Hello all
Here is a small mod i just finished.
Its only 3 files but it will add a significant improvement.
This mod changes nothing, it just adds 3 internal stones, some special metal which will only be accessible by this mod and a few reactions. You can safely add it to nearly any other major mod.
What it does?
In one sentence: It will allow you to experience the full game flavour even on maps
without wood, sand or metal by adding a complete new production queue depending on obsidian.
You know that, i am sure: You found a real cool map spot but... No wood. Damn. No sand... and only copper? Oh well. Even its possible to play on that spots the sad thing is that you miss alot of the game experience just because you never will get any glass, clear vials. Bauxite is another problem. And not enough wood will slow you down. Flux? oh no...
This mod will change it. You can now settle on nearly every spot. Water, magma and rocks. Thats all. If you don't have magma, wood and obsidian layers will do it too.
How it works?
Lets listen to the dwarf which found the secret, somewhere in same strange lands:
"My King, i found it!"
"What?" The king even not stopped eating the turtle.
"I found it! It is the adamantine. In the magma!"
"Adamantine! Praise the Rocks!! How much you have found!!!?" The king starts dancing on his throne.
"Well... its not so easy. We can't... well... extract it".
"WHAT?" The king stopped dancing. "What that means 'we can extract it'? Is it there or not? And why we talk about it: WHERE is it?"
"Its in the magma. Or better: In the obsidian, my king. Its only a touch. Not visible even. You had to mine out a whole moutain range of obsidian and extract the adamantine in it to get enough for a single arrow tip." The dwarf starts smiling.
"But it seems that in the deepest earth adamantine was molten and bound to the obsidian - which is normally not possible. But we learned to process pure adamantine and so we noticed that it is in the obisidian too."
The king nods. "So, it is there and we can't use it. So, why we should care?"
The dwarf starts smiling even more.
"Oh, we *can* use it, my king. I said 'we can't extract it' not 'we can't use it'. The adamantine in the obsidian changed that stone. With our experience of our secret dwarven workship of adamantine processing we are now able to process obsidian too!
We can process it like adamantine. Ok, far not that powerful and not nearly as good to forge as adamantine - but we can forge the obsidian to a special metal that we call 'obsidmantine'. With that base, which we can craft to wafers like adamantine, we can forge normal obsidian to a new metal! My King, we can forge ALL obsidian to a new metal now!"
The king is thinking a bit... then he started to dance again.
Well, so far the idea. And i was able to do it.
How his mods works:
The heart of this mod is that you get a pearlash and a obsidian stone in the smelter and then you forge one stone of "raw obsidmantine". You enabled the adamantine in it, so said.
That rocks can now be processed in the crafter shops like normal adamantine strands to threads. You will notice a 2nd option to create such threads in the workshop menu after you created your first "raw obsidmantine". It uses the strand extractor skill and you will get a new metal: "obsidmantine threads"!
That can now be forged to wafers in the forge.
And now the fun starts.
The metal wafers itself are not that useful, you can use it itself only to a few basic things like toys in the smithy - thats not it use. They are used combined with another normal obsidian rocks as a catalytic converter to create the basic "dwarven obsidian metal". Thats a metal on the level of bronze, usable for weapons, armor and all stuff like a normal metal, accept anvils. Its not that powerful in this stage - far weaker as iron.
But... You can combine it with normal metal - and that makes it powerful. Every metal usable for weapons (means: hard metal) is usable. Dwarven obsidian with copper will create "copper obsidian". Same for bronze, bismuth bronze and iron.
Combined with 2 more wafers it can be forged to "black obsidian" - a metal more powerful as steel.
But the best obsidian metal is steel obsidian. Very powerful... and.. it can be forged with silver, gold, aluminum or platinum to "gold steel obsidian" and such.
That metal is VERY powerful, between 50-75% of adamantine.
But to that stage you have to use PLENTY of obsidian stones, wafers and pearlash.
But thats not enough. You can forge out of black obsidian, 2 wafers, iron and some more parts ... steel obsidian. It means you can upgrade lower metal obsidian over black obsidian with one iron to steel obsidian - without flux (the flux is the obsidan, the wafers and the heavy forge chain).
This mod allows to to forge some stuff, smelt it back to bars and upgrade it to a better metal when you found better resources.
