I'd better just give a speech on effective ship repair.
| You investigate the cracks in your ship with some concern. You conclude that it needs repairing. You give a speech about how the ship is going to fall apart in 3 turns unless we do something, and that we should all be totally prepared to do our best to repair it. And no funny stuff. Seriously, NO FUNNY STUFF.
Attempts to repair the ship will now be d4+1.
I'll check the Captain's cabin for loot before returning to the Morning Star to help with repairs.
| You are already all loaded up with stuff! You decide to go back to the ship instead. You dump your 20 units of spice in the cargo hold and try to repair the ship a little..
| Except you don't.
I attempt to mutate the hackers dead body into MINIONS.
MINIONS, YOU SAY???
| You use your magic to gather some goop together into a MINION. You divide it in two. You now have 2 GOO MINIONS.
| Despite their unappealing looks they are good minions. You order your MINIONS to repair the ship.
| The MINIONS do not want to leave you. So they don't.
I'm going after the evil robot minions.
| You hear shoruke being unconscious. That sounds like an excellent opportunity to raise your compassion. You head below deck, where you see shoruke surrounded by a bunch of little robots.
Seriously, they are like, ten centimetres tall.
...
| Despite your surprise, you squish one beneath your heel, and pick up shoruke.
Agress newcomer!
6 4 2 6
Lazers recharged, three robots shoot at Cheeetar. The other does nothing
Accuracy: 3+2=5 4 2+2=4
The robots shoot well!
Damage: 5-1=4 4 4
They collectively give cheeetar a few punctures, but nothing serious.
I overcome my pain and continue working on the enhancements.
| You wisely decide to overcome your pain before continuing work. Unfortunately, you can't reach that bottle of aspirin over there. You walk over to it.
| The pins in your legs rip and tear your muscles. You are now in Bat-Fuck-Insane pain, and have heavy bleeding.
I summon my will and wake up, and then once again run like hell.
| Thankfully cheeetar has saved you from the menace. You attempt to wake up
| You wake up.
I practice my antimatter magic.
Hmmn. Not what I would do in this situation. Nevertheless, fine.
| You wield the mysteries of dark matter against an innocent barrel.
| The shot hits some kind of forcefield around the barrel, which bounces the shot back at you!
| The shot misses you by miles.
| Barrels do not repel antimatter magic. Neither do regular shields... You look in the barrel.
An unhappy man in a ninja suit looks out at you.
Repair ship.
| Org investigates the damage. He writes down what needs repairing, but doesn't do anything yet (+1 to further reparations (by anyone))
Pretend to be pickles
| You smile at the man looking at you, whilst pressing the disguiserer. It does not seem to be working... aheheh...
Agress robots
| Another robot blows up. Confused, the rest drive in circles looking for the foe.
Statuses:
Once again, totaly F***ed up. A mysteriously large explosion did major damage to the structure, and being hit by 'It' shortly thereafter didn't help at all. Digital's magics on top of that just made the GM cry for the caravel's inhabitants. 7 laser cannons. Captained by Grain_Trader_152. Engines disabled. Alongside the Morning Star.
Small (10cm tall) robots with built in laser weapons (crappy). Probably lots of them. Unknown combat skills.
Grain_Trader_152:
Wields yellow lightsaber. Dead
X1: Wielded an explosive weapon. Wields a green lightsaber. Competent lightsabereer?
Dead
G1: Dead. Competent gunner?
L1:Wields laser pistol. Dead
L2:Wields laser pistol. Oh-so-horribly dead. Burnt, fried, or frozen, take your pick.
P1:Probably dead. Wields hand-held plasma blaster.
P2:Broken ribs, burnt leg. Wields hand-held plasma blaster. Dead
Hacker:In Morning Star. Dabbling (and a bit) lockpicker. Dead
Space sloop. Max crew 8. Basic cargo hold for 200 units of goods. 20 units of spice. Three basic laser cannons: Port, starboard, and front. Armour plating (+1 to damage rolls) (Slight damage)(One armour plate loose). 'Long nine' plasma blaster (long range, -1 to enemy damage rolls)(Reinforced). Deluxe computer terminal: Linked to all other equipment.
'Alternative computer use'- A beginner's guide to hacking: on hard drive.
'Shoruke's value editor: Not here right now. Leave a message.
Mechanical components.
Very strong chest (blasted open). Contents: Nothing
Has a scrap-metal mechanised training dummy. (+1 to lightsaber training. Still won't become an expert using this, but you will become pretty good).
Alongside the caravel.
Badly damaged!-plans for reparation made
Attacking robot things.
Inventory: 2 generator.
Skills: Value editor (and 3 bits). Novice (and 2 bits) defensive code user
Damage: None
Notes: The status of computers is unclear. May or may not be concious. Upgraded (+1 to roles?). Human mind
Inventory: Basic clothing, Round-lightsaber-shield with built in snack dispenser (cyan)(radioactive: roll to risk mutation (6 only), then roll to determine mutation nature) built in teleporter portal creator. Second orb (required for setting coordinates of destination for lightshield portal). Big thick book about wormhole use (read). 2 GOO MINIONS.
