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Author Topic: Presenting: The Most Interesting Dwarf in the World  (Read 254874 times)

zchris13

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #345 on: June 09, 2009, 05:01:56 pm »

I see Morul the Paratrooper in the near future.
Orbital Insertion Trooper, more like.
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Da King

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #346 on: June 09, 2009, 08:52:02 pm »

Gory, gory, what a helluva way to die,
Gory, gory, what a helluva way to die,
Gory, gory, what a helluva way to die,
    He ain't gonna jump no more!
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Mephisto

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #347 on: June 09, 2009, 09:13:44 pm »

I thought about doing this ages ago, but I didn't think I would have quite enough free time. This is awesome. I doubt if my thread would have been anywhere near as entertaining.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #348 on: June 09, 2009, 09:19:13 pm »

(Been negligent with the log lately)

11th Hematite, 234, Early Summer

Morul has now spent enough time locked in the tank to become a legendary swimmer. There's another skill that will never get used. His military training is very slow going - the wild animals simply die too quickly. I think we'll need to try out the orcs.

26th Moonstone, 235, Early Winter

After devastating his second orc siege, Morul turned to the archery range and became a legendary marksdwarf. Hail Morul Cattenmat Nentukmerseth Deg - a legendary champion!

15th Limestone, 235, Early Autumn

After a good stretch of sparring with his fellow champions, Morul has reached legendary wrestler and done so without major injury to anyone else. We'll see if the pointy weapons fare as well. Morul is spending a bit more time chatting with his fortressmates, but is only at proficient in social skills. Maybe we should have worked at that one a bit more along the way?

--- Labor
18th Moonstone, 202, Early Winter - Miner
19th Limestone, 206, Early Autumn - Woodcutter
27th Granite, 207, Early Spring - Appraiser
9th Sandstone, 207, Mid-Autumn - Bone Carver
11th Granite, 208, Early Spring - Furnace Operator
27th Opal, 208, Mid Winter - Engraver
5th Granite, 209, Early Spring - Carpenter
24th Timber, 209, Late Autumn - Mason
13th Opal, 209, Mid-Winter - Weaver
14th Obsidian, 209, Late Winter - Dyer
12th Granite, 210, Early Spring - Clothier
2nd Hematite, 211, Early Summer - Miller
10th Sandstone, 211, Mid-Autumn - Bowyer
26th Sandstone, 211, Mid-Autumn - Cook
20th Felsite, 212, Late Spring - Brewer
12th Limestone, 214, Early Autumn - Milker
12th Limestone, 214, Early Autumn - Cheese Maker
13th Timber, 214, Late Autumn - Thresher
13th Obsidian, 214, Late Winter - Trapper
23rd Felsite, 215, Late Spring - Metalsmith
6th Opal, 215, Mid-Winter - Glassmaker
5th Sandstone, 216, Mid-Autumn - Wood Burning
12th Timber, 216, Late Autumn - Animal Dissector
13th Granite, 217, Early Spring - Lye Maker
25th Malachite, 217, Mid-Summer - Potash Maker
8th Sandstone, 217, Mid-Autumn - Siege Operator
27th Timber, 217, Late Autumn - Leatherworker
25th Hematite, 218, Early Summer - Animal Training
21st Sandstone, 218, Mid-Autumn - Tanning
27th Sandstone, 218, Mid-Autumn - Butcher
18th Granite, 219, Early Spring - Gem Cutter
23rd Felsite, 219, Late Spring - Mechanic
4th Limestone, 219, Early Autumn - Stonecrafter
26th Hematite, 221, Early Summer - Siege Engineer
24th Slate, 222, Mid-Spring - Ambusher
19th Limestone, 222, Early Autumn - Herbalist
26th Sandstone, 222, Mid-Autumn - Gem Setter
14th Galena, 225, Late Summer - Fishing
14th Sandstone, 225, Mid-Autumn - Fish Cleaning
12th Malachite, 226, Mid-Summer - Grower
21st Hematite, 227, Early Summer - Architect
3rd Malachite, 227, Mid-Summer - Soap Making
15th Limestone, 227, Early Autumn - Organizer
14th Felsite, 228, Late Spring - Fish Dissector
5th Hematite, 228, Early Summer - Animal Care
26th Hematite, 228, Early Summer - Pump Operating
6th Galena, 228, Late Summer - Armorsmith
1st Moonstone, 228, Early Winter - Weaponsmith
1st Hematite, 229, Early Summer - Woodcrafter
27th Galena, 229, Late Summer - Metalcrafter
2nd Galena, 230, Late Summer - Strand Extracting
9th Malachite, 231, Mid-Summer - Record Keeper
--- Military
11th Hematite, 234, Early Summer - Swimmer
26th Moonstone, 235, Early Winter - Marksdwarf
15th Limestone, 235, Early Autumn - Wrestler

