I kill L1 with my lightsaber.
Someone should get the unconscious people into holding.
| You stab L1 with your lightsaber. He never even saw you coming. You lose some compassion.
Not the pickles!!! I'll go sadly back to the ship, and make sure no hostiles managed to get aboard to pillage/loot anything.
So, How 'bout them 2s, what what?
| You slouch back to the ship... you take a barrel of golfballs with you...
four...
I get the surrendered/unconscious people onboard the Morning Star.
| You pick up X1 and drag him across to the Morning Star. Half way across the boarding plank, he wakes up!
| He falls of the plank, but manages to grab the edge
| He clambers back up, and punches you!
| Still terrified from the near-death thing, his punch is weak. You run back onto the Morning Star. You hack at the boarding plank
|. You swing at the plank with all your might. The saber bounces back, and
| hits you right in the face! You fall unconscious, with a great big scar on your face and heavy bleeding.
I secure the door with any method possible, then when the door is fully sealed, I teleport in with my lightsaber-shield thing and try to mutate the hacker with my radioactive lightsaber.
| You pile some dirty laundry against the door, and mess with the portal thing. You switch off the active portals.
Somewhere, shoruke swears at you.
In other news, your lightshield suddenly glows brightly. You feel a strange pain in your head, and fall unconscious.
| Your unconsciousness is restless (+1 to waking up next turn).
Mutate: No. Well, that last bit was, but that was from last turn.
I wake up. And, if possible, collect parts for the leg enhancements.
| You try to wake up. (+2 to waking up)
| You wake up, woozy. You feel as if you have lost something... but you have also inexplicably gained leg-enhancement plans.
I'll take any items I can easily grab and get back to the Morning Star
| You look around for stuff to loot
| First off, you nab Grain_Trader's hat. You equip the
hat. Then you look around for other stuff to nick. Well, ok, you steal his
pistol too. And his
uniform. Then you look for other stuff. Hey, would you look at that, spice. This stuff is worth a dime. It is also totally different to the spice of arakkis... no, seriously. It's just a mind-altering spice, no visions for you.
20 units of spice obtained.
I draw my lightsaber and prepare to take out the robots as they come through one at a time.
| You telepathically link to the value editor.
| Your thoughts stream through the link, and in return come... the value editor's thoughts. They are alien, crude, organised. You are curious towards this, and the value editor is curious towards you... your thoughts mingle and dance, until you can
SEE THROUGH TIME think like a computer. The value editor can now think like human.
Anyway, those damn probably many robots! You fire beams of hack at them:
| but realise that you can't do that. This is not the matrix, and despite your best efforts air does not conduct malicious codes.
BATTLE:You lightsaber at the robots
| You suck at lightsabering.
Robot1: FIRE LAZERS
|>LAZERS FAIL TO FIRE?
Robot2: FIRE LAZERS
| The second robot fires a hail of laser beams at you
| The lasers appear aimed to miss, but what with there being so many of them you get hit anyway
| You protect your face with your hands, but get scratches all over the rest of your body.
Robot3-6: GOTO ENEMY: 1 6 6 5
Using their amazing homing instinct, three new robots roll up to the battle. Somewhere, a fourth rolls into a trash compactor.
I awaken myself.
| You do nothing.
| You slip into a deep sleep (-1 to waking up).
Break the fudge out
| Why bother with picking the lock when you can just break down the door?
| The hacker punches the door down. It is slightly cushioned by a pile of laundry and katsuun.
The atmosphere generator beeps at you again to get some people off the ship.
Statuses:
Once again, totaly F***ed up. A mysteriously large explosion did major damage to the structure, and being hit by 'It' shortly thereafter didn't help at all. Digital's magics on top of that just made the GM cry for the caravel's inhabitants. 7 laser cannons. Captained by Grain_Trader_152. Engines disabled. Alongside the Morning Star.
Small robots with built in laser weapons. Probably lots of them. Unknown combat skills.
Grain_Trader_152:Has shiny pegleg.
Wields yellow lightsaber. Surrendered
X1: Wielded an explosive weapon. Wields a green lightsaber. Competent lightsabereer?
Knocked out.
G1: Dead. Competent gunner?
L1:Wields laser pistol. Slightly battered
L2:Wields laser pistol. Oh-so-horribly dead. Burnt, fried, or frozen, take your pick.
P1:Probably dead. Wields hand-held plasma blaster.
P2:Broken ribs, burnt leg. Wields hand-held plasma blaster. In pain
Hacker:In Morning Star. Dabbling (and a bit) lockpicker.
Space sloop. Max crew 8. Basic cargo hold for 200 units of goods. Three basic laser cannons: Port, starboard, and front. Armour plating (+1 to damage rolls) (Slight damage)(One armour plate loose). 'Long nine' plasma blaster (long range, -1 to enemy damage rolls)(Reinforced). Deluxe computer terminal: Linked to all other equipment.
'Alternative computer use'- A beginner's guide to hacking: on hard drive.
'Shoruke's value editor: on hard drive.
Mechanical components.
