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How should libraries be set up

Single Giant library workroom. Takes a bit of set-up but once done is done.
- 90 (40%)
Specific Library sections. Books are in the library and the menu is managable.
- 111 (49.3%)
Generic library sections with free floating books. Messy, but flexible.
- 19 (8.4%)
Other: Describe (keep in mind the limits of modding)
- 5 (2.2%)

Total Members Voted: 224


Pages: 1 ... 11 12 [13] 14 15 ... 95

Author Topic: Civilization Forge 3.0  (Read 228015 times)

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Civilization Forge 2.01 - Released!
« Reply #180 on: May 01, 2010, 10:51:31 am »

Go right ahead, dragon.


Also, here is a quick patch for the plant_cf file. Just copy this and overwrite the data in the existing file. It just fixes some spelling and name issues.

Code: [Select]
plant_cf

[OBJECT:PLANT]

[PLANT:BERRIES_RASPBERRY]
[NAME:raspberry][NAME_PLURAL:raspberries][ADJ:raspberry]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:162][PICKED_COLOR:4:0:0]
[GROWDUR:1200]
[DRY][WET]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:SWAMP_TEMPERATE_FRESHWATER]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[VALUE:2]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen raspberry wine]
[STATE_NAME_ADJ:LIQUID:raspberry wine]
[STATE_NAME_ADJ:GAS:boiling raspberry wine]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:5:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[SPRING]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[SEED:raspberry seed:raspberry seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[FREQUENCY:50]
[CLUSTERSIZE:5]
[PREFSTRING:bumps]
[PREFSTRING:sweet taste]

[PLANT:BERRIES_BLACK]
[NAME:blackberry][NAME_PLURAL:blackberries][ADJ:blackberry]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:162][PICKED_COLOR:1:0:0]
[GROWDUR:1200]
[DRY][WET]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:SWAMP_TEMPERATE_FRESHWATER]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[VALUE:2]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen blackberry cordial]
[STATE_NAME_ADJ:LIQUID:blackberry cordial]
[STATE_NAME_ADJ:GAS:boiling blackberry cordial]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:1:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[SPRING]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[SEED:blackberry seed:blackberry seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[FREQUENCY:50]
[CLUSTERSIZE:5]
[PREFSTRING:bumps]
[PREFSTRING:tartness]

[PLANT:BERRIES_BLUE]
[NAME:blueberry][NAME_PLURAL:blueberries][ADJ:blueberry]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:162][PICKED_COLOR:1:0:1]
[GROWDUR:1200]
[DRY][WET]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:SWAMP_TEMPERATE_FRESHWATER]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[VALUE:2]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen blueberry cordial]
[STATE_NAME_ADJ:LIQUID:blueberry cordial]
[STATE_NAME_ADJ:GAS:boiling blueberry cordial]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:5:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[SPRING][SUMMER]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[SEED:blueberry seed:blueberry seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[FREQUENCY:50]
[CLUSTERSIZE:5]
[PREFSTRING:roundness]

[PLANT:COTTON]
[NAME:cotton][NAME_PLURAL:cotton][ADJ:cotton]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:159][PICKED_COLOR:7:0:1]
[WET]
[BIOME:SAVANNA_TROPICAL]
[BIOME:GRASSLAND_TROPICAL]
[BIOME:SHRUBLAND_TROPICAL]
[VALUE:2]
[SPRING][SUMMER]
[FREQUENCY:50]
[CLUSTERSIZE:5]
[USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE]
[MATERIAL_VALUE:3]
[THREAD:LOCAL_PLANT_MAT:THREAD]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[SEED:cotton seed:cotton:6:0:0:LOCAL_PLANT_MAT:SEED]
[PREFSTRING:fluffiness]
[PREFSTRING:softness]

