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Author Topic: Armok 0.03.40d  (Read 20500 times)

Toady One

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Armok 0.03.40d
« on: May 03, 2002, 05:05:00 pm »

Here's another one.  All of Three Toe's problems have been addressed.

Let me know if it works, where it crashes, and so on.  If I can get through these bugs quickly, I'll be on to the editors that much sooner.

[ May 03, 2002: Message edited by: Toady One ]

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ThreeToe

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Re: Armok 0.03.40d
« Reply #1 on: May 03, 2002, 06:50:00 pm »

"You have learned the Corpse Chunk #373 Wielding Skill"

Everything works so far- still trying to cause the corpse-robbing error, but the swords always fall out of thier hands before they die!

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Alanor

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Re: Armok 0.03.40d
« Reply #2 on: May 03, 2002, 10:19:00 pm »

WOW

success!!!

I just sent a save game of mine... including me in the middle of a gnome battle.. slaughtering gnomes...
to Tarn..
he opened it up.. and played my game!!!!

woo hoo!

saving works! :-)

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Alanor
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Demon

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Re: Armok 0.03.40d
« Reply #3 on: May 04, 2002, 07:26:00 am »

Tarn, you never cease to amaze me!  You fixed all those bugs so fast.  Just want to let you know how much I appreciate what youre doing!
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Toady One

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Re: Armok 0.03.40d
« Reply #4 on: May 04, 2002, 09:19:00 am »

He he.  Well, I have about six billion humans on the planet begging me to remove their tails as quickly as possible.
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ThreeToe

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Re: Armok 0.03.40d
« Reply #5 on: May 04, 2002, 12:30:00 pm »

Where's the sun? Where's the panents and stars?

Also, I think mangleing parts should cause just as much pain as severing them- right now you sever a toe and pass out, but mangle an arm and your ok.

Also- people live- and are conscience! when you hack through thier chest and damage the heart and lungs- the only thing that stops them from comeing right back at you is "Immobilized due to injury" -those suckers should be dead!

Shock due to trauma is in the future page and that kind of truama should rip the soul right out of your body. -I just had a kobold take my ass down after I cut him in half!!! That ain't right!!!

Something is stopping people from bleeding out.  I know the artery criticals haven't been added yet- but when you cut a guy in halve or hack open the heart- it should SPRAY blood until the heart stops beating.

Another Idea: even after the head is severed-
the body should retain a creature identitiy for a few turns so it can spray blood and run like a chicken- or spazz out groutescly.

Even MORE Ideas: creatures should role a moral check every time they recieve a horrible wound.(ex. eye knocked out, mortally stabbed in guts or chest, crippled in leg or arm) If they fail: "OH NO! IM NOT LONG FOR THIS WORLD!!!" they are "stunned", they give up and wait for death.  If they pass- they fight like maniacs.

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Toady One

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Re: Armok 0.03.40d
« Reply #6 on: May 04, 2002, 02:27:00 pm »

You can see the stars if you use the mouse in rotate mode to bring the view closer to your character (ie move the mouse up -- make it "more first-person").  Then press Z until it is night time.  If you keep your finger on comma (the wait ten minutes button) you can watch the planet spin and the stars go around it.  If you are looking east at night, you'll see the sun rise.  If you are looking west during the day, you'll see the sun set.  Most often you can't see the sun because there's no way to look up now.  If the sun is setting or rising, and you have it in real time mode, you can actually see it slowly appear or disappear over the horizon.  I think it goes a little fast right now -- Armok time is 10x real time if I remember.  So if you leave your computer in real time for 2 hours 24 minutes, a full day will pass.  I don't know if I should adjust this or keep this.  It isn't important now.  Note that this is on my computer at 100 FPS.  If you are getting 10 FPS, then Armok time is exactly like real time.  If you get <10 FPS, Armok time is slower -- your character will outlive you, as long as you don't try to start a fight with the titans.

Pain is a little messed up right now.  I'll take a look at the numbers.

I'm not sure what to do about bleeding -- right now the game does a bleeding check every so often because it is kind of slow to do.  I can change this though.  Creatures that get massive trauma bleed out, but not initially, because the game might be far away from the next bleeding check.  This also stops creatures that have been gutted from dying instantly.  Right now death will only occur when the brain dies, from direct damage or blood loss or whatever.  If the heart stops beating then I guess the blood in the brain gets stale very fast and the brain dies in about six minutes, but people pass out much faster?  How does that work?

I don't think that being chopped in half should rip the soul out of creature's body or kill it instantly -- what about having bifurcated creatures crawl slowly around dragging their guts behind them?  Contents under pressure?  The player and other creatures should often be able to fully appreciate their predicament for a brief moment in time before passing on.

