Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 10

Author Topic: Guardsman:Special Opps: Turn 3  (Read 13125 times)

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #90 on: April 09, 2009, 11:47:41 am »

Give him a laspistol and nothing else.

EDIT: And name him Redshirt.
« Last Edit: April 09, 2009, 11:52:16 am by Digital Hellhound »
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #91 on: April 09, 2009, 01:37:53 pm »

This is just a notice that the MRTQ, which I mentioned earlier in the topic, now has it's own thread.
It's called MRTQ.
Check it out. It's a bit long, but yeah, what you going to do? See reply three in this topic for a shorter explanation.
Logged
Long Live United Forenia!

woose1

  • Bay Watcher
  • Yay for bandwagons!
    • View Profile
Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #92 on: April 09, 2009, 02:01:21 pm »

I abandoned that.
I already have 3 other Forum games.
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #93 on: April 09, 2009, 06:21:20 pm »

Should we skip the sniper?
Or can I make him, and then have someone play as him for the rounds I am GMing?
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #94 on: April 09, 2009, 07:28:29 pm »

Okay, I guess Ill make the sniper.

Sniper Hlaine Larkin
Long Las
Carapace Armor
10 Creds Left

Also, I am making the chainsword better. It has +1 to wounding.

New Feature-Morale and Leadership
Everyone will have a Leadership stat. 7 for troopers, 9 for officer.
Basically, if one of you die, and another trooper is nearby, he may get scared and run off, or have nothing hapen, or heroically charge his enemy to avenge his friend. If a trooper is killed next to another person, I roll two dice. If its under your leadership stat, your fine. If its above it, you are scared, and begin running away. If you roll a 2, you are able to charge(if within range, or shoot(once, even if it is a autopistol) if not within charging range). If you are with line of sight of your officer, you may use his Leadership as he urges his men on.
Fear-Some creatures, such as a Chaos Space Marine, cause pure fear. If you wish to charge or shoot them, you have to take a leadership test.
Terror-Some creatures, like Daemons, terrify the mortal soldier. While nearby, you have to take a Leadership test or run away. Terror causing units are also have Fear.

I think thats it...
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #95 on: April 09, 2009, 08:24:43 pm »

Oh yes, and you can throw a rock/stick to distract guards.
Good idea if you want to be stealthy.
You do not want the entire bastions defenders rushing at you.
Logged

WorkerDrone

  • Bay Watcher
  • Hey, if you can dream it, you can do it!
    • View Profile
Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #96 on: April 09, 2009, 08:29:16 pm »

THIS THREAD IS CHECKED.

YOU MAY START.
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #97 on: April 09, 2009, 08:39:43 pm »

Who wants to play my sniper?
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #98 on: April 09, 2009, 09:38:00 pm »

Here is the map

Purple-Woose
White-WD
Green-Me(someone will take over for the rounds I GM, most likely woose)
Blue-Digital
Red-Siquo
Logged

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #99 on: April 10, 2009, 02:53:01 am »

Movement: 4 down, 1 right. (If I can move like that and am doing this right.)
Take Cover (Just in case.  :-\)


Now tell me what I did wrong?

EDIT: I'll be away for the weekend.
« Last Edit: April 10, 2009, 04:22:09 am by Digital Hellhound »
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #100 on: April 10, 2009, 07:35:29 am »

Thats good.

Logged

woose1

  • Bay Watcher
  • Yay for bandwagons!
    • View Profile
Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #101 on: April 10, 2009, 05:15:20 pm »

Keep an eye on the situation. If things turn sour, open up with your non-existant lasgun.
Logged

WorkerDrone

  • Bay Watcher
  • Hey, if you can dream it, you can do it!
    • View Profile
Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #102 on: April 10, 2009, 05:23:36 pm »

2 Down. 1 (2?) Right. Take Cover Behind Tree.

I prepare for a fight, but lets assume we can talk our way past. I suggest our Officer approach the guards with the rest of us providing cover if things turn out for the worst.
Logged

woose1

  • Bay Watcher
  • Yay for bandwagons!
    • View Profile
Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #103 on: April 10, 2009, 05:26:12 pm »

Oh, in that case, walk out in the middle of their fields of fire and say "Hello!" with a big ol' cheery smile! (1 up/right)

Oh, and WD? Two objects can't occupy the same space.

EDIT: Green: Pop out behind trees. (1 down)
« Last Edit: April 10, 2009, 05:27:51 pm by woose1 »
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Guardsman:Special Opps (SIGN UP:GO TO LAST PAGE)
« Reply #104 on: April 10, 2009, 06:17:34 pm »

1)You cant move into a tree
2)Dont kill my char

Unless you meant moving diagonally...
« Last Edit: April 10, 2009, 06:28:42 pm by Org »
Logged
Pages: 1 ... 5 6 [7] 8 9 10