For those curious, here is how I created a CTF-style map in Infiniminer:
Each Team has a Vault containing gold, which you must guard from the opposing team. The entryway is blocked by Banks owned by the opposing team, which cannot be Sapped, and thus must be deconstructed by an Engineer from the opposite team. There are also Force Fields within, as a "soft" barrier, to remind players not to rob their own Vault once opponents have breached it.
In order to score points, you must reach your team's Surface Base. Teams will need to make 8 successful of the opponent's Vault in order to win. This will be less, of course, if a few teammates work together, or if the Player is a Miner (who have 2x loot capacity).
Though there are natural barriers in the map, teams are encouraged to construct Defenses to protect their Vault, and there are tons of
lava pits natural features present to aid in base defense. The field of play is divided into two halves, for each team. Sides consist of a series of floors, with bases on the highest floor, and access between to the other Team's side on the lowest floor. Also, each floor has a predominant natural feature that players can utilize in their defenses.
Anyway, I'll be running it on Wippen later tonight.
If you're interested in joining, make sure to DL Wippen and set up a Jabber.org account, so you can add
Solifuge@jabber.org to your Virtual IP list. Details are a few pages back in this thread.