With the castes system in the next version, can we do something like this?
While playing Fortress Mode is it possible that my - for example Werewolves-civ - can give birth to wolves that only count as pets in addition to 'normal' children (in this case Were-kids)?
I think that civ-or-not intellect level is not a caste-specifiable tag. I may be wrong, because I recall attribute differences being specifiable, but...
Here's the list of tags that
can't be used on the caste level:
The number of tokens that are creature rather than caste specific is very small. Creatures handle the overall name, biome, whether the creature is considered fanciful/doesn't exist (for art), vermin information (so, no, Fault, sorry!... too much depends on that right now), whether groups hang together closely, whether it is mundane (from real Earth for age name purposes), population information including good/evil/savage, if it is equipment, sphere information (not sure how long that'll last, but there were annoyances), and that looks like it (they also have some general categories that have caste overrides, like child names and speeches for adv mode). Everything else, including body information, is held in the castes.
So it looks like a creature CAN have sentient and non-sentient castes. Don't know what kind of results you'd get using such a creature in Fortress Mode, but it'd be interesting.
Is it possible to mod in certain weapons, such as brass adamantine knuckles, that use the section of wrestling that involves striking? Alternatly, can I make spiked shoes, which use the kicking skill and are located on one's foot as opposed to the traditional weapon position?
Assuming weapons are still assigned skills the way they are in the current version, there's no reason why you shouldn't be able to (considering that people have made weapons that use fishery and druidism, for God's sake).
The adamantine knuckles will kind of work, but since an item can't currently be both armor and a "real" weapon, the knuckles will offer no protective value. The spiked shoes won't work at all, since weapons can't be equipped on the feet. There's a possibility that Toady will make armored body parts do extra damage, though:
Would the material or weight of one's footwear or gauntlets affect the damage of kicks or punches in the next version?
Nah, this one is still sitting in the dangling issues for this release. It would be pretty quick to make it work, but it's all a matter of time at this point. I have a vague memory of doing something with it, but I couldn't find anything.