Derakon

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #349 on: June 09, 2009, 09:26:46 pm »

For the social skills, generally I find that making a 1x1 meeting area as the only "on break" area (no dining hall, no statue room, no zoo, and, if need be, no bedrooms) does well for getting dwarves to rank up their social skills. Just make certain there's always a handful of dwarves idling and it should be continuously populated.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #350 on: June 09, 2009, 09:42:39 pm »

I might need to take his bedrooms away (he has two - he and his wife each had one before they got married) - that's usually where he goes when he's on break. Remember, he dislikes intellectual conversations.

I just made him the village broker again. That'll help.

Raz

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #351 on: June 09, 2009, 11:23:10 pm »

I think Morul shall go into history as the prime example of a Dwarven Champion.

All hail!
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Ubiq

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #352 on: June 10, 2009, 06:47:12 am »

I might need to take his bedrooms away (he has two - he and his wife each had one before they got married) - that's usually where he goes when he's on break. Remember, he dislikes intellectual conversations.

Couldn't you just put a statue in each bedroom and designate it as a sculpture garden?
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Boomer

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #353 on: June 10, 2009, 09:00:43 am »

Haven't read the whole thread, but has anyone done "Morul of the Story" jokes yet? Cause we definitely could use some jokes about him being the Morul of the story.

Also, this equals every kind of awesome.
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TheDJ17

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #354 on: June 10, 2009, 09:35:35 am »

And the Morul of the Story is "Overacheving is Hard."
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Leafsnail

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #355 on: June 10, 2009, 09:56:03 am »

I'd say the moral of the story is that no matter how hard the journey, how difficult the quest, how impossible the mission, it's worth it if you get to throw an orc 155 tiles and splatter him against the wall at the end.
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Alrenous

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #356 on: June 10, 2009, 11:10:23 am »

But if there isn't a wall at the end of Morul's journey, the orc will fly even further.
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Derakon

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #357 on: June 10, 2009, 11:53:32 am »

I might need to take his bedrooms away (he has two - he and his wife each had one before they got married) - that's usually where he goes when he's on break. Remember, he dislikes intellectual conversations.

Couldn't you just put a statue in each bedroom and designate it as a sculpture garden?
The trick is getting Morul to idle where other dwarves are idling. If you made the only meeting zone in the fortress be in Morul's bedroom, that would probably do the trick. Creative, and I wish I'd thought of it.
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Martin

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #358 on: June 10, 2009, 12:06:37 pm »

The trick is getting Morul to idle where other dwarves are idling. If you made the only meeting zone in the fortress be in Morul's bedroom, that would probably do the trick. Creative, and I wish I'd thought of it.

And that's what I just did. I'm going to be really suspicious if his wife gets pregnant after having 40-odd dwarves and pets there to observe.

Boomer

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Re: Quest: The Most Interesting Dwarf in the World
« Reply #359 on: June 10, 2009, 12:36:18 pm »

And that's what I just did. I'm going to be really suspicious if his wife gets pregnant after having 40-odd dwarves and pets there to observe.

They can get pregnant while leaving on full plate armor. They would do it in a quick, rough, bear hug way and it would probably be polite not to speculate whether it was sex or just a hug. Seriously... the armor, never, comes off. And they don't mind being in public 24/7... so no one would see anything new.
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