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Author Topic: Presenting: The Most Interesting Dwarf in the World  (Read 255156 times)

Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #450 on: June 22, 2009, 12:05:31 am »

Ok, I think I have a real problem now.

My last siege resulted in an orc who got stuck in midair. It's a known bug. The fortress doesn't see him, the 'k' menu doesn't show him, if you build a wall on him, he remains there. The problem is that the siege won't end. I'm a full 3 seasons on and the siege is still ongoing.

I may have to savescum back a year to before the siege. Any thoughts?

Eagle

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #451 on: June 22, 2009, 12:09:48 am »

Drop him out of the sky with Dwarf Companion. I think theres a setting for "flying". One sec, lemme check.

EDIT: Yep, just fire up DC, find the orcs name, double click on it, and uncheck the box marked "flying" (second column from the right). Should fix it.
« Last Edit: June 22, 2009, 12:11:31 am by Eagle »
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Derakon

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #452 on: June 22, 2009, 12:27:06 am »

Dwarf Companion naturally does not work on Macs. Looks like your options are either to savescum back a bit, or get someone to fix it for you.
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Firnagzen

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #453 on: June 22, 2009, 12:31:05 am »

On a side note, if anyone DOES use DC on Morul, could you post his stats? As in, the numerical values? Just curious.
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Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.

Eagle

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #454 on: June 22, 2009, 12:33:58 am »

Dwarf Companion naturally does not work on Macs. Looks like your options are either to savescum back a bit, or get someone to fix it for you.

KDJFLSKDJFLSDK Forgot about the Mac bit....sorry...

Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #455 on: June 22, 2009, 12:38:04 am »

Well, maybe I'll get Windows installed on here after all, then.

Any thoughts on how to find the orcs name? I have about 90 screens of dead orcs.

Eagle

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #456 on: June 22, 2009, 12:46:15 am »

If hes flying he shouldnt be dead, thus showing up as "invader" in the u screen, and on the "alive creatures only" setting of DC.

Jurph

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #457 on: June 22, 2009, 03:04:06 pm »

Ok, I think I have a real problem now.
My last siege resulted in an orc who got stuck in midair. geostationary orbit.

Fix'd.

It's a known bug. The fortress doesn't see him, the 'k' menu doesn't show him, if you build a wall on him, he remains there. The problem is that the siege won't end. I'm a full 3 seasons on and the siege is still ongoing.

He's too high up, but technically he is still in your fort's airspace.  Morul is going to have to use his legendary glassmaking skills to create a set of lenses for long-range optics, legendary siege engineering to make a ballista, and legendary blacksmithing to make a hollow adamantium ballista bolt filled with legendary 200-proof booze.  Have some peasant fire it at the orc, and let Morul ride the bolt up to the orc.  At about 20km altitude, Morul needs to ignite the booster (booze-ter?) and steer it up to the orc.  Morul then has the choice of steering the bolt into the orc and vaporizing him, or stepping off the bolt and manually de-orbiting the orc, and riding his flaming corpse down to earth like a heat-shield.
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Ubiq

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #458 on: June 22, 2009, 08:03:07 pm »

if you build a wall on him, he remains there. The problem is that the siege won't end. I'm a full 3 seasons on and the siege is still ongoing.

I may have to savescum back a year to before the siege. Any thoughts?

What happens when you drop a roof onto him?
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #459 on: June 22, 2009, 08:19:22 pm »

What happens when you drop a roof onto him?

Nothing. You can see the orc on the screen, but it's as though the game can't otherwise see him. It's as though the unit forgot to be subtracted from the population but is no longer being tracked.

I decided to savescum. It was faster. Morul wound up a wee bit behind on skills from where he was, but otherwise nothing is different. No harm done.

Sensei

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #460 on: June 22, 2009, 09:48:15 pm »

What kind of pathetic dwarf are you?

You should have built a vertical magma cannon to shoot him with.
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Derakon

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #461 on: June 22, 2009, 10:28:10 pm »

It would have done nothing.

Airborne units do not exist until they stop being airborne. You can't interact with them in any way. For goodness' sakes, man, he built a wall in the orc; what more do you want?
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Sensei

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #462 on: June 22, 2009, 11:36:14 pm »

To use dwarf companion and drop him into the jet of magma.

