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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


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Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 142597 times)

JoshuaFH

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #615 on: August 13, 2009, 10:00:33 pm »

If the current Paranormal plays out like I think it's gonna, then the town's already won. I may have underestimated the presence of the watcher role, I'm not sure if everyone's ready for it.

The time from conception to implementation was large, that much is sure, and I think it's been mostly forgotten about, so no one's built up a defense against it, which is why it's making such a large impact.

So, overpowered role, or underprepared players?
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Rysith

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #616 on: August 14, 2009, 12:12:39 am »

If the current Paranormal plays out like I think it's gonna, then the town's already won. I may have underestimated the presence of the watcher role, I'm not sure if everyone's ready for it.

The time from conception to implementation was large, that much is sure, and I think it's been mostly forgotten about, so no one's built up a defense against it, which is why it's making such a large impact.

So, overpowered role, or underprepared players?

I think that its it's accuracy and ability to "see" dopp chat that makes it so powerful, as well as scum's inability to counteract it on their own. If it saw senders and receivers of messages on the list, then a dopp could send out a large number of pings (disguised as something else, of course) to dilute the information that a watcher could gather. As it is, the dopps really are the only people who are going to be talking (especially if they are 'forced' to talk by dopp chat) in the first half of day 1. I think that that information-gain during day 1, rather than after it, makes it particularly powerful.

Another possibility would be to have it be a morning report, of everyone who talked (and/or listened) during the day and previous night. Again, serving to dilute the information a bit and make it harder to pick people out. Finding a good way to prevent it from just drawing out a dopp chat member list would be good as well, since you don't want to just make it standard procedure for the town to maintain PM-silence during day/night 1.
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Mr.Person

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #617 on: August 14, 2009, 12:42:34 am »

I say just scrap the entire Watcher role. The idea is sound, but it doesn't really work. I MIGHT be willing to go along with it if it was a 1-time only action that you used at night, and then you got told who sent messages during the next day, to prevent it being used d1. Even then, I would vote no on it.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #618 on: August 14, 2009, 04:20:41 am »

Hmmm...or it could be an end-of-day sort of ability. So it would let the Watcher know who spoke that day but not in time to do anything about it during the day. Also, it doesn't work at night, so Dopps always have the ability to chat at night without worrying about a Watcher catching them.

There is also the idea of giving the Telepath the ability to send messages without being watched (but not receive them unless the there are two telepaths talking to each other).
« Last Edit: August 14, 2009, 06:55:26 am by Mephansteras »
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ToonyMan

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #619 on: August 14, 2009, 06:30:20 am »

Remove the watcher role doods.
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SniHjen

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #620 on: August 14, 2009, 07:23:15 am »

Role: Insomnia

town/cult/dopp/alien

Wanders around and must go to someones house at night.

can't detect snooping journalists or any of that sort, everyone who's out at night will notice the player.
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webadict

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #621 on: August 14, 2009, 08:28:15 am »

Remove the watcher role doods.
I've been saying that the whole time!
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ToonyMan

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #622 on: August 14, 2009, 12:20:02 pm »

Remove the watcher role doods.
I've been saying that the whole time!

I don't listen to you!  D:
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #623 on: August 14, 2009, 12:27:59 pm »

Right now, I'm thinking I'll change the Watcher to only get end-of-day updates and we'll try them again with a more prepared player base. If they still cause problems, I'll take them out.
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BloodBeard

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #624 on: August 14, 2009, 02:23:12 pm »

It's not just scum though, regardless of when a watcher gets the update both town and scum will not want to pm people anymore for fear of a watcher claim and accusing them.

Put it to a vote I say.

Servant Corps

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #625 on: August 14, 2009, 02:26:14 pm »

How about this? The Watcher has the power to watch over someone during the Day. He will find out who is talking with that single person. For Quicktopic, the Scum has to give a message that is specific to the Watcher or addressed to all Scum. If the Scum gives out a message addressed to a different Scum member, then it does not talk as conservation.
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JoshuaFH

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #626 on: August 14, 2009, 05:33:29 pm »

I still feel really bad, and would feel better if it were taken out completely.
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BloodBeard

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #627 on: August 14, 2009, 06:02:49 pm »

I still feel really bad, and would feel better if it were taken out completely.

You just played the hand that was dealt to you, anybody would have done the same thing.

Alexhans

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #628 on: August 14, 2009, 06:32:47 pm »

I won't say I told you so...
Quote from: Alexhans in the Dopp QT round 7
But I'm disliking that watcher role already... All town has to do is not pm anybody and they will be able to clear people...

If the watcher is smart enough he will check lurkers who probably won't pm other people and start clearing them.

Meph... did you think about this when you designed the role? There's too many things that can screw the town's chances.
EDIT, here, as you guessed. I meant scum's chances...
Quote from: Josh round 8
What? Alex isn't in this game? NOOO! He's so pompously arrogant and snobbishly devoted to old school MS rules, it won't feel the same without him!
I still feel really bad, and would feel better if it were taken out completely.
Soo... I was a fool, right?  Trying to look for balance in a mafia game?

I'll just quote myself for emphasys:
Yeah... but our goal must be balance & fun...
PROBLEM: This game is unbalanced.
WRONG APPROACH: Let's add more power roles to balance it!! Wooh!! Power Roles!!

Real solution: Keep it simple.
Before adding any role we should ask a couple of questions:

1) Why are we adding the role?
2) How does interact with the rest of the roles?
3) Who could fake claim that role?  How? Is there a way for town to see through the lie?
4) Does it add to the theme?
5) How much Wifom does it add?

The end... Goodbye, I'm off for a couple of days...
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Servant Corps

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #629 on: August 14, 2009, 06:38:04 pm »

Chaoticjosh, I would have fought you. I wouldn't have whined about game balance or given up. I would have fake-roleclaimed Warden, and I would have battled you for the right to be lynched last, pushing to lynch common targets and then pushing to lynch you when I feel that you are expendable (because once you're lynched, the gig's up).

Hear that: I would have fought you.
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