[PLANT:MUSHROOM_GLOW_CAP]
[NAME:glow cap][NAME_PLURAL:glow caps][ADJ:glow cap]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:6][PICKED_COLOR:2:0:1]
[GROWDUR:600][VALUE:2]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
The material template is just called "alcohol" so we need to give it a proper name.
[STATE_NAME_ADJ:ALL_SOLID:frozen moonglow]
[STATE_NAME_ADJ:LIQUID:moonglow]
[STATE_NAME_ADJ:GAS:boiling moonglow]
We also set a few more numbers to distinguish the alcohol from the template.
[MATERIAL_VALUE:4]
[DISPLAY_COLOR:2:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[SEED:glow cap node:glow cap nodes:2:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:80]
[CLUSTERSIZE:5]
[PREFSTRING:eerie glow]
[WET][DRY]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:3]
[SHRUB_TILE:58]
[DEAD_SHRUB_TILE:58]
[SHRUB_COLOR:2:0:1]
[DEAD_SHRUB_COLOR:0:0:1]


[PLANT:MOLD_SLIME]
[NAME:slime mold][NAME_PLURAL:slime molds][ADJ:slime mold]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
    [EDIBLE_VERMIN]
    [EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:6][PICKED_COLOR:6:0:1]
[GROWDUR:300][VALUE:1]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[SEED:slime mold spawn:slime mold spawn:6:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[PREFSTRING:bitter taste]
[WET][DRY]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:3]
[SHRUB_TILE:58]
[DEAD_SHRUB_TILE:58]
[SHRUB_COLOR:6:0:1]
[DEAD_SHRUB_COLOR:0:0:1]

[PLANT:LICHEN_WEB]
[NAME:web lichen][NAME_PLURAL:web lichen][ADJ:web lichen]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
    [EDIBLE_VERMIN]
    [EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:'#'][PICKED_COLOR:7:0:1]
[GROWDUR:800][VALUE:3]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
The material template is just called "alcohol" so we need to give it a proper name.
[STATE_NAME_ADJ:ALL_SOLID:frozen dwarven firewater]
[STATE_NAME_ADJ:LIQUID:dwarven firewater]
[STATE_NAME_ADJ:GAS:boiling dwarven firewater]
We also set a few more numbers to distinguish the alcohol from the template.
[MATERIAL_VALUE:3]
[DISPLAY_COLOR:4:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:3]
[SEED:web lichen spawn:web lichen spawn:6:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:40]
[CLUSTERSIZE:5]
[PREFSTRING:intricate webs]
[DRY]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:3]
[SHRUB_TILE:'#']
[DEAD_SHRUB_TILE:58]
[SHRUB_COLOR:7:0:1]
[DEAD_SHRUB_COLOR:0:0:1]

[PLANT:BULB_CAVE]
[NAME:cave bulb][NAME_PLURAL:cave bulbs][ADJ:cave bulb]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[EDIBLE_VERMIN]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:6][PICKED_COLOR:5:0:1]
[GROWDUR:500][VALUE:2]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen dwarven sherry]
[STATE_NAME_ADJ:LIQUID:dwarven sherry]
[STATE_NAME_ADJ:GAS:boiling dwarven sherry]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:MILL:PLANT_POWDER_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:cave spice]
[STATE_COLOR:ALL_SOLID:CINNAMON]
[DISPLAY_COLOR:6:0:1]
[MATERIAL_VALUE:20]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[PREFIX:NONE]
[MILL:LOCAL_PLANT_MAT:MILL]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:cave bulb node:cave bulb nodes:5:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[PREFSTRING:heady scent]
[WET][DRY]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:3]
[SHRUB_TILE:58]
[DEAD_SHRUB_TILE:58]
[SHRUB_COLOR:5:0:1]
[DEAD_SHRUB_COLOR:0:0:1]


