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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 813303 times)

Deadmeat1471

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5160 on: December 23, 2010, 06:28:17 am »

You will have the feesh and you will like it.
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The Scout

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5161 on: December 23, 2010, 06:29:58 am »

Gonna sort out my backpack then give you guys the link.
Edit: Here is the clean version. Took me an hour to clean it up. http://www.tf2items.com/id/RedAlertFan
« Last Edit: December 23, 2010, 07:29:17 am by RedAlertFan »
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ECrownofFire

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5162 on: December 23, 2010, 07:59:36 am »

Might as well post my backpack as well, right here. First page is Polycount, Vintage, and other assorted things, second page is older weapons, crates, and metal. Fourth page is all non-tradable, don't bother looking at it.
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Osmosis Jones

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5163 on: December 23, 2010, 09:31:50 am »

Here's mine. I seriously need a decent hat. Only non event one I have is the whoopee, and I'm not a fan.
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ToonyMan

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5164 on: December 23, 2010, 01:23:32 pm »

With the free key I opened a festive crate I found yesterday.

I found the jag.  :]
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Sensei

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5165 on: December 23, 2010, 01:26:32 pm »

Is the jag any good? I thought it wouldn't be and traded it when I got it, but I'm second guessing that decision. I thought the damage reduction applied to the turrets you build.

Also, who wants a spy token?
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PTTG??

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5166 on: December 23, 2010, 01:29:26 pm »

I really want the Jag... it looks VERY useful for an engie which cowers behind his sentry all the time, which I do. I still got a shotty.
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Strange guy

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5167 on: December 23, 2010, 02:24:33 pm »

I've heard the Jag is currently bugged to barely speed up construction at all. Even when it's working I'm not convinced of it's value, but maybe I just like wrenching things too much.
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Thexor

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5168 on: December 23, 2010, 02:51:18 pm »

The Jag looks useful, but only somewhat. If I'm reading the description right, it only speeds up construction speeds, not repair speeds - if you build a Sentry and start wrenching it, it'll build fast, but it's of no use once the Sentry is already set up and you're repairing it. Then again, -25% damage isn't huge (dealing with Spies? That's what the Shotgun is for!), and being able to set up a gun quickly is certainly valuable...
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Duke 2.0

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5169 on: December 23, 2010, 03:15:24 pm »

 Does it increase the base build speed, or the increased build speed from hitting it?
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Mr.Person

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5170 on: December 23, 2010, 05:10:04 pm »

I tested it out with the Jag I got out of my stocking stuffer unlocked festive crate. Long story short, the Jag sucks. By wrenching a teleporter, I saved a grand total of ~1.5 seconds off of a 10 second build. When they say "+15% faster building speed", they mean +15%. And 15% is not a whole lot.

I dunno about the rest of you, but I think it was faster even without wrenching, but I'm not sure, I wasn't being very scientific about it.
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By definition that makes you a fan since you still buy them.

Duke 2.0

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5171 on: December 23, 2010, 05:30:29 pm »

If it's on top of the half-build time of hitting it then it's useless. If it's a base 15% increase then it's useful. If the half build time applies to the extra 15% to grant 30% extra when hitting it then it would be extremely useful.

 But I don't think it would be that useful, even if it sounds ideal.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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ToonyMan

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5172 on: December 23, 2010, 06:23:31 pm »

Look what somebody just randomly found.  :]

i am the robin williams
it is me
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Zai

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5173 on: December 23, 2010, 07:13:45 pm »

What should I use my key on? A festive crate (estimated 34% chance of getting a hat I don't have, another estimated 66% chance of getting a weapon I don't have) or a series 9 crate (estimated 96% chance of getting 1 of 6 crate-only paints (5 of which I wouldn't mind getting), estimated 3% chance of getting Solly's set hat, 1% of getting an Unusual Hat)?
« Last Edit: December 23, 2010, 07:34:11 pm by Zai »
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Duke 2.0

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5174 on: December 23, 2010, 07:14:38 pm »

 Try for an unusual. And paints are always nice. The new weapons are all in the drop tables, so no issue.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO
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