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Author Topic: MRTQ- Knights & Knaves: Challenge Phase 3  (Read 28841 times)

Frelock

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Re: MRTQ- Knights & Knaves: Challenge Phase 2
« Reply #255 on: May 10, 2009, 10:45:22 pm »

This seems like a good proposition.  I say aye, and will fulfill mine duties to the best of mine abilities.
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All generalizations are false....including this one.

Org

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Re: MRTQ- Knights & Knaves: Challenge Phase 2
« Reply #256 on: May 11, 2009, 06:14:25 am »

no!

YOU HAVE DOOMED ME!
Wait...Frey wont kill me...because than he would call suspicion to himself...

ITS PERFECT!
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inaluct

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Re: MRTQ- Knights & Knaves: Challenge Phase 2
« Reply #257 on: May 11, 2009, 08:46:19 am »

inb4 drowning
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NUKE9.13

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Re: MRTQ- Knights & Knaves: Challenge Phase 2
« Reply #258 on: May 11, 2009, 10:37:02 am »

If thou hast finished thou discussions, sendeth thy actions, and we shall see how well thou doest.
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Long Live United Forenia!

NUKE9.13

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Re: MRTQ- Knights & Knaves: Camp Phase 2!
« Reply #259 on: May 12, 2009, 08:25:44 am »

Thine Challenge phase is over!
Here art the results:
As the sun didst set by the bandit’s camp,five goodly knights didst charge forth to engage the denizens thereof. Sir emperor didst charge in afore the bandits could draw their blades, slaying one with an quick stab. As the other knights entered the camp, the bandits drew steel, and the two sides didst lock blades. Soon the knights didst slay many more bandits: each knight didst slay a bandit. Those brave knights being Sir Sytherion, Sir Urist, Sir Berserkicus, Sir Emperor, and Sir Smith.
The 2 remaining bandits didst retaliate with vigour, wounding Sir Berserkicus and Sir Emperor. However, seeing their cause lost they didst flee soon afterwards.
The knights didst celebrate, only to see the bandits fleeing in the boat that they had intended to steal.
The knights didst rest in the bandits camp. In the morning, Sir Emperor wast unwounded once more, lying bandaged in his tent.

Main challenge: Be able to cross the river with the boat (2 victory points)
Optional challenge: Disband/Defeat the bandits (1 victory point)

1 Victory points was attained, yet one was lost for failing the main challenge.

The Party:
Victory Points: 1/10

○ - Unwounded
- Wounded

[Wound] Player
[○ ○ ○] Sir Frey, the Canny (Frelock)
[○ ○ ○] Sir Sytherion, the Nimble (Pandarsenic)
[○ ○ ○] Sir Urist Stealthbeard (Org)
[• ○ ○] Sir Berserkicus, the Mad (Karlito)
[Dedde] Sir Inaluct, the Unoriginal (Inaluct)
[○ ○ ○] Sir Emperor, the Pure (Emperor_Jonathan)
[○ ○ ○] Sir Smith, the More-Unoriginal-Than-Sir-Inaluct (Cheeetar)


If thou hast not received thou action result or hast any questions, thou mayst PM me.
« Last Edit: May 12, 2009, 08:36:14 am by NUKE9.13 »
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Long Live United Forenia!

Vlynndar

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Re: MRTQ- Knights & Knaves: Camp Phase 2!
« Reply #260 on: May 12, 2009, 08:59:56 am »

=o A plot is forming.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Pandarsenic

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Re: MRTQ- Knights & Knaves: Camp Phase 2!
« Reply #261 on: May 12, 2009, 09:02:09 am »

D:

Sir Stealthbeard, Sir Frey, what happened?
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Frelock

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Re: MRTQ- Knights & Knaves: Camp Phase 2!
« Reply #262 on: May 12, 2009, 11:04:44 am »

I had used my sure wits to successfully create a cunning plan, but Sir Urist, not heeding my advice, charged straight into the frey, thereby losing what advantage we had gained.
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Cheeetar

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Re: MRTQ- Knights & Knaves: Camp Phase 2!
« Reply #263 on: May 12, 2009, 05:25:42 pm »

It seems that either Sir. Stealthbeard or Sir. Frey are knaves, for one blames the other and the other may be being framed.
Edit: Or, one of them could have been unfavoured by Lady Luck.
« Last Edit: May 12, 2009, 05:27:33 pm by Cheeetar »
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Org

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Re: MRTQ- Knights & Knaves: Camp Phase 2!
« Reply #264 on: May 12, 2009, 05:27:41 pm »

My fault. Sorry, I was tired, and sent in the wrong one.

Please dont kill me.
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Frelock

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Re: MRTQ- Knights & Knaves: Camp Phase 2!
« Reply #265 on: May 12, 2009, 05:38:44 pm »

I do not call sir Urist a knave, I merely think him hotheaded.  Cool wits will prevail where strength cannot.  Stealthbeard did not live up to his name.
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Karlito

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Re: MRTQ- Knights & Knaves: Camp Phase 2!
« Reply #266 on: May 12, 2009, 06:00:29 pm »

Hear me good knights, a wicked plot has been afoot, and I fear that I have been in the thick of it.  I am the noble Hospitalier, and have been working to protect all of ye from danger.  Sir Inaluct, on the first night, did deal a terrible wound to Sir Sytherion, and I fear that he may have died if weren't for my intervention.  I trusted Sytherion, even after it was clear that Inaluct was no knave, for he was but the unfortunate victime of circumstance.

However, in this camp there is one with a better sense of judgment than I.  A holy paladin walks among us, and he has asked me to relay to you his message.  His divine powers have granted him the insight that our own Sir Sytherion is a knave!

I now ask the gathering of knights to pass noble judgment on this matter.
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inaluct

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Re: MRTQ- Knights & Knaves: Camp Phase 2!
« Reply #267 on: May 12, 2009, 06:03:54 pm »

I told you nubcakes that he was a knave.
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Karlito

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Re: MRTQ- Knights & Knaves: Camp Phase 2!
« Reply #268 on: May 12, 2009, 06:06:19 pm »

I told you nubcakes that he was a knave.
Yes, but you also said that your attack was flavor text, which isn't true.
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inaluct

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Re: MRTQ- Knights & Knaves: Camp Phase 2!
« Reply #269 on: May 12, 2009, 07:49:12 pm »

I said it because I'm not sure if I actually included that in my action. I think Nuke might have had it as an autoattack.
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