[PLANT:GRASS_CRYSTAL_DARK]
[NAME:dark crystal grass][NAME_PLURAL:dark crystal grasses][ADJ:dark crystal grass]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:3]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:159][PICKED_COLOR:5:0:0]
[GROWDUR:500][VALUE:3]
[USE_MATERIAL_TEMPLATE:MILL:PLANT_POWDER_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:dark crystal dye]
[STATE_COLOR:ALL_SOLID:DARK_VIOLET]
[DISPLAY_COLOR:5:0:0]
[MATERIAL_VALUE:30]
[POWDER_DYE:DARK_VIOLET]
[PREFIX:NONE]
[MILL:LOCAL_PLANT_MAT:MILL]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:dark crystal seeds:dark crystal seeds:5:0:0:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:1]
[PREFSTRING:crystal coated stalks]
[WET][DRY]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:3]
[SHRUB_TILE:159]
[DEAD_SHRUB_TILE:159]
[SHRUB_COLOR:5:0:0]
[DEAD_SHRUB_COLOR:0:0:1]

[PLANT:GRASS_CRYSTAL_RED]
[NAME:crimson crystal grass][NAME_PLURAL:crimson crystal grasses][ADJ:crimson crystal grass]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:3]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:159][PICKED_COLOR:4:0:1]
[GROWDUR:500][VALUE:3]
[USE_MATERIAL_TEMPLATE:MILL:PLANT_POWDER_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:crimson crystal dye]
[STATE_COLOR:ALL_SOLID:SCARLET]
[DISPLAY_COLOR:4:0:1]
[MATERIAL_VALUE:30]
[POWDER_DYE:SCARLET]
[PREFIX:NONE]
[MILL:LOCAL_PLANT_MAT:MILL]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:crimson crystal seeds:crimson crystal seeds:5:0:0:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:1]
[PREFSTRING:crystal coated stalks]
[WET][DRY]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:3]
[SHRUB_TILE:159]
[DEAD_SHRUB_TILE:159]
[SHRUB_COLOR:4:0:1]
[DEAD_SHRUB_COLOR:0:0:1]

[PLANT:GRASS_CRYSTAL_GREEN]
[NAME:verdent crystal grass][NAME_PLURAL:verdent crystal grasses][ADJ:verdent crystal grass]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:3]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:159][PICKED_COLOR:2:0:1]
[GROWDUR:500][VALUE:3]
[USE_MATERIAL_TEMPLATE:MILL:PLANT_POWDER_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:verdent crystal dye]
[STATE_COLOR:ALL_SOLID:JADE]
[DISPLAY_COLOR:2:0:1]
[MATERIAL_VALUE:30]
[POWDER_DYE:JADE]
[PREFIX:NONE]
[MILL:LOCAL_PLANT_MAT:MILL]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:verdent crystal seeds:verdent crystal seeds:5:0:0:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:1]
[PREFSTRING:crystal coated stalks]
[WET][DRY]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:3]
[SHRUB_TILE:159]
[DEAD_SHRUB_TILE:159]
[SHRUB_COLOR:2:0:1]
[DEAD_SHRUB_COLOR:0:0:1]

[PLANT:GRASS_CRYSTAL_GOLD]
[NAME:golden crystal grass][NAME_PLURAL:golden crystal grasses][ADJ:golden crystal grass]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:3]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:159][PICKED_COLOR:6:0:1]
[GROWDUR:500][VALUE:3]
[USE_MATERIAL_TEMPLATE:MILL:PLANT_POWDER_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:golden crystal dye]
[STATE_COLOR:ALL_SOLID:GOLD]
[DISPLAY_COLOR:6:0:1]
[MATERIAL_VALUE:30]
[POWDER_DYE:GOLD]
[PREFIX:NONE]
[MILL:LOCAL_PLANT_MAT:MILL]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:golden crystal seeds:golden crystal seeds:5:0:0:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:1]
[PREFSTRING:crystal coated stalks]
[WET][DRY]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:3]
[SHRUB_TILE:159]
[DEAD_SHRUB_TILE:159]
[SHRUB_COLOR:6:0:1]
[DEAD_SHRUB_COLOR:0:0:1]

