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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 810441 times)

WealthyRadish

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10590 on: October 29, 2014, 04:23:48 pm »

Spoiler: Updoot (click to show/hide)

I can dream, can't I?
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Fniff

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10591 on: October 29, 2014, 04:26:14 pm »

Quote
Reduced minisentry hitpoints from 100 to 50
Reduced minisentry damage -20%
GOD BLESS VALVE!

Spehss _

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10592 on: October 29, 2014, 04:39:19 pm »

How big is the change to pyro's default flamethrower? Haven't played in a while, don't know what damage was like before/after pyromania update.
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Steam ID: Spehss Cat
Turns out you can seriously not notice how deep into this shit you went until you get out.

Leafsnail

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10593 on: October 29, 2014, 05:07:39 pm »

- RIP pocket 2fort snipers
- The degreaser change is interesting, rebuffing ubers is one of the pyro's most important roles
- Not sure if that TT change is likely to do anything, I guess it makes it a bit harder to run down enemies when you're not charging?
- Wasn't the whole point of DDS that you could survive a snap headshot?  I don't really get what it's meant to do now.
- Did pyros really need another nerf? e: they really don't, slow and short-range is not a good combination
- I don't think this will make that much difference to the DR.
- Minisentries have basically been removed, cool.  I think the previous fix to their hitbox made them a lot less good anyway.
- I guess getting multiple hits at once with the Black Box was pretty bad, would've been better just to limit the health gained per shot to 15 though I think.

Does the crit thing affect Valve servers, or just custom ones?
« Last Edit: October 29, 2014, 05:23:29 pm by Leafsnail »
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Putnam

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10594 on: October 29, 2014, 06:06:24 pm »

Reserve shooter is now completely useless due to that degreaser change

- Wasn't the whole point of DDS that you could survive a snap headshot?  I don't really get what it's meant to do now.

nah, that was just obnoxious as shit, the point was more for scouts attempting to harangue you.

Cheedows

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10595 on: October 29, 2014, 06:32:44 pm »

They nerfed the degreaser that much? Well shit, guess I gotta revert to default, airblasting players is one of the main niches of being a pyro. The quicker  weapon switch is definitely not worth both decreased afterburn and limited airblasting.
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TamerVirus

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10596 on: October 29, 2014, 06:36:41 pm »

SPOOKY BUMPER CARS WOO!

Spook Carnival 2014
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JoshuaFH

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10597 on: October 29, 2014, 06:57:02 pm »

Spoiler: Updoot (click to show/hide)

I can dream, can't I?

I was about to call you a liar, then I noticed the invisi-text. :P

Actual update is live and much, MUCH MUCH MUCH less radical than what you posted. Instead we get... BUMPER CARS WHOOO.
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Graknorke

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10598 on: October 29, 2014, 06:58:53 pm »

Hey, random crits are good. I don't understand why everybody hates them so.
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JoshuaFH

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10599 on: October 29, 2014, 06:59:44 pm »

Hey, random crits are good. I don't understand why everybody hates them so.

Nah they're bad.
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WealthyRadish

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10600 on: October 29, 2014, 07:01:10 pm »

People still believe me when I post updates?!

I made that with some HTML editing, glad it looked convincing.
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PTTG??

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10601 on: October 29, 2014, 07:25:17 pm »

Hey, random crits are good. I don't understand why everybody hates them so.

Nah they're bad.

Eh, they're not awful.
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A thousand million pool balls made from precious metals, covered in beef stock.

JoshuaFH

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10602 on: October 29, 2014, 07:28:04 pm »

I really wish I COULD play, but my general ability to connect to ANY SERVER WHATSOEVER is awfully limited.
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Fniff

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10603 on: October 29, 2014, 07:31:42 pm »

I have the same problems. Try seeing if you just got the update, that's what happened with me.

JoshuaFH

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10604 on: October 29, 2014, 07:49:23 pm »

I have the same problems. Try seeing if you just got the update, that's what happened with me.

I mean, even before the update, I have awful terrible problems finding and connecting to servers. The sudden influx of traffic only exacerbates it.
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