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Poll

Spore Spreader

Keep it as is
- 3 (12%)
Change it to a full Jester, with game-end on win
- 1 (4%)
Change it to a full Jester, but without game-end on win
- 5 (20%)
Change it to a full Jester, with game-end on win AFTER day 3
- 3 (12%)
Change it to a Jester with the loss of the Next Day phase
- 4 (16%)
Remove it entirely
- 9 (36%)
Other (explain)
- 0 (0%)

Total Members Voted: 25


Pages: 1 ... 35 36 [37] 38 39 ... 117

Author Topic: Paranormal Mafia Game - Rules Discussion  (Read 145084 times)

webadict

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #540 on: August 06, 2009, 03:11:22 pm »

Only slightly. Usually just a point or two. And I can always rebalance things by hand if need be.
Oh that's fine. I was just making sure it wasn't like equal to town, but 6 points in one direction.
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #541 on: August 07, 2009, 04:46:05 pm »

Ok, general questions for everyone.

1) Do you have any concerns/comments with the current rule set listed on the front page?

2) What is your opinion of the suggested changes on the front page?

3) Opinion on the Cult (voting in the poll is fine, unless you have more to say)

4) Opinion on the size of games? Should we limit the number of players we have?

Question 4 is due to webadict's comment in round 7 about people finding it too hard to scumhunt with such a large group. I think that's partially true in that round, where we had almost no PRs. In a normal game, where most players have a Power Role, would a 23-person game have been less frustrating?
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Leafsnail

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #542 on: August 07, 2009, 04:47:49 pm »

Yeah, a game with 2 kills a night and 23 players is rather unmanagable.  A few more powerroles could help.
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webadict

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #543 on: August 07, 2009, 05:09:06 pm »

Ok, general questions for everyone.

1) Do you have any concerns/comments with the current rule set listed on the front page?

2) What is your opinion of the suggested changes on the front page?

3) Opinion on the Cult (voting in the poll is fine, unless you have more to say)

4) Opinion on the size of games? Should we limit the number of players we have?

Question 4 is due to webadict's comment in round 7 about people finding it too hard to scumhunt with such a large group. I think that's partially true in that round, where we had almost no PRs. In a normal game, where most players have a Power Role, would a 23-person game have been less frustrating?
1) Double lynches are bad.
2) Not sure what those are.
3) Needs to go. It just makes it more difficult for the scum than for the town.
4) The number of players is outstanding. There's several problems though: Lots of people are inactive. If lots of people weren't inactive, then there'd be PAGES upon PAGES of posts to analyze, which would CAUSE inactivity. I think some games with 15 people were excellent games. It wasn't too many and it wasn't too few.
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Mr.Person

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #544 on: August 07, 2009, 05:10:54 pm »

Might I suggest a new role? The Spook. Due to his frightening appearance, players attempting non-kill actions will be scared off and have their actions fail. Killers, however, are strong-willed enough to go through with the kill.

Basically, an ascetic. -1 to town, -2 if scum should be fair, I think.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #545 on: August 07, 2009, 05:13:49 pm »

Interesting idea. I'll add it to the proposed roles section
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webadict

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #546 on: August 07, 2009, 05:16:58 pm »

Might I suggest a new role? The Spook. Due to his frightening appearance, players attempting non-kill actions will be scared off and have their actions fail. Killers, however, are strong-willed enough to go through with the kill.

Basically, an ascetic. -1 to town, -2 if scum should be fair, I think.
It should be about -3 for scum, actually. Since no one can investigate them for their team, it'd be better for scum than town.
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JoshuaFH

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #547 on: August 07, 2009, 05:18:52 pm »

I don't know WA, wouldn't that also make them unprotectable?
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Mr.Person

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #548 on: August 07, 2009, 05:21:51 pm »

Although there are lots of role already, I was thinking there should probably be more anti-town roles, especially in the town itself.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

webadict

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #549 on: August 07, 2009, 05:45:02 pm »

I don't know WA, wouldn't that also make them unprotectable?
True, but think about how often scum needs protecting against kills...
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #550 on: August 07, 2009, 05:47:49 pm »

In theory, the town could now have 2 War Vets and 2 Vigilantes, so scum protecting each other isn't that far-fetched.
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webadict

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #551 on: August 07, 2009, 06:20:17 pm »

In theory, the town could now have 2 War Vets and 2 Vigilantes, so scum protecting each other isn't that far-fetched.
And the scum get a Doctor? And can't conveniently protect the one guy that needs it because he's immune to it? This is a little far-fetched...
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Mephansteras

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #552 on: August 07, 2009, 06:22:39 pm »

For those that are interested, here is an example of a 20 player game with both Dopps and Cult. There are 4 doppelgangers and 3 cult, but the balance is about equal. (2 points in the dopps favor, but with the Dopp hunter in play I think that's ok)

Spoiler (click to show/hide)

The only thing my script doesn't do yet is figure out which bodyguard variants people are. But that's easy enough for me to add in later.
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JoshuaFH

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #553 on: August 07, 2009, 06:32:32 pm »

Are you saying that a sufficiently large game will have every single role?
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ToonyMan

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Re: Paranormal Mafia Game - Rules Discussion - New Poll
« Reply #554 on: August 07, 2009, 06:33:54 pm »

I really like that example, use something like that next round.
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