[PLANT:CINNAMON]
[NAME:cinnamon bush][NAME_PLURAL:cinnamon bushes][ADJ:cinnamon bush]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[EDIBLE_VERMIN]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:159][PICKED_COLOR:6:0:0]
[GROWDUR:2000][VALUE:4]
[USE_MATERIAL_TEMPLATE:MILL:PLANT_POWDER_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:cinnamon spice]
[STATE_COLOR:ALL_SOLID:CINNAMON]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:40]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[PREFIX:NONE]
[MILL:LOCAL_PLANT_MAT:MILL]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:cinnamon seed:cinnamon seeds:6:0:1:LOCAL_PLANT_MAT:SEED]
  [SPRING]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[PREFSTRING:sweet scent]
[WET]
[BIOME:SAVANNA_TROPICAL]
[BIOME:GRASSLAND_TROPICAL]
[BIOME:SHRUBLAND_TROPICAL]
  [BIOME:ANY_TROPICAL_FOREST]
 
[PLANT:BLACK_PEPPER]
[NAME:black pepper vine][NAME_PLURAL:black pepper vines][ADJ:black pepper vine]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[EDIBLE_VERMIN]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:58][PICKED_COLOR:2:0:0]
[GROWDUR:2000][VALUE:4]
[USE_MATERIAL_TEMPLATE:MILL:PLANT_POWDER_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:black pepper spice]
[STATE_COLOR:ALL_SOLID:CINNAMON]
[DISPLAY_COLOR:0:0:1]
[MATERIAL_VALUE:40]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[PREFIX:NONE]
[MILL:LOCAL_PLANT_MAT:MILL]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:black pepper seed:black pepper seeds:6:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[PREFSTRING:sweet scent]
[WET]
[BIOME:SAVANNA_TROPICAL]
[BIOME:GRASSLAND_TROPICAL]
[BIOME:SHRUBLAND_TROPICAL]
  [BIOME:ANY_TROPICAL_FOREST]  
 
 
[PLANT:BERRY_ICE]
[NAME:rime berry][NAME_PLURAL:rime berries][ADJ:rime berry]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:58][PICKED_COLOR:3:0:1]
[GROWDUR:1200]
[DRY][WET]
[BIOME:TUNDRA]
[VALUE:3]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen winter wine]
[STATE_NAME_ADJ:LIQUID:winter wine]
[STATE_NAME_ADJ:GAS:boiling winter wine]
[MATERIAL_VALUE:6]
[DISPLAY_COLOR:3:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[AUTUMN]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[SEED:rime berry seed:rime berry seeds:3:0:1:LOCAL_PLANT_MAT:SEED]
[FREQUENCY:50]
[CLUSTERSIZE:5]
[PREFSTRING:amazing wine]
[PREFSTRING:glinting] 

[PLANT:BERRY_CROW]
[NAME:crowberry][NAME_PLURAL:crowberries][ADJ:crowberry]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:58][PICKED_COLOR:1:0:0]
[GROWDUR:1200]
[DRY][WET]
[BIOME:TUNDRA]
[VALUE:2]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen crowberry schnapps]
[STATE_NAME_ADJ:LIQUID:crowberry schnapps]
[STATE_NAME_ADJ:GAS:boiling crowberry schnapps]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:1:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[SPRING]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[SEED:crowberry seed:crowberry seeds:7:0:1:LOCAL_PLANT_MAT:SEED]
[FREQUENCY:75]
[CLUSTERSIZE:5]
[PREFSTRING:needlelike leaves]

[PLANT:BERRY_LINGON]
[NAME:lingon berry][NAME_PLURAL:lingon berries][ADJ:lingon berry]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:58][PICKED_COLOR:5:0:0]
[GROWDUR:1200]
[DRY][WET]
[BIOME:TUNDRA]
[VALUE:2]
[USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen lingon berry syrup]
[STATE_NAME_ADJ:LIQUID:lingon berry syrup]
[STATE_NAME_ADJ:GAS:boiling lingon berry syrup]
[MATERIAL_VALUE:20]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[EXTRACT_STORAGE:BARREL]
[PREFIX:NONE]
[EXTRACT_BARREL:LOCAL_PLANT_MAT:EXTRACT]
[SUMMER]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[SEED:lingon seed:lingon seeds:5:0:1:LOCAL_PLANT_MAT:SEED]
[FREQUENCY:75]
[CLUSTERSIZE:5]
[PREFSTRING:tartness] 


