Spent my lunch break working on Weapons, since I needed to add in the Dire weapons for Frost Giants anyway.
So, we now have Clubs, Hand Axes, War Axes, Raven's Beaks, Skullcrackers (Kind of a dwarf sized Maul), Flambards, Kopeshes, Falcatas, Mattocks, and Bastard Swords along with the Giant's Dire weapons.
I need to actually test most of these out now to see how balanced they are. A few simple tests showed that clubs are definitely worse than maces (as they should be) but Hand axes seem to be better than Battle Axes in certain circumstances. Probably because they're lighter and allow for more attacks, but I need to do more tests to figure out exactly what is going on.
Upside is that I'm getting very close to a full release. I need to add in Frost Giants and the rest of the new plants and do a bunch of testing, but I think we're almost there.