Skills: Dabbling(and 2 bits) computer user. Dabbling (and a 2 bits) lightsabereer. Novice logic-user. Dabbling thrower. Mechanic (and 2 bits). Dabbling (and a bit) matter-creator. Novice (and a 3 bits) scientist. Dabbling grappler. Novice (and 3 bits) portaller. Mage (and 2 bits).
Injury: No left arm. Which begs the question how you do stuff like read a book :/ Ah, whatever.
Notes: You know how to modify/repair lightsabers. Energised. Grotesque head. Genius: +1 to intelligence based role, further +1 to sixes
Inventory: Basic clothing, lightsaber (yellow)
Skills: Dabbling lightsabereer. A tiny bit agile. Skilled (And a 6 bits) Mage. Dabbling (and a bit) sneaker. Flyer. Dabbling thief. Dabbling (and 2 bits) searcher. Novice (and a bit) Magdic.
Damage: Bad cut. Fairly painless hole in arm.
Spells: Antimatter shield? Antimatter blast. Antimatter bomb?
Notes: You cannot sense shininess. You know the general background of the system.
Inventory: Basic clothing, lightsaber (orange). Broken lightsaber (green). Diagrams of the galleon. Plans for a ship which can be made from scrap metal.
Skills: Fairly strong, lightsabereer (and a 3 bits), fairly agile. Dabbling kidnapper. Competent Mechanic. Novice searcher. Novice map-maker. Dabbling (and 2 bits) diagram-maker. Dabbling gunner. Dabbling grappler. Fairly black-hearted.
Damage: A few laser punctures.
Notes: You know how to repair the galleon.
Inventory: Basic clothing. Lightsaber (white). Trading for dummies infamous pirates. Antimatter shield? Improvised golf club. Expensive black blindfold. Golf balls.
Skills:Novice (and a bit) Gunner. Novice grappler. Dabbling looter. A bit tough. Novice (and a bit) merchant. Novice (and a 3 bits) order-giver. Dabbling (and a bit) computer user. Novice (and a 2 bits) rouser. Novice (and 3 bits) navigator. Novice lightsabereer. Golfer (and a bit). Dabbling swashbuckler. Golf-Mage.
Spells: Terminal velocity golf-balls.
Notes: Infamous (On smuggles). Captain of the Morning Star.
Inventory: Basic clothing. Boltgun. Power sword.
Skills: Lightsaberereer (and a bit). Novice (and a bit) mechanic. Dabbling matter-creator. Novice sub-conciousness user. Dabbling (and 2 bits) boltgun user. Magic user. Novice (and a bit) mage.
Damage: Slightly (magically) burnt
Notes:Un-Unconscious (braaaaains?).
Inventory: Traumatising clothing. Traumatising sign. Encyclopaedia Cyclopia. One Lightsaber (blue). 'It'. Leg-implants (1/4 done).
Skills: Novice (and 3 bits) searcher. Dabbling investigator. Dabbling lightsabereer. Mechanic (and 4 bits). Novice (and a 3 bits) scientist. Dabbling (and a 2 bits) 'It' user. Dabbling (and a bit) sneaker. Dabbling (and 2 bits) medic.
Unconscious skills: Skilled (and a bit) Scientist. Skilled magic user. Skilled (and a bit) Mechanic.
Damage: Terrible leg damage.
Notes: Knows how to build 'it', a mysterious super weapon. Knows how to make super legs. In Bat-Fuck-Insane pain.
Inventory: Basic clothing. 200 credits. Plasma blaster. Metal bar. Blue lightsaber.
hat.
pistol (ammo=plenty).
uniformSkills: Sneaker (and a bit). Novice merchant. Dabbling (and 2 bits) medic. Dabbling lockpicker. Gunner. Novice (and 3 bits) searcher. A bit agile. Dabbling (and 2 bits) metal bar wielder. Novice (and 2 bits) plasma blaster wielder. Novice comedian. Swashbuckler: Skilled swashbuckler (and a bit). Novice (and 2 bits) lightsabereer. Novice navigator (and 2 bits). Dabbling Mechanic
Damage:
Shot in chest x2.
Shot in leg.
Notes:
Inventory: Basic clothing. Lightsaber (yellow). Computer components, robot components.
Skills: Competent (and a 6 bits) Computer user, novice gunner, dabbling (and 2 bits) investigator. Competent (and a 6 bits) Hacker. Dabbling (and a bit) lightsabereer.
Damage: Scratches (lots). Beaten up. Burnt.
Notes: Knows how the laser cannons work. A bit. Knows how the computer terminal was installed. A bit. Knows how the computer terminal works. h4x0r of the Morning Star. Computer mind.
Please point out any mistakes.