Thats the 2nd part of this mod: To make it possible to have deeper game experience even on maps which less resources.
What that means?
- no wood
- no sand
- no bauxite
- no flux
Because the metling chain of the obsidian metal you can create steel obsidian without flux. It will not allow you to create normal steel but you get a better option. With flux all is easier and faster, without it needs more resources and work.
For no wood we need not much more. On a map without magma and wood you are doomed. No energy. I don't changed that.
But on a magma map you need still wood for 3 things: Siege engines, beds and ashes.
For siege engines you don't need SO much wood. Its good for the game play to let that untouched. Embark with enough wood for your siege engines or trade for them.
But for beds and ashes you need tons of wood. Its impossible to trade for enough.
For the ash->potash->lye->pearlash->soup chain i added a reaction which created one ash out of 3 fiber threads. As a side effect farming is now alot more important AND you can create a whole working industry out of this now.
For the bed i combined it with the "no sand" option. I created a reaction to make "obsidian glass" out of obsidian using a stone block of obsidian and pearlash.
It is used for 3 other reactions: 3 glass blocks and 3 cloth gives one bed. Compared
to the wood bed alot resources but again: The goal is to add another game play layer, not to change the old way. The costs for that are more resources and work.
The 2nd glass reaction is to create a "clear glass vial" to allow the alchemy shop on maps without sand/glass.
The last one is to create a rough obsidian glass gem, which can be cutted and used as gem like the rough green/clear glass.
BTW: I set the obsidian metal/glass color to dark blue, it looks better i found. You can change the color back of course if you want create your real "dark fortress".
These reactions sounds powerful but they do nothing more as normal glass will do too, except for the bed. They are complete comparable to the original work chains. For green glass you need only sand, here we need a pearlash. Even we get now ash out of thread you still need to establish the whole ash->lye/potash->pearlash chain. Enjoy. More working dwarfs.
The last reaction is simple: Use 3 obsidmantine wafers, 2 pearlash and some obsidian blocks to create a "hardened obsidian". What it does? Nothing special except it comes with a melting point like bauxite.
So, no need to have sand, wood or bauxite. Its good to have, its nice to overcome now.
Test it out. These mod establish its own work flow over the original one, extending it or opens alternative ways.
I think you will like it.
Here are the 3 files. Paste them in a file and copy them to the raws. Be sure you name the files EXACTLY as described, the file name have to be the same as the first line in the file or the game will not load them. Create a new world and be a true rock dwarf!
Wood is for elves!
matgloss_stone_obsidian.txt
matgloss_stone_obsidian
[OBJECT:MATGLOSS]
Obsidian special stones for obsidian reactions
We produce this in the smelter out of common obsidian stones and ashes.
They are non natural stones and the bogus environment setting should avoid
that these stones are ever generated as normal rock layers.
this allows crafters to produce the "magic metal" threads
[MATGLOSS_STONE:RAW_OBSIDIAN]
[NAME:raw obsidmantine][COLOR:0:0:1][TILE:156]
[ITEM_SYMBOL:'*']
[VALUE:10]
[THREAD_METAL:OBSIDMANTINE:100]
[ENVIRONMENT_SPEC:RAW_OBSIDIAN:CLUSTER_ONE:1]
allows basic glass production for non sand maps
[MATGLOSS_STONE:OBSIDIAN_GLASS]
[NAME:obsidian glass][COLOR:1:0:1][TILE:156]
[ITEM_SYMBOL:'*']
[VALUE:3]
[GEM:obsidian:STP]
[GLASS]