[PLANT:CANE_SUGAR]
[NAME:sugar cane][NAME_PLURAL:sugar canes][ADJ:sugar cane]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[EDIBLE_VERMIN]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:159][PICKED_COLOR:2:0:1]
[GROWDUR:2000][VALUE:2]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen rum]
[STATE_NAME_ADJ:LIQUID:rum]
[STATE_NAME_ADJ:GAS:boiling rum]
[MATERIAL_VALUE:3]
[DISPLAY_COLOR:5:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:MILL:PLANT_POWDER_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:sugar]
[STATE_COLOR:ALL_SOLID:WHITE]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:30]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[MILL:LOCAL_PLANT_MAT:MILL]
[USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen molasses]
[STATE_NAME_ADJ:LIQUID:molasses]
[STATE_NAME_ADJ:GAS:boiling molasses]
[MATERIAL_VALUE:30]
[DISPLAY_COLOR:6:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[EXTRACT_STORAGE:BARREL]
[PREFIX:NONE]
[EXTRACT_BARREL:LOCAL_PLANT_MAT:EXTRACT]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:sugar cane seed:sugar cane seeds:2:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[PREFSTRING:sweet juice]
[WET]
[BIOME:SAVANNA_TROPICAL]
[BIOME:GRASSLAND_TROPICAL]
[BIOME:SHRUBLAND_TROPICAL]
  [BIOME:ANY_TROPICAL_FOREST]

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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Adamantine Fist

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Re: Civilization Forge 2.01 - Released!
« Reply #181 on: May 02, 2010, 03:04:14 pm »

Why is it that alunite and nivocite (not to mention a whole host of other stones) do not show up as usable in any constructions? They aren't even economic stones, and if they are then they don't show up on the economic stones list.

EDIT: Also, most of the stones in the economic stones list can be sharpened into blades. Is this usual?

EDIT2: Figured it out. The MAX_EDGE value given in the stone template was absurdly high, causing all ordinary stone to be sharpenable, and screwing things up royally for me.

EDIT3: Uhhh... what's stone? Like... just stone. I've now found these huge veins of, well... stone all over my map. I'm a bit worried about this now.
EDIT4: I think there might have been a slight typo when doing the names of bladestone and flint. There's double colons in there, and I think that's why I have veins of stone now. It's all sharpenable.
« Last Edit: May 02, 2010, 03:45:17 pm by Adamantine Fist »
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Mephansteras

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Re: Civilization Forge 2.01 - Released!
« Reply #182 on: May 02, 2010, 05:01:21 pm »

Hmmm, good to know. The max_edge value for stone is from Arrkhal's balance mod. Looks like I might need to change that.

Removing the extra colon seems to work for bladestone and flint. I'll make sure those changes are in the next patch, which I'll probably release tomorrow. I don't think I'll have time to get it out today.
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Ampoliros

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Re: Civilization Forge 2.01 - Released!
« Reply #183 on: May 02, 2010, 10:47:59 pm »

I had a frost giant diplomat (similar to the vamarii one from earlier) show up and chitchat with my expedition leader...except unlike the vamarii one, he dropped dead spontaneously for reasons unknown to me. I'm presuming it has something to do with heat damage, as I didn't get any combat messages and i doubt his heart suddenly gave out in my dining room. I didn't have any magma in the immediate area, so they may just be taking heat damage from nominal underground temperatures(?).
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Esti

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Re: Civilization Forge 2.01 - Released!
« Reply #184 on: May 02, 2010, 11:11:32 pm »

I had a frost giant diplomat (similar to the vamarii one from earlier) show up and chitchat with my expedition leader...except unlike the vamarii one, he dropped dead spontaneously for reasons unknown to me. I'm presuming it has something to do with heat damage, as I didn't get any combat messages and i doubt his heart suddenly gave out in my dining room. I didn't have any magma in the immediate area, so they may just be taking heat damage from nominal underground temperatures(?).

