Sick all day. Couldn't work, but I feel like I might be able to do a post like this now.
what is the typical procedure to "update" entity positions? Are you tossing them in the raws, or perhaps changing the way they behave?
Toss the position in the raws (or generate them in the case of priests, currently) and then hunt down all the code where they came up as a hard-coded entity and update it. Mostly this doesn't involve a change in behavior, but with things like succession and appointments there wasn't really any behavior to begin with for many positions. For instance, if barons are now selected/appointed whatever from your dwarves, and then act through succession as long as there are kids around, that would represent a fairly large change (not that you have dwarves come to adulthood often, but it happens sometimes) even though the baron position itself as a lazy mandater doesn't have any functional alterations.
I just noticed something from the underground month. Something about underground beast civilizations being able to attack with mounts. Does that mean we can apply arbitrary mounts or pets to sieging armies now? so four armed green giants riding war elephants instead of goblins for those who like challenge?
I don't think it'll be any more interesting than it is now for a while. It's possible with the pets/mounts prefs thing under entity positions here that you'll get some specific tags, but I'm not going to guarantee anything.
Toady, I know you're not interested in user submissions in general, but how do you feel about users contributing to boring stuff in the raws?
Yeah, I've generally accepted sourced updates to the real world numbers if there's not some kind of game obstacle. I'm not adding new minerals or vermin or anything, even real world ones, that other people write up, but a sourced number is fine. Especially with the next release, there are far too many numbers to do, and I think many of them won't even be measured in any readily available way (shear yield of microcline, etc.).
With the removal of squad info from individual dwarfs and into more of a squad-based entity, has it been considered to have standing squad formations instead of just assigning each new squad member to a squad?
We haven't thought about it carefull yet, in terms of weapons vs. position. We'll be going over whatever suggestions are floating around and thinking it over just before we get there, so any new suggestion thread will be considered by that time.
So coins got upgraded? What did you change about them toady?
Coin images were "updated" not "upgraded", so it does what it did before with an extra raw tag.
Question for toady & friends. Are there any plans to give creatures more accurate stats? I'm talking about all creatures, above and below ground. For example, movement speed. Cheetahs are currently the same speed as cats. Wolves and such should really be able to outrun unskilled dwarves. Is any of the raw update dealing with this kind of thing, or is that for another day?
Toady One has mentioned a desire to separate movement speed from speed at other actions, though I beleive he also said it was not going to happen this release. My search fu is weak, so I can't get a betrer reference for you.
Was the very first part of this cycle breaking creatures down into 6 physical stats and 11 mental ones? Though I recall that he had some trouble regarding separating Agility and Movement Speed.
Yeah, that's right. I can't just change the speed variable because it also influences the number of attacks (and everything else). These are going to be teased apart at some point in the combat arc, when it really starts to matter (in the sense that the current situation is untenable for "version 1" combat). When that work begins I have no idea.
In terms of attribute effects, it currently uses agility and strength to determine the change in speed from the raw value. There have been some ideas floated for how to change agility into more variables to differentiate the dancers from the surgeons and crafters, but there's something aggravating down there that is similar to the question of breaking strength up by body part (which is a bit excessive/memory hoggish), so I'm not sure what's going to happen.