Very strong chest (blasted open). Contents: Nothing
Has a scrap-metal mechanised training dummy. (+1 to lightsaber training. Still won't become an expert using this, but you will become pretty good).
Alongside the caravel.
On hard drive.
Inventory: 2 generator.
Skills: Value editor (and 3 bits). Novice (and 2 bits) defensive code user
Damage: None
Notes: The status of computers is unclear. May or may not be concious. Upgraded (+1 to roles?). Human mind
Inventory: Basic clothing, Round-lightsaber-shield with built in snack dispenser (cyan)(radioactive: roll to risk mutation (6 only), then roll to determine mutation nature) built in teleporter portal creator. Second orb (required for setting coordinates of destination for lightshield portal). Big thick book about wormhole use (read)
Skills: Dabbling(and 2 bits) computer user. Dabbling (and a 2 bits) lightsabereer. Novice logic-user. Dabbling thrower. Mechanic (and 2 bits). Dabbling (and a bit) matter-creator. Novice (and a 3 bits) scientist. Dabbling grappler. Novice (and 3 bits) portaller
Injury: No left arm. Which begs the question how you do stuff like read a book :/ Ah, whatever.
Notes: You know how to modify/repair lightsabers. Energised. Unconscious (+1 to waking up)
Inventory: Basic clothing, lightsaber (yellow)
Skills: Dabbling lightsabereer. A tiny bit agile. Skilled (And a 4 bits) Mage. Dabbling (and a bit) sneaker. Flyer. Dabbling thief. Dabbling (and 2 bits) searcher.
Damage: Bad cut. Fairly painless hole in arm. Great big cut in face
Spells: Antimatter shield? Antimatter blast. Antimatter bomb?
Notes: You cannot sense shininess. You know the general background of the system. Unconscious
Inventory: Basic clothing, lightsaber (orange). Broken lightsaber (green). Diagrams of the galleon. Plans for a ship which can be made from scrap metal.
Skills: Fairly strong, lightsabereer (and a 3 bits), fairly agile. Dabbling kidnapper. Competent Mechanic. Dabbling (and 2 bits) searcher. Novice map-maker. Dabbling (and 2 bits) diagram-maker. Dabbling gunner. Dabbling grappler. Slightly black-hearted.
Damage: A few bruises.
Notes: You know how to repair the galleon.
Inventory: Basic clothing. Lightsaber (white). Trading for dummies infamous pirates. Antimatter shield? Improvised golf club. Expensive black blindfold. Golf balls.
Skills:Novice (and a bit) Gunner. Novice grappler. Dabbling looter. A bit tough. Novice (and a bit) merchant. Novice (and a bit) order-giver. Dabbling (and a bit) computer user. Novice (and a bit) rouser. Novice (and 3 bits) navigator. Novice lightsabereer. Golfer (and a bit). Dabbling swashbuckler.
Notes: Infamous (On smuggles). Captain of the Morning Star.
Inventory: Basic clothing. Boltgun. Power sword.
Skills: Lightsaberereer (and a bit). Dabbling(and a 2 bits) mechanic. Dabbling matter-creator. Novice sub-conciousness user. Dabbling (and 2 bits) boltgun user. Magic user. Novice (and a bit) mage.
Damage: Slightly (magically) burnt
Notes:Unconscious (-1 to waking up).
Inventory: Traumatising clothing. Traumatising sign. Encyclopaedia Cyclopia. One Lightsaber (blue). 'It'.
Skills: Novice (and 3 bits) searcher. Dabbling investigator. Dabbling lightsabereer. Mechanic (and 3 bits). Novice (and a 2 bits) scientist. Dabbling (and a 2 bits) 'It' user. Dabbling (and a bit) sneaker. Dabbling medic.
Unconscious skills: Skilled (and a bit) Scientist. Skilled magic user. Skilled (and a bit) Mechanic.
Notes: Knows how to build 'it', a mysterious super weapon. Knows how to make super legs.
Inventory: Basic clothing. 200 credits. Plasma blaster. Metal bar. Blue lightsaber.
hat.
pistol (ammo=plenty).
uniformSkills: Sneaker (and a bit). Novice merchant. Dabbling (and 2 bits) medic. Dabbling lockpicker. Gunner. Novice (and 3 bits) searcher. A bit agile. Dabbling (and 2 bits) metal bar wielder. Novice (and 2 bits) plasma blaster wielder. Novice comedian. Swashbuckler: Skilled swashbuckler (and a bit). Novice lightsabereer. Novice navigator (and 2 bits)
Damage:
Shot in chest x2.
Shot in leg.
Notes:
Inventory: Basic clothing. Lightsaber (yellow). Computer components, robot components.
Skills: Competent (and a 6 bits) Computer user, novice gunner, dabbling (and 2 bits) investigator. Competent (and a 6 bits) Hacker. Dabbling lightsabereer.
Notes: Knows how the laser cannons work. A bit. Knows how the computer terminal was installed. A bit. Knows how the computer terminal works. h4x0r of the Morning Star. Computer mind
Please point out any mistakes.