Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 10

Author Topic: Guardsman:Special Opps: Turn 3  (Read 13504 times)

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Guardsman:Special Opps: Turn 3
« on: April 08, 2009, 03:20:15 pm »

I was thinking of making another forum game(and hopefully this would live  ;D ).
However, I was wondering. What type of game should I make?
« Last Edit: April 14, 2009, 08:30:17 pm by Org »
Logged

woose1

  • Bay Watcher
  • Yay for bandwagons!
    • View Profile
Re: I was thinking...
« Reply #1 on: April 08, 2009, 03:29:36 pm »

ROLE TO DODGE!

If you role a 6, chances are that something will blow up.
Logged

woose1

  • Bay Watcher
  • Yay for bandwagons!
    • View Profile
Re: I was thinking...
« Reply #2 on: April 08, 2009, 03:31:10 pm »

Actually, no.

How about a "Lets Play"?

Like... with this game:
http://www.stranded.unrealsoftware.de/s2_infos.php
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: I was thinking...
« Reply #3 on: April 08, 2009, 03:49:23 pm »

Learn first lesson of forum game, you must.

Survival of game, usually dependant on GM.

Not always, ofcourse. But still, if you pester (by PM) people who don't post, or AI them after a reasonable limit, there is no reason for a game to crash... except you getting bored/busy

Anyway...

you should make the following:

MRTQ: MAFIA ROLE TO QUEST

It works like this: The players are members of an agency. Turns are day or night. During the day, players may perform RTD-esque actions. They are given a quest by the agency.
During the night, they may attempt to complete this quest.
HOWEVER, some players are evil, or at least neutral. Evil players want to perform the counter-quest, whilst neutral players want to perform counter or not helpful quests.
Example: Quest: Find golden sword
Player 1 (good knight): Find it
Player 2 (Evil villain): Stop the rest finding it
Player 3 (Monk): Stop the rest finding it, because it is a holy relic
Player 4 (Pagan knight): Find it, give to other people.

Players may choose what to do in the night phase: Good players may do nothing, because they fear death. Evil players may do the main quest, because they fear that their lack of participation may be noticed.

Points are awarded to players dependant on how well they perform the quest. +X for completing the right quest, +Y for attempting the right quest but failing, -Z for attempting the wrong quest.
V points for doing nothing

Depending on your role, your chances of completing a quest may vary

Example 2: MRTQ: The square table.
Player 1 is a good knight. He is fanatically devoted to doing good. He receives +10 for completing good quests, 0 for attempting good quests, and -10 for attempting bad quests. If he chooses not to do anything whilst there is good to be done, he gets -2 points.
He is armed with faith, giving him a +1 to roles against evil.

Player 2 is a knight. He does good. He receives +5 for completing good quests, +1 for attempting good quests, and -3 for attempting bad quests. He receives no penalty for doing nothing.
He also has heavy armour, giving him a +1 against physical damage

Player 3 is an evil knight. He seeks to destroy the square table. He receives +6 for completing good(that is counter) quests, +1 for attempting good quests, and -2 for attempting bad quests. He receives a -1 penalty for doing nothing.
He is also sneaky, allowing him a +1 to avoiding detection by detection roles

Player 4 is a clever knight. He can check to see what a fellow knight does during the night. The knight gets a 1/6 chance of avoiding detection (6 on a d6). He receives the same points as the normal knight

Player 5 is a pagan knight. He may receive counter or side quests from his pagan buddies. He receives +5 for completing good(be they main, counter, or other) quests, +2 for attempting good quests, -2 for attempting bad quests, and -1 for attempting neutral quests (Has side quest, does main quest). He receives no penalty for doing nothing.
He can also use his pagan potions to heal a fellow player once a night.


Quests could also give items, or death. Quests could only be performed at night, although preperation for the quest (Go get the golden sword: I find a map for the swords location) would be allowed.
There would also be lynching- when a player is killed or lynched, his score is revealed, added to his running total, and put in the waiting list. The next person on the list hops in, generating a new charecter.

Yeah, it needs polishing, but whatever.
Logged
Long Live United Forenia!

woose1

  • Bay Watcher
  • Yay for bandwagons!
    • View Profile
Re: I was thinking...
« Reply #4 on: April 08, 2009, 03:54:49 pm »

Holy crap.
Logged

inaluct

  • Bay Watcher
    • View Profile
Re: I was thinking...
« Reply #5 on: April 08, 2009, 03:56:23 pm »

I would play that so hard.
Logged

woose1

  • Bay Watcher
  • Yay for bandwagons!
    • View Profile
Re: I was thinking...
« Reply #6 on: April 08, 2009, 03:57:37 pm »

Damn right.
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: I was thinking...
« Reply #7 on: April 08, 2009, 03:57:47 pm »

I dont know. that was pretty good though.
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: I was thinking...
« Reply #8 on: April 08, 2009, 04:04:20 pm »

I know, right? It would be epic.
But it would require a lot of balancing. I mean, sure, you could make it chaotic, but for best results, if you clone a player, choose two roles, and let one clone each play as both 100 times, the points should be equal. And that is pretty hard without actually doing that...
So it's more of a dream I have.
Logged
Long Live United Forenia!

Masami Phonix

  • Bay Watcher
    • View Profile
Re: I was thinking...
« Reply #9 on: April 08, 2009, 04:05:33 pm »

I'd be in
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: I was thinking...
« Reply #10 on: April 08, 2009, 04:05:59 pm »

Well...I was sorta thinking of a game like strifes old(and now dead) game.

Logged

Servant Corps

  • Bay Watcher
    • View Profile
Re: I was thinking...
« Reply #11 on: April 08, 2009, 04:07:17 pm »

Nuke's system seems heavily inspired by PARANOIA. Is that one of your inspirations, Nuke?
Logged
I have left Bay12Games to pursue a life of non-Bay12Games. If you need to talk to me, please email at me at igorhorst at gmail dot com.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: I was thinking...
« Reply #12 on: April 08, 2009, 04:10:02 pm »

I've wondered that myself.. I did stumble acros it's wikipedia article before I thought it up, but I'm also pretty sure I just took the three most common forum games and slapped them together, and then thought about how it would work.
Basicaly, no. It isn't. Although they are similair.
Logged
Long Live United Forenia!

inaluct

  • Bay Watcher
    • View Profile
Re: I was thinking...
« Reply #13 on: April 08, 2009, 04:24:43 pm »

I think that if that game were to be run, the night phase should be replaced with a Questing Phase, and the day phase should be a Meeting Phase, where the knights meet to discuss issues pertaining to the Square Table. Of course, this might include the standard "THERE IS A TRAITOR IN OUR MIDST" stuff, but probably not always.

Org, you should totally run this. You could probably recruit one or two people to help run it.
Logged

woose1

  • Bay Watcher
  • Yay for bandwagons!
    • View Profile
Re: I was thinking...
« Reply #14 on: April 08, 2009, 04:28:45 pm »

MEMEMEMEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!
MEEEEEEEEEEEE!!!!

EDIT: Agnst.
Logged
Pages: [1] 2 3 ... 10