[ENVIRONMENT_SPEC:OBSIDIAN_GLASS:CLUSTER_ONE:1]
no bauxite? no problem
[MATGLOSS_STONE:OBSIDIAN_HARD]
[NAME:hardened obsidian][COLOR:0:0:1][TILE:156]
[ITEM_SYMBOL:'*']
[VALUE:1]
[MELTING_POINT:15000]
[BOILING_POINT:16000]
[ENVIRONMENT_SPEC:OBSIDIAN_HARD:CLUSTER_ONE:1]
matgloss_metal_obsidian.txt
matgloss_metal_obsidian
[OBJECT:MATGLOSS]
thats our "refined" base obsidian, a adamantine like metal
[MATGLOSS_METAL:OBSIDMANTINE]
[NAME:obsidmantine][ADJ:obsidmantine][COLOR:1:0:0]
[VALUE:25]
[SPEC_HEAT:1500]
[MELTING_POINT:13000]
[BOILING_POINT:25000]
[WAFERS]
[DAMAGE_PERC:70]
[BLOCK_PERC:70]
[SOLID_DENSITY:70]
[DEEP]
thats the base obsidian metal
[MATGLOSS_METAL:OBSIDIAN_METALIC]
[NAME:dwarven obsidian][ADJ:dwarven obsidian][COLOR:1:0:0]
[VALUE:4]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[DAMAGE_PERC:80]
[BLOCK_PERC:80]
[SOLID_DENSITY:80]
[DEEP]
the real fun is to forge metal in the pure metalic obsidian
which opens the door to real powerful and nice effects
the color comes from the original metal
we close here the gab between normal metal and adamantine
[MATGLOSS_METAL:OBSIDIAN_METALIC_COPPER][COLOR:6:4:0]
[NAME:copper obsidian][ADJ:copper obsidian]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[SOLID_DENSITY:7850]
[VALUE:35]
[DAMAGE_PERC:110]
[BLOCK_PERC:110]
[SOLID_DENSITY:110]
[DEEP]
[MATGLOSS_METAL:OBSIDIAN_METALIC_BRONZE][COLOR:6:4:0]
[NAME:bronze obsidian][ADJ:bronze obsidian]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[SOLID_DENSITY:7850]
[VALUE:10]
[DAMAGE_PERC:120]
[BLOCK_PERC:120]
[SOLID_DENSITY:120]
[DEEP]
[MATGLOSS_METAL:OBSIDIAN_METALIC_BBRONZE][COLOR:6:4:0]
[NAME:bismuth bronze obsidian][ADJ:bismuth bronze obsidian]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[SOLID_DENSITY:7850]
[VALUE:12]
[DAMAGE_PERC:125]
[BLOCK_PERC:125]
[SOLID_DENSITY:125]
[DEEP]
[MATGLOSS_METAL:OBSIDIAN_METALIC_IRON][COLOR:0:7:1]
[NAME:iron obsidian][ADJ:iron obsidian]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[SOLID_DENSITY:7850]
[VALUE:15]
[DAMAGE_PERC:133]
[BLOCK_PERC:133]
[SOLID_DENSITY:133]
[DEEP]
[MATGLOSS_METAL:OBSIDIAN_METALIC_BLACK][COLOR:0:1:0]
[NAME:black obsidian][ADJ:black obsidian]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[SOLID_DENSITY:7850]
[VALUE:30]
[DAMAGE_PERC:150]
[BLOCK_PERC:150]
[SOLID_DENSITY:150]
[DEEP]
[MATGLOSS_METAL:OBSIDIAN_METALIC_STEEL][COLOR:0:7:1]
[NAME:steel obsidian][ADJ:steel obsidian]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[SOLID_DENSITY:7850]
[VALUE:45]
[DAMAGE_PERC:175]
[BLOCK_PERC:175]
[SOLID_DENSITY:175]
[DEEP]
[MATGLOSS_METAL:OBSIDIAN_METALIC_STEEL_SILVER][COLOR:7:7:1]
[NAME:silver steel obsidian][ADJ:silver steel obsidian]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[SOLID_DENSITY:7850]
[VALUE:70]
[DAMAGE_PERC:240]
[BLOCK_PERC:240]
[SOLID_DENSITY:240]
[DEEP]
[MATGLOSS_METAL:OBSIDIAN_METALIC_STEEL_GOLD][COLOR:6:6:1]
[NAME:gold steel obsidian][ADJ:gold steel obsidian]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[SOLID_DENSITY:7850]
[VALUE:100]
[DAMAGE_PERC:300]
[BLOCK_PERC:300]
[SOLID_DENSITY:300]
[DEEP]
[MATGLOSS_METAL:OBSIDIAN_METALIC_STEEL_ALU][COLOR:7:7:1]
[NAME:aluminum steel obsidian][ADJ:aluminum steel obsidian]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[SOLID_DENSITY:7850]
[VALUE:120]
[DAMAGE_PERC:345]
[BLOCK_PERC:345]
[SOLID_DENSITY:345]
[DEEP]
[MATGLOSS_METAL:OBSIDIAN_METALIC_STEEL_PLAT][COLOR:7:7:1]
[NAME:platinum steel obsidian][ADJ:platinum steel obsidian]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[SOLID_DENSITY:7850]
[VALUE:125]
[DAMAGE_PERC:350]
[BLOCK_PERC:350]
[SOLID_DENSITY:350]
[DEEP]
reaction_obsidian.txt
reaction_obsidian
[OBJECT:REACTION]
with this little reaction we can play
on non wood maps in a joyful, normal way.
