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Author Topic: Showering those little buggers  (Read 1458 times)

Smew

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Re: Showering those little buggers
« Reply #15 on: April 02, 2009, 12:37:41 pm »

They'll go to their own rooms to heal unless they don't have one.
Hopefully within the next update or so Toady will fix how stupid burning dwarves are.

Puck

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Re: Showering those little buggers
« Reply #16 on: April 02, 2009, 02:34:34 pm »

I'll try a pool in the access hall to the living quarters then. Who knows, maybe that stuff proves useful and I'll have it in all my fortresses from then on.

Nicpon

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Re: Showering those little buggers
« Reply #17 on: April 19, 2009, 01:10:26 pm »

What about real shower?

Water falling from above, and floor grates below.
 Will dorfls route through falling water?
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Puck

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Re: Showering those little buggers
« Reply #18 on: April 19, 2009, 03:32:21 pm »

Yes and no. I bet it's a CPU nightmare. I bet you can heat small rooms in siberia through the winter months with a Pentium D and a waterfall shower.

I bet whenever you have 4/7 (or greater) blocks of water falling (which will happen every once in a while, probably), the dwarves that had their paths routed through that tile will repath.

And since the most useful position for that system is a central access to the living quarters, it will happen A LOT.

Now if you build a secluded (and therefore a lot less useful) shower, with a lever in it to release the water, it will be a lot less taxing on the CPU. But you have to assign the lever to a dwarf you wanna shower and make that dwarf pull the lever.

zchris13

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Re: Showering those little buggers
« Reply #19 on: April 19, 2009, 03:55:02 pm »

make that dwarf pull the lever.
Add a lever to a floor hatch below the drain, and PREST-O CHANGE-O!!  Instant Noble disposal unit!
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Mount

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Re: Showering those little buggers
« Reply #20 on: April 19, 2009, 05:24:51 pm »

I had read something about putting perpetual-pump waterfalls at both ends of your hallway, apparently using a bath requires 7/7 standing water to clean/extinguish, but falling water doesn't have an amount/'depth'  requirement?   If standing in rain can sluice Eu de Goblin off, maybe it's the falling that's important rather than the amount, since rain can't even solidify magma...?

Albedo

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Re: Showering those little buggers
« Reply #21 on: April 20, 2009, 10:54:24 am »

That much is true - I've witnessed it myself.  No sense of urgency or self-preservation.  No awareness of the fire at all, it seems.

Whether or not a shower would put out that fire (in the current version) remains to be answered conclusively.
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Aspgren

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Re: Showering those little buggers
« Reply #22 on: April 20, 2009, 06:42:17 pm »

In theory, would it be a good idea to have a "lockdown" system for dwarves on fire?

As in pull a lever, lock off the section he's in, pull another, flood it with water, pull a third DRAIN the water before the dwarf drowns and pull the first again, opening up so the (extinguished) dwarf will be hauled to bed?
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AncientEnemy

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Re: Showering those little buggers
« Reply #23 on: April 20, 2009, 07:41:12 pm »

my latest foray into waterfall design resulted in a system where i can have a dwarf repeatedly submerged in 7/7 water, but doing so merely covered them with water and did not remove mud/vomit/blood. Sadness, because I thought you could 'wash' dwarves given the right setup.

My thing however only covers them in water for a fraction of a second, so I guess that could be the issue, but duration-of-submersion doesn't seem like something the game would take into account.

Time Kitten

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Re: Showering those little buggers
« Reply #24 on: April 20, 2009, 08:05:40 pm »

I'm wondering if I should just set up a fast response levar team (four legenday peasants in a control room with booze and food to last) and just run bridge drops over critical areas of the fort (HFS breech, since I pre-confirmed SoFties, and entry near open magma for when I start industrial area construction.
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