[ May 04, 2002: Message edited by: Toady One ]

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ThreeToe

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Re: Armok 0.03.40d
« Reply #7 on: May 04, 2002, 03:23:00 pm »

"If you lose 1/3 of you blood you will pass out" -TV SHOW:CSI Crime Scence Investigators

Don't worry about this crap right now- editors are more important- I just want these ideas on the record.  

I don't mind that the bifrucated live,- I just don't want them besting me in combat!  put in the "Mortal Wound Moral Check", and trauma shock that knocks you out- simialar to pain now.  maybe even the same thing.
And those 1/2 bastards hit too hard! - how can they put their backs into a swing if they have no backs?  people on the ground should be penalized for swings wether they are 1/2 or not.

Have you planing slashing vs stabbing yet?  make stabbing only hit one internal and one external organ:
"You stab him THROUGH the mouth and puncture the brain"
"You stab him THROUGH the ear and crack the skull"
"You stab him THROUGH the ribcage and puncture the heart"
OK so it's a little more complicated since the ribcage and the skull are organs too- so you actually have to go CHEST-RIBS-HEART,HEAD-SKULL-BRAIN.  but these are still related to each other by a container-contents relationship- where as with slashing:
"You hack open his head, slicing his eye, cracking his skull and scrambling his brain"

the suns are different colors...
nice touch.
How about two suns? No night- UNTIL THE CONJUNCTION!!!! EVIL!!!!

[ May 04, 2002: Message edited by: ThreeToe ]

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Toady One

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Re: Armok 0.03.40d
« Reply #8 on: May 04, 2002, 04:26:00 pm »

He he -- but what about when your heart stops, without a bleeding wound...  how long does it take for you to pass out from the lack of circulation?

Well, it's just that the numbers aren't balanced -- if a creature is bifurcated it will Not gain any strength bonuses from its legs and lower body (it usually does).  Maybe I should also reduce the strength bonuses from things below stance points (for instance, your legs when you are lying flat on the ground).  I think the problem is that the numbers don't take strength as much into consideration as properties of the sword and so on.  It will take a while to balance that out -- once we have actual humans, we'll have a permanent yard stick that we can use to totally balance all of the numbers for good.  Then punches won't kill so often, and so on.

I've just thought of how to make the hit text a lot less stilted -- right now it just kind of lists the things that happen as it calculates them out, but now I should be able to construct much more interesting sentences along the lines of the ones you've been writing.

As for stab vs. slash, it's in the Combat Future Page, hidden near the bottom.  There are also lots of things in my cleaning notes.  In the end, you'll be able to stab and slash with a sword, and there will be different benefits and costs for each type of move.  Thrusts will probably get stuck in the opponent more often -- in fact, any good thrust is stuck in the opponent by definition, even if it is easy to pull out again.

The only barrier to having two suns is having me sit down and puzzle out the lighting mathematics for all of the different types of sunsets and so on -- it'll be the same when I add a moon -- I will be able to have phases of any moon using actual orbit locations and all that kind of thing...  if I have two suns then that might be very hard for the moon, since the normal phases we are used to just won't apply anymore...  maybe if you have more than one sun any moons will just stay lit all of the time, for simplicity.  A moon will also trace out a strange path through the sky, just by virtue of the fact that it is orbiting the planet which is orbiting a sun.

What's the deal with having more than one sun?  What's orbiting what in those fantasy settings?  Maybe the sun should be orbiting the planet you're on, and the phases of the moon are just some magical phenomenon.  I have to square all of this fantasy vs. astronomy nonsense somehow, especially when I start deviating from the regular real-life set up.

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Zonk

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Re: Armok 0.03.40d
« Reply #9 on: May 05, 2002, 12:52:00 am »

i like this version a LOT!!!!!!!!!!!!!!I really much like the "relative size compared to race average" in the status screen...i once got an Ice Dragon weighting 6 tons...354% of average size!

But..you said you added not only teeths and saving...but also claws...and i can't manage to get claws attack to work..

[ May 05, 2002: Message edited by: Zonk ]

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ThreeToe

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Re: Armok 0.03.40d
« Reply #10 on: May 05, 2002, 01:12:00 pm »

Hey Zonk, how did you get "relative size"? all I get is the general creature description on the status screen.

Also- claw attack haven't been added yet.

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chaoticag

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Re: Armok 0.03.40d
« Reply #11 on: September 29, 2008, 08:26:12 am »

This version looks a lot better than the current one... what happened?

Too bad the download doesn't work.
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Okenido

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Re: Armok 0.03.40d
« Reply #12 on: September 29, 2008, 08:39:17 am »

Is this a new record for thread necromancy?
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IndonesiaWarMinister

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Re: Armok 0.03.40d
« Reply #13 on: September 29, 2008, 10:32:29 am »

Yep World Record
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Ascii Kid

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Re: Armok 0.03.40d
« Reply #14 on: September 29, 2008, 10:34:14 am »

Yeah, 6 years on the internet is like 60 decades on the outside world.
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