lol..  a melting diplomat. sweet.
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Mephansteras

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Re: Civilization Forge 2.01 - Released!
« Reply #185 on: May 03, 2010, 12:26:28 am »

Hmm, strange. I'll look into it.
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Mephansteras

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Re: Civilization Forge 2.01 - Released!
« Reply #186 on: May 03, 2010, 02:44:23 pm »

Trying to upload version 2.02, which just fixes a few things. However, DFFD is having some issues, so I'll let you know whenever I get it uploaded.

Next on my list of things to do is rework the Iron and Steel industries. Lots of ideas there, which should make things more interesting and useful in general.
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Deon

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Re: Civilization Forge 2.01 - Released!
« Reply #187 on: May 03, 2010, 02:47:16 pm »

I 've just uploaded 1.61 of my mod just fine. Try now.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Mephansteras

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Re: Civilization Forge 2.01 - Released!
« Reply #188 on: May 03, 2010, 02:49:33 pm »

Ah, excellent.

Ok, version 2.02 is now up!
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Mephansteras

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #189 on: May 03, 2010, 10:49:47 pm »

Decided to fix the unkillable bronze colossus issue today. They now have a Soul Shard in their chest that will kill them if it is destroyed. Kind of like a heart, except blood isn't involved.

Also got the values for Wrought Iron working pretty well, as well as Crucible Steel (Wootz Steel) which is a little better than normal steel.

Currently working on the Finishing Forge which is used to make Wrought Iron and Pattern Welded Steel.

The Crucible is next, followed by the Blast Furnace. Sadly I can't make the Blast Furnace powered, but I can at least make it require leather for bellows and such. Still trying to figure out the exact reactions and overall fuel costs for each method, but I think I'll have something working by the end of the week.
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Mephansteras

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #190 on: May 04, 2010, 12:10:03 pm »

Finishing Forge is working properly, so adding in the Crucible and Blast furnace should be pretty simple.

Also, for those who haven't noticed it yet there is a bug in the current version with making items out of metal: Forge tasks seem to only require 1 bar regardless of the material size of the item being created. So, right now, everything just takes one bar. Mail vests, Mail Shirts, Mail Hauberks, Breastplates...all 1 bar.

So my comments on things taking more resources to make is how things are supposed to work, not how they work right now in 31.03.
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Mephansteras

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #191 on: May 05, 2010, 01:11:21 am »

Pretty much have all the kinks worked out of the actual workshops and reactions.

Now I just need to test to see how things work with trading and what materials dwarves usually have available and whatnot. Then I'll see about rebalancing the rest of the races.

Hmmm...do I give Humans wrought iron, or keep them bronze age?
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Mephansteras

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #192 on: May 05, 2010, 12:08:26 pm »

Changed the poll. Seems a lot of people like Tainted for all three races, but Ampoliros came up with an interesting option that combines all three of the popular types. So I figured I'd see if people prefer Tainted overall or if a mix would help.


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tigervx

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #193 on: May 05, 2010, 10:19:09 pm »

Started a game out in the new Civilization Forge, it seems to be going well expect that the caravans I'm getting seem to have nothing but cloth. The dwarven caravan I got only had cloth and a single unit of cheese, and the high elven and regular elven caravans I got only had cloth bins and wood. Is there a reason for this?
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Mephansteras

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Re: Civilization Forge 2.02 Bugfix - Released!
« Reply #194 on: May 05, 2010, 10:43:24 pm »

Bad luck, I guess. My caravans have all had a nice mix of items.

I am getting a strange bug that's slowing down my ironworks testing, though. My custom furnaces (of which there are a few) seem to occasionally turn to unspecific 'Furnace' buildings after a save and reload. They don't always do this, and deconstructing them and rebuilding them works ok, so it's more of an irritation than a game breaker. Still, very frustrating.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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