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Author Topic: Prospector, a roguelike in development  (Read 284908 times)

Neonivek

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Re: Prospector, a roguelike in development
« Reply #1665 on: April 02, 2011, 08:02:50 am »

Which ones? If you mean invisible monsters, they are invisible.

They are also phasic
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SniHjen

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Re: Prospector, a roguelike in development
« Reply #1666 on: April 02, 2011, 08:12:17 am »

I'm not talking about the genuine invisible monsters.
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That [Magma] is a bit deep down there, don't you think?
You really aren't thinking like a dwarf.

If you think it is down too far, you move it up until it reaches an acceptable elevation.

magellan

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Re: Prospector, a roguelike in development
« Reply #1667 on: April 02, 2011, 08:31:36 am »

That actually wouldn't be deons fault but mine, missassigning stuff somewhere... so which monsters are you talking about, so i can fix it?
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

SniHjen

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Re: Prospector, a roguelike in development
« Reply #1668 on: April 02, 2011, 09:08:29 am »

I really have no idea, one is a mammal, and another is a reptile, they can both spawn on lost ships.

Unfortunately I havn't save-scummed, so I can't give you a save.
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That [Magma] is a bit deep down there, don't you think?
You really aren't thinking like a dwarf.

If you think it is down too far, you move it up until it reaches an acceptable elevation.

magellan

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Re: Prospector, a roguelike in development
« Reply #1669 on: May 22, 2011, 03:36:37 pm »

Bumpity bump.
New Prospector version is out.
It's still here:
http://code.google.com/p/rlprospector/downloads/list

Changelog looks like this:

    * You can now circumnavigate planets east to west
    * Critters don't blame you anymore if someone else killed their friends
    * 5 Easy Systems close to the starting station should make the early game easier
    * Companies pay bonuses for certain milestones reached
    * New PDF Manual
    * Shouldnt crash anymore on doomed planet & with ship fire
    * Firing weapons on a planets surface now generates heat, and causes reload time
    * New unique planet
    * Dying planet is now a semi special
    * Improved Logbook and Autopilot for more comfy exploration of the universe
    * New Item: Gas Giant Mining probe
    * Some portals that were invisible now have the tiles they need
    * Some bugs and glitches fixed

Any feedback highly appreciated!
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Deon

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Re: Prospector, a roguelike in development
« Reply #1670 on: May 22, 2011, 03:38:44 pm »

Sweet, circumnavigation!

Thank you very much for keeping my interest with your cool game, Magellan :P. Too bad right now I am a bit busy with diploma, but I will give it a try!
P.S. Did you fix an explored ship turning into a castle?
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Majestic7

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Re: Prospector, a roguelike in development
« Reply #1671 on: May 22, 2011, 03:42:20 pm »

Fap fap... I mean... thank you. This is one of my favorite roguelikes already.
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magellan

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Re: Prospector, a roguelike in development
« Reply #1672 on: May 22, 2011, 03:53:53 pm »

P.S. Did you fix an explored ship turning into a castle?

Yep, thats fixed, and some other tile confusion too.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Tarran

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Re: Prospector, a roguelike in development
« Reply #1673 on: May 23, 2011, 04:25:36 pm »

Oooh, I'm going to have to try this again quite soon.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Majestic7

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Re: Prospector, a roguelike in development
« Reply #1674 on: May 30, 2011, 08:05:51 am »

Hmh, annoying. Found a bug that killed my game. On a planet with cloud creatures, (not special planet?) I found a tunnel. Went in, looted the cave. Tried to get out - but the entrance takes me to another cave instead. Looted it too... now I can only switch between those two caves, can't get back on the surface.
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kcwong

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Re: Prospector, a roguelike in development
« Reply #1675 on: June 10, 2011, 10:30:38 am »

BUMP!



It's mid to late game, and I landed on this planet with defense robots and a planetary defense system. I destroyed two factories on the surface, found a turret protected by force field and then went into this cave.

I cannot destroy the walls here... I found no other entrances. Is this a bug? Is my best game in this version over just because of that?
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magellan

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Re: Prospector, a roguelike in development
« Reply #1676 on: June 11, 2011, 12:46:25 am »

Start Inspecting stuff.
How is your science officer? (Maybe even turning on autoinspect)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

kcwong

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Re: Prospector, a roguelike in development
« Reply #1677 on: June 11, 2011, 01:41:56 am »

I found some hidden doors, and stumbled upon some shafts - they are invisible (esp. in caves) in tiles mode. I swaped to ASCII mode, and the shaft led me to two other caves filled with robots, then I was stuck again, can't find where I can proceed.

Here's my save if you want to take a look:
http://www.box.net/shared/tsdifnpjo8q3c0kzeamd (No registration required)

My science guy is not very good btw... the last one was an alien who joined early on, and he retired some time ago.

By the way, Prospector sometimes crash suddenly, usually during a fight (engaged by hostile ships), leaving nothing but an "empty.sav" behind.
« Last Edit: June 11, 2011, 01:44:29 am by kcwong »
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magellan

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Re: Prospector, a roguelike in development
« Reply #1678 on: June 11, 2011, 01:53:24 am »

The invisible shafts and fight crashs should be fixed. You do have the current version 0.2.2?
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

kcwong

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Re: Prospector, a roguelike in development
« Reply #1679 on: June 11, 2011, 01:55:37 am »

The invisible shafts and fight crashs should be fixed. You do have the current version 0.2.2?

Yes, the change log said it is 0.2.2, it's a new game in this version.
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