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Author Topic: Automoton warriors  (Read 4024 times)

Keilden

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Re: Automoton warriors
« Reply #30 on: April 07, 2009, 05:27:05 am »

Cat Golem that can spit out cats!!

this is the only forum that can devise a sentient catsplosion.

Love, jakkarra
I get pictures in my head about a Terminator like doomsday where Catnet catuked the world and build Catorgs to fight the dwarfs.
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Jakkarra

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Re: Automoton warriors
« Reply #31 on: April 07, 2009, 05:30:55 am »

Cat Golem that can spit out cats!!

this is the only forum that can devise a sentient catsplosion.

Love, jakkarra
I get pictures in my head about a Terminator like doomsday where Catnet catuked the world and build Catorgs to fight the dwarfs.

Dont forget the Ct-1000 that melts to a pool of fur!

Love jakkarra
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Keilden

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Re: Automoton warriors
« Reply #32 on: April 07, 2009, 05:32:17 am »

Catalavista Caty
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Jakkarra

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Re: Automoton warriors
« Reply #33 on: April 07, 2009, 05:46:46 am »

Ill be cat.
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Keilden

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Re: Automoton warriors
« Reply #34 on: April 07, 2009, 05:58:50 am »

Urist Connor
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Jakkarra

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Re: Automoton warriors
« Reply #35 on: April 07, 2009, 06:01:07 am »

Urist Mcdwarvenegger.
« Last Edit: April 07, 2009, 07:08:12 am by Jakkarra »
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DeadlyLintRoller

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Re: Automoton warriors
« Reply #36 on: May 07, 2009, 11:43:11 pm »

Found this searching after I had the same idea. I follow forum guidelines.

Automotons, Mechanical Men, Automata.

There, other people can search this topic more easily.

Here is my spin on the idea, it wouldn't be terribly difficult to build a mechanical steam-punk army of killing devices, BUT you may not want to, think of all the horrible hilarious ways these things can go wrong.

As the two armies entered the field, Human McLeader could spot the smoke and fire breathing from the mechanical abominations created by the dwarves. Knowing he had no chance of victory he walked onto the field under the white flag of truce. The dwarven king and his enterouge approached.

"Surrender now and we may let you live as servents to live your lives cleaning the dragon cages." The King declared.

Meanwhile, behind the dwarven front line. Urist Borushdumat, the novice mechanic, tripped on a stray cat and fell on a lever.

The mindless mechanical army creaked into motion and began marching forward as the heated surrender negotiation continued.

"We insist on the retention of basic sock rights" yelled the McLeader.
"You will wear what you are told" shouted back the Dwarven King
"What's that behind you?"
"I'm not falling for that old trick"
"RUN!"
"AHHHHHHHH!"


I am trying to drive the point that in practice, a Mechanical Man shouldn't be very reliable unless it was made by a super legendary mechanic. Random explosions, mistaken identity, or just mindless literal interpretation of orders.

Also, the damage system for these things would be cool, black oil instead of blood and mechanisms flying off them when struck.
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Jakkarra

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Re: Automoton warriors
« Reply #37 on: May 08, 2009, 01:23:42 am »

check the bloats, toady seems to have added this to the devlist.

love, jakkarra
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Bryan Derksen

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Re: Automoton warriors
« Reply #38 on: May 08, 2009, 01:52:47 am »

Here's an idea for balancing golems and automatons a little, a rare and valuable raw material that's a necessary component: souls.

IIRC, souls are already scheduled to be added to creature definitions at some point. It seems logical to me that if you're going to imbue inanimate mater with life-like mobility and thought you might have to use a living soul as part of the process. To make this a tricky thing to do, perhaps have the soul retain its skills from life - if you want a powerful military golem you need to use the soul of a legendary warrior to animate it. You could use captive goblins as a source of souls, perhaps, but then you've got potential problems from making golems with souls that hate you. The possibilites for berserking goblems seem like a lot of Fun. Alternately, maybe you could use souls from aged or crippled dwarven warriors who volunteer to continue serving their mountainhome beyond their usual limits.

I think this'd add a lot of flavor to magical automata. It would also make it impossible to mass produce them in any quantity (without committing atrocities that could bring down further assaults from enraged enemy civilizations, at any rate).
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sonerohi

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Re: Automoton warriors
« Reply #39 on: May 08, 2009, 07:18:17 pm »

Alternately, maybe you could use souls from aged or crippled dwarven warriors who volunteer to continue serving their mountainhome beyond their usual limits

Dreadnought dwarves. Hell frickin yah.
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LegoLord

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Re: Automoton warriors
« Reply #40 on: May 08, 2009, 07:45:23 pm »

(without committing atrocities that could bring down further assaults from enraged enemy civilizations, at any rate).
Not to mention, they would probably have some golems of their own.  Humans, maybe a few, but your mountain homes - once those are able to become angry with you - should have enough to take you down.  I can also see elves having tree-like golems.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
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sonerohi

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Re: Automoton warriors
« Reply #41 on: May 08, 2009, 10:51:09 pm »

Elves are destined, IIRC, to have forest friends and have the ability to use trees as defensive means. Implementing the ideas from the multi-tile tree thread with branch strength and branches snapping, I would see elves as the type who would ask their tree friend to let a couple branches snap at key points so as to plummet our dorfs down. Possibly inhabit trees like the yew which, IIRC again, has poisons in its bark and roots. That way we couldn't go straight at the roots with some tunnels.

Basically my point is that elves don't need golems they have living battle houses.


Kobolds should have golems scraped together from odds and ends with copper daggers for fingers. Upon death they should scatter junk five tiles out in all directions, with the total value limited to under 1000*.
« Last Edit: May 08, 2009, 11:50:10 pm by sonerohi »
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LegoLord

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Re: Automoton warriors
« Reply #42 on: May 08, 2009, 11:54:32 pm »

Well, the whole point of elves having tree golems is that the tree golems would be mobile.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Volfram

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Re: Automoton warriors
« Reply #43 on: May 08, 2009, 11:57:39 pm »

Until then, add a reaction to smelt Bronze collossai from your smelters.

you should get vermin-type ones, which as I recall will follow the dwarf who smelted them around.
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Dakk

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Re: Automoton warriors
« Reply #44 on: May 09, 2009, 12:06:06 am »

For the sake of roleplay, i'd prefer that only dwarfs (and wizard entities) had golems. The other races could have similar stuff though, like elves being able to call/create treants and whatnot.
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