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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 830065 times)

ToonyMan

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5025 on: December 02, 2010, 10:57:46 pm »

Don't fret Duke.  Just between you and me and the whole world my computer I use to play TF2 only has an integrated graphics card and it runs quite well with the settings I have.
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Thexor

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5026 on: December 02, 2010, 11:59:47 pm »

Double health sounds interesting... but I'm curious as to how it'll play.

I'm assuming backstabs will still be instakills. (They deal 6x your current health in damage.) But what about headshots? It'll take a half-charged headshot to kill a Scout, never mind Heavies. On the flip side, proficient juggling will be much more powerful; actually, anything that prioritizes sustained damage, like juggling, miniguns, or sentries, will probably be substantially more powerful than 'burst' damage like sticky traps or headshots.


Of course, Valve hasn't yet said they will double player health (it's just on their "things we'd like to try" list). But hey, it'll be a decent experiment, at the very least.  :D


...and I am absolutely dreading can't wait to see the SPUF response to this.  ;D
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Strange guy

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5027 on: December 03, 2010, 08:49:34 am »

Wow, the beta download is big. It said 4GB when I started installing, and now it says 8. Look like I won't bother getting involved, which is a shame as I was looking forward to trying it out.
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ToonyMan

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5028 on: December 03, 2010, 10:07:24 pm »

You guys must be packing your hard drives to the brim because I have no problems with an additional 4GB, kinda feels like I'm downloading the whole game again though.
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Duke 2.0

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5029 on: December 03, 2010, 10:27:35 pm »

 In burst vs. sustained damage, burst always used to be a major advantage. Why take three seconds to unload a clip on something when you can just lob a rocket, forget about it, and have an enemy not know where you are? Really, making the game slanted towards sustained damage would do a huge balance help for pyros. It would also make ambush classes like scouts and demomen a bit more difficult, as the question isn't "Can I kill this guy before he starts firing back" so much as "Can I deal some damage and get out of here before he kills me?" So some balancing that allows for ambushing classes like pyros to get out of the fray after doing what they do would be nice.
 The current health systems are based on a fully-charged sniper rifle headshot. It would be nice to see if this was a good or bad idea. They would even increase the hitbox for the head a bit to account for the terrible lag issues it has.
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Shadowlord

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5030 on: December 03, 2010, 10:36:30 pm »

Increase the hitbox, eh? I already see people getting killed by arrows which penetrate the void to the side of their head. :P
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Duke 2.0

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5031 on: December 03, 2010, 10:37:39 pm »

 Alright, screw the hitbox. Just do some radical funky thing so lag compensation works.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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ToonyMan

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5032 on: December 03, 2010, 10:39:24 pm »

Alright, screw the hitbox. Just do some radical funky thing so lag compensation works.
Time Machete
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Myroc

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5033 on: December 04, 2010, 04:11:57 am »

Increase the hitbox, eh? I already see people getting killed by arrows which penetrate the void to the side of their head. :P
The Huntsman uses a larger hitbox than the sniper rifle does.
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tomas1297

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5034 on: December 04, 2010, 06:37:10 am »

 So is there a Bay 12 group?
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Axil

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zestorum

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5036 on: December 04, 2010, 09:54:39 am »

It's so satisfying when you dominate a guy as spy till the point he rages at you "Can you teach me how to backstab a face, cock-head?" then ragequit.
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PTTG??

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5037 on: December 06, 2010, 11:31:17 pm »

Hey, the Bay12 server is out of date! What's with that?
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Thexor

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5038 on: December 13, 2010, 02:33:59 am »

Well, time to get the rumour mill going.

TF2 updated with the following message:
Quote from: Those sneaky buggers at Valve
Team Fortress 2
- Updated some files, for no reason whatsoever

and now, suddenly, winter-themed crates are dropping. No word yet on how to open them or what's in them. What kind of event does Valve have in store?
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ToonyMan

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Re: Team Fortress 2: The #1 war-themed hat simulator. "Ahh, she's a beaut."
« Reply #5039 on: December 13, 2010, 01:56:14 pm »

I'm betting it'll be winter themed.
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