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Author Topic: Guardsman:Special Opps: Turn 3  (Read 13561 times)

WorkerDrone

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #105 on: April 10, 2009, 06:28:49 pm »

THEN MOVE ME BEHIND A TREE.
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Org

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #106 on: April 10, 2009, 06:29:25 pm »

OKAY.

THIS WILL BE COOL IF THEY WOULD POST.
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woose1

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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #107 on: April 11, 2009, 08:56:47 am »

Unless you meant moving diagonally...
Yes this IS WHAT I MEANT!!!!!!!!!!
Spoiler (click to show/hide)
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Re: Guardsman:Special Opps (SIQUO POST!!1)
« Reply #108 on: April 11, 2009, 03:15:24 pm »

IF SIQOU DOESNT POST HE SHALL BE REPLACED!!!!!!
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Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #109 on: April 11, 2009, 04:47:23 pm »

Repost and Fixes of Rules
Yes.
Here are some weapons. Everyone starts with 50 credits.
Spoiler (click to show/hide)


Stats
Everyone has stats.
Stats:
Weapon Skill-Used in combat, to see if you hit the enemy
Ballistic Skill-used in shooting, to see if you hit
Strength-Your strength, used when wounding
Toughness-Used in wounding
Initiative-To see who goes first(Charger goes first in the first round)
Attacks-used to see how many dice you get during combat
Save-Your armor

Regular Guardsman(i.e everyone but officer, and sniper has ballistic skill 4)
WS BS S T I A W S  LD
3    3   3 3 3 1 1   - 7

Officer
WS BS S T I A W S  LD
4    4  3  3 4 2  2  -  9


Rules
Every turn you may make two Standard Actions(Not the same ones)
Moving-You may move 5 squares.
Shooting-You shoot a weapon.
Taking Cover-You fully take cover, to the point of which the enemy cant see you(You must be near  cover). You cant take cover and shoot in the same turn.
Aim-+1 to shooting
Charge-Attack an enemy in combat, this uses two actions(Charging is moving and attacking). You get a bonus in the first round of combat.


Shooting-Each guardsman can shoot, and they hit, for a man with Ballistic skill 3, 4+, with 4, 3+. Then, I roll a die for wounding. If they have armor, they get a save(as this represents the bullet/attack(as this is also in combat) bouncing off the armor). If they have one wound, they die, if they have more, it drops by one.

Wounding
            Toughness   1     2     3    4     5     6
Strength
1                            4+   5+   6+   -     -    -
2                             3+   4+   5+  6+   -    -
3                             2+   3+    4+  5+  6+   -
(it goes on, but you get the idea)

Combat-When you charge an enemy, the charger goes first. Weapon skill is used, like wounding(Your weapon skill against the enemies). The number of attacks you have is how many dice I roll. If you hit, it goes to wounding, and you know the rest.

That should be it.

Remember:
One Officer
One Sniper
One Special Weapons Trooper
Two Troopers
New Feature-Morale and Leadership
Everyone will have a Leadership stat. 7 for troopers, 9 for officer.
Basically, if one of you die, and another trooper is nearby, he may get scared and run off, or have nothing hapen, or heroically charge his enemy to avenge his friend. If a trooper is killed next to another person, I roll two dice. If its under your leadership stat, your fine. If its above it, you are scared, and begin running away. If you roll a 2, you are able to charge(if within range, or shoot(once, even if it is a autopistol) if not within charging range). If you are with line of sight of your officer, you may use his Leadership as he urges his men on.
Fear-Some creatures, such as a Chaos Space Marine, cause pure fear. If you wish to charge or shoot them, you have to take a leadership test.
Terror-Some creatures, like Daemons, terrify the mortal soldier. While nearby, you have to take a Leadership test or run away. Terror causing units are also have Fear.

I think thats it...
Fixed Chainsword, flamer, melta.

NEW RULE-Instant Death
Some weapons are can kill a man outright. IF a weapon's strength is double the enemy's toughness, and they fail their save(if they get one), then they die, even if they have more than one wound.

NEW RULE-Shooting in Combat
 You cant.
And your friend cant shoot at the enemy you are in combat with, because they might hit you.

Okay, thats it.

SIQUO MUST POST!
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Re: Guardsman:Special Opps (SIQUO POST!!1)
« Reply #110 on: April 11, 2009, 07:48:58 pm »

So, does everyone understand the rules?
Any questions?
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woose1

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Re: Guardsman:Special Opps (SIQUO POST!!1)
« Reply #111 on: April 11, 2009, 07:49:46 pm »

Yes.
No.

Objectives: KILL EVERYTHING
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Re: Guardsman:Special Opps (SIQUO POST!!1)
« Reply #112 on: April 11, 2009, 07:50:32 pm »

Yes.
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Digital Hellhound

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Re: Guardsman:Special Opps (SIQUO POST!!1)
« Reply #113 on: April 12, 2009, 03:22:08 am »

Siquo moves four up and one right and takes cover, RIGHT?
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WorkerDrone

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Re: Guardsman:Special Opps (SIQUO POST!!1)
« Reply #114 on: April 12, 2009, 06:29:33 am »

I TAKE COVER AND POINT MY MELTA MENACINGLY TOWARD THE ENTRANCE OF THE BUILDING. SHOULD NEGOTIATIONS FAIL I SHALL BLAST A GUARD WITH MY WEAPON OF SLAG MAKING.

AM I UNDERSTOOD???!!!

Okay, enough Caps.

We gonna get this underway?
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Re: Guardsman:Special Opps (SIQUO POST!!1)
« Reply #115 on: April 12, 2009, 10:52:16 am »

YESSSSSSSSSSSSSSSSSSSSSS


OKAY. I WAS WAITING FOR SIQUO. I GUESS HE IS DOING SOMETHING.

I WILL GET THIS GOING SOON. KAY?
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Digital Hellhound

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Re: Guardsman:Special Opps (SIQUO POST!!1)
« Reply #116 on: April 12, 2009, 10:55:23 am »

WHY ARE YOU SPEAKING IN CAPS?
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

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Re: Guardsman:Special Opps (SIQUO POST!!1)
« Reply #117 on: April 12, 2009, 11:04:02 am »

WHAT ARE CAPS?

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Digital Hellhound

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Re: Guardsman:Special Opps (SIQUO POST!!1)
« Reply #118 on: April 12, 2009, 11:06:30 am »

PURPLE.

NOW, GET ON WITH THE GAME!
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

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Re: Guardsman:Special Opps (SIQUO POST!!1)
« Reply #119 on: April 12, 2009, 11:57:10 am »

TURN 2


Woose walks up to the two guards.
They look at each other, the bring their heavy Las-locks up, pointing at Woose.
They say a few things in an unknown language.

They do not see the sniper in the back.
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