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Author Topic: Armok 0.03.40d  (Read 20510 times)

Creamcorn

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Re: Armok 0.03.40d
« Reply #15 on: September 29, 2008, 03:39:09 pm »

Pfft. I know an even older topic lurking around in here.

Though I wouldn't bump it. :\
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

Micro102

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Re: Armok 0.03.40d
« Reply #16 on: October 08, 2008, 07:26:19 pm »

so what, the game doesnt exist anymore? ive been looking for the first slaves of armok
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Okenido

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Re: Armok 0.03.40d
« Reply #17 on: October 08, 2008, 08:43:59 pm »

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Neonivek

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Re: Armok 0.03.40d
« Reply #18 on: October 09, 2008, 01:30:29 pm »

I LOVE reading that page just to see what dirrection Toady was going to bring it in.

Though Toady, If I remember correctly, said that not everything was going to be put in Slaves to Armok Chapter 2: Dwarf Fortress... It is still interesting to look at and wonder what he would actually put in the game
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