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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3664400 times)

Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #1305 on: March 25, 2009, 07:14:13 am »

but are the way creatures constructed and tissues defined and used pretty much the same?

The creature attribute raws are one addition that's been made since the preview, although the List makes it sound like most creatures can omit those and default to something reasonable.

Also that is a creepy ass avatar.
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Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #1306 on: March 25, 2009, 07:22:21 am »

For a second there I thought you said that we could give creatures individual attribute adjustments.
(wow I am sleepy)

Ohh well.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #1307 on: March 25, 2009, 07:36:52 am »

For a second there I thought you said that we could give creatures individual attribute adjustments.
(wow I am sleepy)

Ohh well.

No, you can.  At least if I'm reading this right:

#  03/01/2009: We came up with some default attribute values for the main civilized creatures, and I changed the att/skill display in adventure mode and dwarf mode to account for all the new atts, and added a bit of grouping to the list so you won't be overwhelmed by things like conversation skills. I'll be working on skills tomorrow as well. List updated. 
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Dwarfu

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Re: Future of the Fortress: List of Remaining Items
« Reply #1308 on: March 25, 2009, 02:06:01 pm »

Also that is a creepy ass avatar.

Ok, for Footkerchief to actually point out your avatar, I knew I had to look.

I concur, that is creepy as hell.  What is it from?
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Dasleah

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Re: Future of the Fortress: List of Remaining Items
« Reply #1309 on: March 25, 2009, 04:38:27 pm »

Also that is a creepy ass avatar.

Ok, for Footkerchief to actually point out your avatar, I knew I had to look.

I concur, that is creepy as hell.  What is it from?

Is it from beyond the Black Hills and past the dark lakes of the Unforgiven Coast. It dwelt in a place of madness and torment, where flesh dripped like tar from the rotting bones of men too evil for the world to let live. It was there that I found it - a cave, bathed in a darkness tinged with a red that lingered at the edge of vision. It screamed then, but now it simply talks - it whispers of things in a language I dare not repeat out loud, for fear of ҉ Z҉҉̡̢̡̢̛̛̖̗̘̙̜̝̞̟̠̖̗̘̙̜̝̞̟̠̊̋̌̍̎̏̐̑̒̓̔̊̋̌̍̎̏̐̑ ̒̓̔̕̚he ̍̎̏̐̑̒̓̔̕̚̕̚comes ̡̢̛̗̘̙̜̝̞̟̠̊̋̌̍̎̏̔̚̕̚ ̍̎̏̐̑̒̓̔̕̚̕̚ ̡̢̛̗̘̙̜̝̞̟̠̊̋̌̍̎̏̚help ̡̢̡̢̛̛̖̗̘̙̜̝̞̟̠̖̗̘̙̜̝̞̟̠̊̋̌̍̎̏̐̑̒̓̔̊̋̌̍̎̏̐̑̒̓̔ ̕̚̕̚ ̔̕̚̕̚҉ ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎̏̐̑̒̓̔̊̋̌̍̎̏̐̑̒̓̔̿̿̿̕̚̕̚͡ you͡҉҉ ̵̡̢̛̗̘̙̜̝̞̟̠͇̊are not alone
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Pokethulhu Orange: UPDATE 25
The Roguelike Development Megathread.

As well, all the posts i've seen you make are flame posts, barely if at all constructive.

zagabar

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Re: Future of the Fortress: List of Remaining Items
« Reply #1310 on: March 25, 2009, 05:31:56 pm »

What is the month end project?
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Mephansteras

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Re: Future of the Fortress: List of Remaining Items
« Reply #1311 on: March 25, 2009, 05:34:56 pm »

No one knows, Toady hasn't ever said.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Areyar

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Re: Future of the Fortress: List of Remaining Items
« Reply #1312 on: March 25, 2009, 06:09:14 pm »

I think he mentioned doing descriptions at some point, but that can hardly be the MEP, to much like hard work.
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SirHoneyBadger

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Re: Future of the Fortress: List of Remaining Items
« Reply #1313 on: March 25, 2009, 06:16:04 pm »

Maybe he likes doing descriptions?
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Gauphastus

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Re: Future of the Fortress: List of Remaining Items
« Reply #1314 on: March 25, 2009, 06:24:31 pm »

I thought I heard once that the month-end project had absolutely nothing to do with DF.
Pretty sure I heard that somewhere around here.
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zagabar

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Re: Future of the Fortress: List of Remaining Items
« Reply #1315 on: March 25, 2009, 06:27:34 pm »

Maybe he's just chilli'n ^^
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Areyar

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Re: Future of the Fortress: List of Remaining Items
« Reply #1316 on: March 25, 2009, 06:32:55 pm »

EMP: entertaining my parents... or ...exploding mexican pinata ...or... extreme mechanism prowess!
:D chillin sounds about right.
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SirHoneyBadger

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Re: Future of the Fortress: List of Remaining Items
« Reply #1317 on: March 25, 2009, 06:52:42 pm »

EMP: electromagnetic pulse, would be my first guess...
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Techhead

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Re: Future of the Fortress: List of Remaining Items
« Reply #1318 on: March 25, 2009, 06:54:50 pm »

I think its another game.

Also, as part of the underground changes in April, will that include changes to the aquifers?
Different stones and soils should have different porosities, so looser stones should let water through faster. Also, artesian wells should appear where an impermeable layer sits atop a permeable one.
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WHAT?  WE DEMAND OUR FREE THINGS NOW DESPITE THE HARDSHIPS IT MAY CAUSE IN YOUR LIFE
It's like you're all trying to outdo each other in sheer useless pedantry.

Mel_Vixen

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Re: Future of the Fortress: List of Remaining Items
« Reply #1319 on: March 25, 2009, 07:21:58 pm »

Toady stated multiple times that:

1. it is another game and
2. has nothing to do with DF
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