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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 810410 times)

Leafsnail

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10605 on: October 29, 2014, 08:32:16 pm »

How bad are you at fighting pyros?
nah, that was just obnoxious as shit, the point was more for scouts attempting to harangue you.
I would rather have a weapon that's capable of fighting back against scouts than an item that maybe allows me to survive one more hit if the scout is bad at aiming (while I fail to do anything in response due to my lack of a close-range weapon).
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Putnam

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10606 on: October 29, 2014, 08:40:39 pm »

Sniper Rifle's perfect for fighting scouts.

Fniff

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10607 on: October 29, 2014, 08:56:12 pm »

I can't see that, unless you are so good at leading shots that you are basically omniscient. Or have a really good ping unlike me.
I'm happy when my ping is below 200. At the worst of times it can hit 999.

Leafsnail

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10608 on: October 29, 2014, 09:02:20 pm »

I guess bodyshotting scouts at close range is doable (it's easier than trying to meatshot one while also running around at scout speed, afterall) but then you're trying to fight them with a gun that's over twice as slow as theirs and which does under half the damage.
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Putnam

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10609 on: October 29, 2014, 09:03:30 pm »

Scouts tend not to be that good at avoidance. I have actually seen people write that "headshotting scouts running straight towards you" is a sure sign that you're a hacker.

Fniff

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10610 on: October 29, 2014, 09:04:37 pm »

You either play with terrible scouts or my understanding of how being a scout works is just all wrong.

Chaos Armor

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10611 on: October 29, 2014, 09:05:52 pm »

Scouts running straight at you are scouts who haven't yet learned how to play scout.

Edit: Or they're eating and have one hand on the keyboard. I do it frequently.
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Fniff

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10612 on: October 29, 2014, 09:07:18 pm »

Playing scout is like playing a spy: if you're in front of an enemy, you're doing it wrong.

Putnam

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10613 on: October 29, 2014, 09:08:49 pm »

guys I play valve pubs

i mean i thought that was implied

i guess i wasn't clear enough and that's entirely my fault

Fniff

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Re: Scream Fortress 2: Old Halloween maps are LIVE! AWOOOOO!
« Reply #10614 on: October 29, 2014, 09:09:44 pm »

You either play with terrible scouts or my understanding of how being a scout works is just all wrong.

JoshuaFH

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10615 on: October 29, 2014, 09:16:58 pm »

I can never resist linking a relevant Team Service Announcement:

https://www.youtube.com/watch?v=L6N1cI2xtWs
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MaximumZero

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10616 on: October 29, 2014, 09:27:44 pm »

Wat.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
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Leafsnail

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10617 on: October 29, 2014, 10:34:31 pm »

420 W+M1 erry class
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TamerVirus

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10618 on: October 29, 2014, 10:58:49 pm »

TF2 is actually really fun.

And really unexpected
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What can mysteriously disappear can mysteriously reappear
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MetalSlimeHunt

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Re: Scream Fortress 2: Carnival of Carnage is LIVE! "Misfortune telling!"
« Reply #10619 on: October 29, 2014, 11:48:56 pm »

Once, I believed that Merasmus could not get any better. I was wrong.
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