Now you really need BIG farms
NOTE: you better set your workshop option
to dye cloth only if you use this
[REACTION:OBSIDIAN_ASH_MAKING]
[NAME:make thread ash (3 threads)]
[SMELTER]
[REAGENT:3:THREAD:NO_SUBTYPE:PLANT:NO_MATGLOSS]
[PRODUCT:100:1:BAR:NO_SUBTYPE:ASH:NO_MATGLOSS]
we start the obsidian fun here
[REACTION:RAW_OBSIDMANTINE_MAKING]
[NAME:make raw obsidmantine]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:2:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:STONE:NONE:STONE:RAW_OBSIDIAN]
[FUEL]
thats our base "catalytic converter" metal
[REACTION:OBSIDMANTINE_WAFERS]
[NAME:make obsidmantine wafers]
[SMELTER]
[REAGENT:1:THREAD:NO_SUBTYPE:METAL:OBSIDMANTINE]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[FUEL]
For the case someone hit the 'weave metal cloth' option in the weaver shop.
Sadly, that option is not avaible in the job list, so its better for now
for the game flow to set thread to wafers as default.
But it would be nice to set it to cloth only like modern fiber glass is handled.
In that way we would add one more workshop to the production chain.
If you like to do that and if you don't care about the job list,
just remove the reaction above so this one is avaible only.
[REACTION:OBSIDMANTINE_WAFERS2]
[NAME:make obsidmantine wafers (from cloth)]
[SMELTER]
[REAGENT:1:CLOTH:NO_SUBTYPE:METAL:OBSIDMANTINE]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[FUEL]
[REACTION:OBSIDIAN_DWARVEN_MAKING]
[NAME:make dwarven obsidian bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BAR:NONE:METAL:OBSIDIAN_METALIC]
[FUEL]
This allows us to produce a bauxite like stone to resist magma
The costs are extremly high but normally you only need
a few on maps without bauxite
[REACTION:OBSIDIAN_HARD_MAKING]
[NAME:make hardened obsidian block (magma proof)]
[SMELTER]
[REAGENT:2:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:3:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[REAGENT:2:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BLOCKS:NO_SUBTYPE:STONE:OBSIDIAN_HARD]
[FUEL]
[REACTION:OBSIDIAN_GLASS_MAKING]
[NAME:make obsidian glass block]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BLOCKS:NO_SUBTYPE:STONE:OBSIDIAN_GLASS]
[FUEL]
[REACTION:OBSIDIAN_GEM_MAKING]
[NAME:make obsidian glass crystal]
[SMELTER]
[REAGENT:1:BLOCKS:NO_SUBTYPE:STONE:OBSIDIAN_GLASS]
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:STONE:OBSIDIAN_GLASS]
[FUEL]
[REACTION:OBSIDIAN_BED_MAKING]
[NAME:make obsidian glass bed]
[SMELTER]
[REAGENT:3:BLOCKS:NO_SUBTYPE:STONE:OBSIDIAN_GLASS]
[REAGENT:3:CLOTH:NO_SUBTYPE:PLANT:NO_MATGLOSS]
[PRODUCT:100:1:BED:NO_SUBTYPE:STONE:OBSIDIAN_GLASS]
[FUEL]
[REACTION:OBSIDIAN_VIAL_MAKING]
[NAME:make obsidian clear glass vial]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:1:BLOCKS:NO_SUBTYPE:STONE:OBSIDIAN_GLASS]
[PRODUCT:100:1:FLASK:NO_SUBTYPE:GLASS_CLEAR:NONE]
[FUEL]
[REACTION:MAKE_OBSIDIAN_COPPER]
[NAME:make copper obsidian bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDIAN_METALIC]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:COPPER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BAR:NONE:METAL:OBSIDIAN_METALIC_COPPER]
[FUEL]
[REACTION:MAKE_OBSIDIAN_COPPER2]
[NAME:enhance copper obsidian bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:2:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDIAN_METALIC_COPPER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BAR:NONE:METAL:OBSIDIAN_METALIC_BLACK]
[FUEL]
[REACTION:MAKE_OBSIDIAN_BRONZE]
[NAME:make bronze obsidian bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDIAN_METALIC]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:BRONZE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BAR:NONE:METAL:OBSIDIAN_METALIC_BRONZE]
[FUEL]
[REACTION:MAKE_OBSIDIAN_BRONZE2]
