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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 821335 times)

LASD

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5040 on: December 13, 2010, 03:01:39 pm »

Indeed it is, just found one of the festive crate thingies. Not openable with any key, just a description saying to wait and see. And an expiration date on the 31st.
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Cecilff2

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5041 on: December 13, 2010, 05:31:52 pm »

Alright, screw the hitbox. Just do some radical funky thing so lag compensation works.
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PTTG??

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5042 on: December 14, 2010, 06:15:44 pm »

It had better be free. I barely tolerate crates as it is, and it seems like the only thing I ever recieve is crates nowadays anyway.
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Sowelu

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5043 on: December 14, 2010, 10:01:01 pm »

I've never ever got a crate.  :/
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Osmosis Jones

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5044 on: December 14, 2010, 10:33:32 pm »

It had better be free. I barely tolerate crates as it is, and it seems like the only thing I ever recieve is crates nowadays anyway.

They make great trade sweeteners. People often assign them more worth than they really have, so you can get decent items for cheaper.
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Mr.Person

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5045 on: December 15, 2010, 12:01:29 am »

I've seen 4 or 5 crates trade for a bad hat. I've seeb 6 or 7 trade for an ok hat.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Shadowlord

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5046 on: December 15, 2010, 12:13:30 am »

I've only ever traded crates for a halloween mask, never for an actual hat.
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Mr.Person

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5047 on: December 15, 2010, 12:16:52 am »

When I say "bad hat", I meant Napper's Respite, Ellis' Cap, and Old Guadalajara back when they were all worthless. I don't check on prices anymore since I don't trade anymore, so I don't know.
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Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Strange guy

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5048 on: December 18, 2010, 08:04:45 am »

Aye! Me bottle o'scrumpy! Anon!

Christmas update for TF2 is go. The map stamps are good for mappers, and cause no problem for anyone else so are good. The new map and mode (melee+ medieval weapons only) are interesting, if not amazing. Festive keys are now available, same price as normal keys. Mann Co sale, though I don't really care about that. New hats, they're all nice but I expect them to be perceived as extremely valuable for a while so won't be getting any. More straight buff set bonuses  >:( but at least they don't require hats. Some of the new weapons are very interesting, but others suffer from being useless (extra damage melee for heavy with a passive debuff for example) while others are straight upgrades (medics new saw- as if they didn't already have straight upgrades...).

What crafting recipes have been revealed on the wiki show 2 reclaimed metal + an item each. Seriously. And I thought 1 reclaimed was too much. Hopefully their value will sink like a stone as the polycount did, to about a scrap each. I haven't even crafted the haloween axe yet, so this is annoying.

Edit: 14 new weapons, 0 new kill icons.
« Last Edit: December 18, 2010, 08:06:39 am by Strange guy »
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HLBeta

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5049 on: December 18, 2010, 09:03:22 am »

Festive keys are now available, same price as normal keys.
I had actually been hoping that the Christmas event would contain some element of charity and the key would be available through some kind of event at not monetary cost. Shows what I know.  ::)
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ToonyMan

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5050 on: December 18, 2010, 12:18:32 pm »

Hell yes.  Look at this.  Are these new medic weapons?  Cool cool cool.  So apparently the new gamemode you can only use "dated" weapons I guess.

Here's a thread in the TF2 forums that explains the new weapons.

Cool as hell.
« Last Edit: December 18, 2010, 12:32:14 pm by ToonyMan »
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Sensei

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5051 on: December 18, 2010, 01:22:47 pm »

Frankly as the heavy I wouldn't miss 20HP if I had any intent of using melee (which I like to, because it's fun).

And I guess the Brass Beast basically behaves like the old Sasha... but with MORE damage? Why do they keep buffing the heavy?

And the candy cane for scout sounds pretty cool too, though I don't actually bonk people often.

Can't wait to see newbs screw up with the Boston Basher.
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Duke 2.0

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5052 on: December 18, 2010, 03:01:13 pm »

 I'm kinda blerrrgggg on all this. Also, festive keys. Blerrrrrrrrg.
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Buck up friendo, we're all on the level here.
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ToonyMan

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5053 on: December 18, 2010, 03:02:47 pm »

I'm kinda blerrrgggg on all this. Also, festive keys. Blerrrrrrrrg.
YOU'RE RIGHT DUKE, YOU PAID FOR THIS GAME AND ALL UPDATES SHOULD BE FREE AND FAST
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Duke 2.0

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Re: Team Fortress 2: Australian Christmas update! "Gette it onne!"
« Reply #5054 on: December 18, 2010, 03:08:22 pm »

 I paid 10$ for this and two other games, I deserve bette-
 *smacks self in face with Boston basher*
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO
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