BTW, didn't someone make a mac companion somewhere? Or is that not up to date with 40d?
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #463 on: June 23, 2009, 02:00:51 am »

7th Felsite, 241, Late Spring

His strength really works against efficient skilling but Morul has achieved legendary macedwarf. While sparring, he wounds his partner quickly and sparring ends - even with lowest damage weapons. In battle, he sends his opponents flying, or winds up wrestling, but Morul can take on a 5 squad orc siege singlehandedly and now has 407 notable kills. Off to finish hammering.

--- Labor
18th Moonstone, 202, Early Winter - Miner
19th Limestone, 206, Early Autumn - Woodcutter
27th Granite, 207, Early Spring - Appraiser
9th Sandstone, 207, Mid-Autumn - Bone Carver
11th Granite, 208, Early Spring - Furnace Operator
27th Opal, 208, Mid Winter - Engraver
5th Granite, 209, Early Spring - Carpenter
24th Timber, 209, Late Autumn - Mason
13th Opal, 209, Mid-Winter - Weaver
14th Obsidian, 209, Late Winter - Dyer
12th Granite, 210, Early Spring - Clothier
2nd Hematite, 211, Early Summer - Miller
10th Sandstone, 211, Mid-Autumn - Bowyer
26th Sandstone, 211, Mid-Autumn - Cook
20th Felsite, 212, Late Spring - Brewer
12th Limestone, 214, Early Autumn - Milker
12th Limestone, 214, Early Autumn - Cheese Maker
13th Timber, 214, Late Autumn - Thresher
13th Obsidian, 214, Late Winter - Trapper
23rd Felsite, 215, Late Spring - Metalsmith
6th Opal, 215, Mid-Winter - Glassmaker
5th Sandstone, 216, Mid-Autumn - Wood Burning
12th Timber, 216, Late Autumn - Animal Dissector
13th Granite, 217, Early Spring - Lye Maker
25th Malachite, 217, Mid-Summer - Potash Maker
8th Sandstone, 217, Mid-Autumn - Siege Operator
27th Timber, 217, Late Autumn - Leatherworker
25th Hematite, 218, Early Summer - Animal Training
21st Sandstone, 218, Mid-Autumn - Tanning
27th Sandstone, 218, Mid-Autumn - Butcher
18th Granite, 219, Early Spring - Gem Cutter
23rd Felsite, 219, Late Spring - Mechanic
4th Limestone, 219, Early Autumn - Stonecrafter
26th Hematite, 221, Early Summer - Siege Engineer
24th Slate, 222, Mid-Spring - Ambusher
19th Limestone, 222, Early Autumn - Herbalist
26th Sandstone, 222, Mid-Autumn - Gem Setter
14th Galena, 225, Late Summer - Fishing
14th Sandstone, 225, Mid-Autumn - Fish Cleaning
12th Malachite, 226, Mid-Summer - Grower
21st Hematite, 227, Early Summer - Architect
3rd Malachite, 227, Mid-Summer - Soap Making
15th Limestone, 227, Early Autumn - Organizer
14th Felsite, 228, Late Spring - Fish Dissector
5th Hematite, 228, Early Summer - Animal Care
26th Hematite, 228, Early Summer - Pump Operating
6th Galena, 228, Late Summer - Armorsmith
1st Moonstone, 228, Early Winter - Weaponsmith
1st Hematite, 229, Early Summer - Woodcrafter
27th Galena, 229, Late Summer - Metalcrafter
2nd Galena, 230, Late Summer - Strand Extracting
9th Malachite, 231, Mid-Summer - Record Keeper
--- Military
11th Hematite, 234, Early Summer - Swimmer
26th Moonstone, 235, Early Winter - Marksdwarf
15th Limestone, 235, Early Autumn - Wrestler
1st Limestone, 236, Early Autumn - Shield User
28th Sandstone, 238, Late Autumn - Armor User
7th Felsite, 241, Late Spring - Macedwarf

crash2455

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #464 on: June 23, 2009, 12:22:24 pm »

Quote
BTW, didn't someone make a mac companion somewhere?
Somebody made a mac version of Dwarf Foreman. 

In any case, Captain Mayday just posted Ironblood's stats, so somebody should get this save and DC to check Morul's
« Last Edit: June 23, 2009, 12:26:35 pm by crash2455 »
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