profile
Re: Space Station 13 *READ RULES ON FIRST POST*
« Reply #7364 on: February 19, 2010, 06:28:17 pm »

Wouldn't said particles disperse after a while?
Logged
Quote
Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.
Pages: 1 ... 489 490 [491] 492 493 ... 950