[NAME:enhance bronze obsidian bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:2:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDIAN_METALIC_BRONZE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BAR:NONE:METAL:OBSIDIAN_METALIC_BLACK]
[FUEL]
[REACTION:MAKE_OBSIDIAN_BBRONZE]
[NAME:make bismuth bronze obsidian bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDIAN_METALIC]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:BISMUTH_BRONZE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BAR:NONE:METAL:OBSIDIAN_METALIC_BBRONZE]
[FUEL]
[REACTION:MAKE_OBSIDIAN_BBRONZE2]
[NAME:enhance bismuth bronze obsidian bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:2:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDIAN_METALIC_BBRONZE]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BAR:NONE:METAL:OBSIDIAN_METALIC_BLACK]
[FUEL]
[REACTION:MAKE_OBSIDIAN_IRON]
[NAME:make iron obsidian bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDIAN_METALIC]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:IRON]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BAR:NONE:METAL:OBSIDIAN_METALIC_IRON]
[FUEL]
[REACTION:MAKE_OBSIDIAN_IRON2]
[NAME:enhance iron obsidian bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:2:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDIAN_METALIC_IRON]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BAR:NONE:METAL:OBSIDIAN_METALIC_BLACK]
[FUEL]
This one allows us to upgrade lower metal obsidian with one iron to steel
its pretty costly of course but it will allow the player to have
steel obsidian by very few iron for example from attackers
[REACTION:MAKE_OBSIDIAN_STEEL_FROM_BLACK2]
[NAME:make steel from black obsidian bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:2:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDIAN_METALIC_BLACK]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:IRON]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BAR:NONE:METAL:OBSIDIAN_METALIC_STEEL]
[FUEL]
[REACTION:MAKE_OBSIDIAN_STEEL_FROM_IRON]
[NAME:make steel from iron obsidian bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDIAN_METALIC_IRON]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:IRON]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BAR:NONE:METAL:OBSIDIAN_METALIC_STEEL]
[FUEL]
[REACTION:MAKE_OBSIDIAN_STEEL]
[NAME:make steel obsidian bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDIAN_METALIC]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:STEEL]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BAR:NONE:METAL:OBSIDIAN_METALIC_STEEL]
[FUEL]
[REACTION:MAKE_OBSIDIAN_STEEL_SILVER]
[NAME:make silver steel obsidian bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDIAN_METALIC_STEEL]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:SILVER]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BAR:NONE:METAL:OBSIDIAN_METALIC_STEEL_SILVER]
[FUEL]
[REACTION:MAKE_OBSIDIAN_STEEL_GOLD]
[NAME:make gold steel obsidian bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDIAN_METALIC_STEEL]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:GOLD]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BAR:NONE:METAL:OBSIDIAN_METALIC_STEEL_GOLD]
[FUEL]
[REACTION:MAKE_OBSIDIAN_STEEL_ALU]
[NAME:make aluminum steel obsidian bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDIAN_METALIC_STEEL]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:ALUMINUM]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BAR:NONE:METAL:OBSIDIAN_METALIC_STEEL_ALU]
[FUEL]
[REACTION:MAKE_OBSIDIAN_STEEL_PLAT]
[NAME:make platinum steel obsidian bars]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:PEARLASH:NO_MATGLOSS]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDMANTINE]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:OBSIDIAN_METALIC_STEEL]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:PLATINUM]
[REAGENT:1:STONE:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:1:BAR:NONE:METAL:OBSIDIAN_METALIC_STEEL_PLAT]
[FUEL]