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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3672116 times)

Quatch

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Re: Future of the Fortress: List of Remaining Items
« Reply #13725 on: March 10, 2010, 10:51:00 am »

So, when will we expect the dynamic addition of Z levels as we dig down and build up? Not to demand anything, or such.

Also, we started the hydra test. In my mind, the first post, with the list, got just a hint of blue to it. Maybe I should stop staring and go outside...
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SAVE THE PHILOSOPHER!
>>KillerClowns: It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarven science", or "crimes against the laws of god and man".
>>Orius: I plan my forts with some degree of paranoia.  It's kept me somewhat safe.

Lemunde

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Re: Future of the Fortress: List of Remaining Items
« Reply #13726 on: March 10, 2010, 11:18:20 am »

Just a quick question out of curiosity.  Regarding all these bugs you're finding, are these all new bugs or are some of them left over from previous versions?
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Rockphed

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Re: Future of the Fortress: List of Remaining Items
« Reply #13727 on: March 10, 2010, 11:32:32 am »


Final (last changed Jan 24, 2010)
Spoiler (click to show/hide)


Nope, nothing has changed in the final section.  Everything in the list is still white and the title has no color at all.
« Last Edit: March 10, 2010, 11:34:25 am by Rockphed »
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

JimiD

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Re: Future of the Fortress: List of Remaining Items
« Reply #13728 on: March 10, 2010, 11:42:10 am »

Quick question, which my searching has failed to find:

Are underground attacks catagorised as 'ambushes' or 'sieges', in terms of needing a certain population to trigger?
Thanks
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smjjames

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Re: Future of the Fortress: List of Remaining Items
« Reply #13729 on: March 10, 2010, 11:57:48 am »

Quick question, which my searching has failed to find:

Are underground attacks catagorised as 'ambushes' or 'sieges', in terms of needing a certain population to trigger?
Thanks

Its probably one of those spoiler stuff. Plus the animalmen harrassment parties sound closer to ambushes since they have these hunting lodges or whatever than full blown sieges.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #13730 on: March 10, 2010, 12:19:12 pm »

Just a quick question out of curiosity.  Regarding all these bugs you're finding, are these all new bugs or are some of them left over from previous versions?

Some of them are leftovers (such as the prompt to "Really attack?" unconscious creatures), although the severe crashes all seem to be new.

So, when will we expect the dynamic addition of Z levels as we dig down and build up? Not to demand anything, or such.

Not sure what kind of answer you're expecting here, as there's never a clear timeline beyond near-term development.  There's a possibility it won't go in at all -- these dev items present an alternative approach to site expansion:

Quote
# Core28, CONTROL OF TERRITORY AND EXTERNAL LOCATIONS, (Future): As your fortress expands into a barony, county and duchy, these words should attain some meaning with regards to the surrounding lands. Additional outposts/villages/work camps might be founded under your control, but out of the playable view, providing local trade and a further population pool for warfare and other endeavors. The scope is undecided, but this might include typical mountainside outposts, dwarf/human/mixed villages nearby in other biomes, or deeper sites that you found in tunnels that you carve via the next core item. Related to Core29 and Bloat172.

# Core29, EXTERNAL CONSTRUCTIONS, (Future): World map roads, bridges, walls and tunnels shouldn't just be products of world generation. You should be able to dispatch dwarves and materials to accomplish these tasks (though the amount of material used in a typical world generation road would virtually prohibit doing this as it currently stands, so something has to change). Requires Core28.

# Bloat198, SITE SPRAWL, (Future): The largest cities should have multiple site maps linked up at the edges to help with loading issues, though it will have to handle the AI for creatures that have business across multiple sections.
« Last Edit: March 10, 2010, 12:21:50 pm by Footkerchief »
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SirPenguin

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Re: Future of the Fortress: List of Remaining Items
« Reply #13731 on: March 10, 2010, 03:06:22 pm »

Here's my prediction.

-Hydra test will be finished by the 13th
-d# merge is thrown out the window. It'll be done at a later time, probably over the summer
-Most every feature request will also be thrown out the window. Minor requests will be fulfilled, but no where near the full amount. I'd allocate a week or less for this.
-Another week for misc. crashes and bugs Toady finds during these steps
-Release around the 30th

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Scarpa

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Re: Future of the Fortress: List of Remaining Items
« Reply #13732 on: March 10, 2010, 03:11:44 pm »

I predict an announcement around the 30th that says the release will be on April 1st, but the link will be broken all that day, with actual release on April 2nd.

I mean how can Toady pass up a ready-made April Fools Joke like that?
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Sean Mirrsen

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Re: Future of the Fortress: List of Remaining Items
« Reply #13733 on: March 10, 2010, 03:13:47 pm »

Actually, the link will be fine, but the archive will contain 0.21.93.19a instead of whatever it says on the filename.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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CobaltKobold

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Re: Future of the Fortress: List of Remaining Items
« Reply #13734 on: March 10, 2010, 03:58:12 pm »

Tough-necked hydras those. Better that he slayed an INTERMITTENT-ERROR HORROR.
« Last Edit: March 10, 2010, 04:00:24 pm by CobaltKobold »
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
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Cruxador

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Re: Future of the Fortress: List of Remaining Items
« Reply #13735 on: March 10, 2010, 04:04:40 pm »

-d# merge is thrown out the window. It'll be done at a later time, probably over the summer
I very much hope not. I'd be well willing to wait a bit for that. And it's unlikely to take very long anyway.
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Rockphed

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Re: Future of the Fortress: List of Remaining Items
« Reply #13736 on: March 10, 2010, 04:16:50 pm »

Actually, the link will be fine, but the archive will contain 0.21.93.19a instead of whatever it says on the filename.

I just downloaded that version and am now genning a world with the intent to see what it was like way back when.
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Spiders Everywhere

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Re: Future of the Fortress: List of Remaining Items
« Reply #13737 on: March 10, 2010, 04:25:01 pm »

I probably won't even play a fortress right off the bat; My first excursion into DF2010 is going to be adventurer mode. Here's my plan; fight some wolves above-ground, chat with some of the new titans and demons, check out the local's description paragraphs, and then when I feel good and ready, tackle the underground. I'm still unconvinced about the last one though. Having my first underworld experience be in fortress mode puts more at stake, but adventurer mode allows me to throw caution to the wind and check out the new beasties. Which are you gonna go with?

My current plan is to immediatly start a Journey to the Center of the Earth expedition, with a couple miners and all the rest millitary, and dig straight down until everyone is dead. I'm pretty sure this is the only method that will give me the self control to expierience the new HFS without reading spoilers on the foums or ripping open the raw files.

Unless the new version comes out when I'm at work. Dammit.
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tfaal

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Re: Future of the Fortress: List of Remaining Items
« Reply #13738 on: March 10, 2010, 04:32:07 pm »

As long as you play without a tileset, you should be able to pass DF off as work. To someone just passing by, it's still a bunch of text on a screen.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.

Cruxador

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Re: Future of the Fortress: List of Remaining Items
« Reply #13739 on: March 10, 2010, 04:40:42 pm »

As long as you play without a tileset, you should be able to pass DF off as work. To someone just passing by, it's still a bunch of text on a screen.
Unless they play it too.
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