I don't want the huge amount of work Martin's done to be devalued.
I get that it takes a long time, but really now. It's not like he built a house with his bare hands. The dwarf does most of the work.
It's a fair point, but there's more work involved here than people might realize. The trapping and trapping related skills were brutal. Every trap triggers at least one pause/recenter and usually 2-3 due to stolen bait, and each needs to be set up by hand each time. Trapping was probably 8 hours of continuous effort, and then to get enough vermin for fish dissector and animal dissector required about that much additional trapping by other dwarves to collect enough vermin. It was 1500 or so pause/recenters total, just for those 3 skills. Milking was hard too because it needs to be micromanaged else the dwarves come in and eat the maggots (which I had extincted, so I needed to preserve every one).
The military skills were also very time intensive because Morul had to maximize his time fighting without putting the fortress at risk. Sparring just doesn't cut it that far into the skills.
So, of the 71 skills, I'd say 60 were easy and not terribly time intensive, other than just keeping the fortress running. The other 11 were a pain in the ass.
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A VERY useful thing to do when your involved with any near-constant pause/recenter is to go into the data/init/announcements.txt and change the settings on the event so that it doesn't pause and recenter.[Did it for warm/damp rock so i could have a room cleared of non-__ then come back and peel it off a layer at a time instead of 1-2 tiles at a time]